in this video I want to talk about CPU benchmarks for 3174 and then look a little bit ahead to 318
and maybe what to expect we've got a load of testing I've done even more testing now of my
ryzen 1600 2600 and 3600 just to get benchmarks for everything that I've got for 3 17.4 Because
as we all know gen 12 render is going to hit in 318 and I want to be how to be able to compare
the data from before that until after that so 3174 versus 318 and we're nearly there in this
video I'll just show you what we've got the state of play really for CPUs as they stand
right now and uh it's actually a little bit more interesting I thought it would be
because since I tested these ryzen CPUs a while back things have changed actually quite a lot
um the game has become more playable but also the number of players in each server has gone
up so it's been an interesting thing so let's get into it the graphs will come up as I'm talking but
what's really interesting I think about all these graphs is how playable now the 3600 has become if
you compare to what we tested a while back when I did my Rising comparison we saw that the 3600 was
only averaging in Louisville 32.3 FPS average now we're looking more at 41.5 and that's much better
it means there's much fewer drops below 30 FPS and it's become really quite playable for this
game and again as I always say playable for sizes and doesn't mean playable for any other game but
a few years ago say three four years ago if you'd said you could get that performance in it with any
CPU you'd be pretty shocked and uh it's quite impressive now how the engine is starting to
become slightly more optimized and we're starting to get better performance with these lower end
CPUs the the 1 600 and the 2600 I would probably steer clear of or if you've got one and you want
a really minimal up a minimal cost upgrade I try and get on at least the 3600. those other two the
bottom there that they're just not brilliant and they don't perform particularly far apart from
each other which I was a bit confused by but it could be to do the amount of level three Cash they
both got exactly the same whereas the 3600 has got double and maybe as we're seeing with the 5800x
3D the game engine is more and more cash hungry as time goes on and the tweaks and the changes to the
engine they make maybe it's worth looking at with some older CPUs how much level three Cash they
have but that's really all there is to say about those two probably steer clear but in general this
really is just an overview of where we're at and I want to talk a bit about 380 because what are we
expecting from the Gen 12 renderer there are parts of the game as we look here at these this render
scene that I've started testing there are parts of the game where the render thread which is the
thread that sends everything to your GPU is really under a lot of pressure and so we are hoping that
those parts of the game will see improvements in the red thread performance my question is
and we'll we will test this exactly we'll be able to find out basically what's going on is is the
main thread which is the third that is basically doing all the game logic everything else basically
there's I don't think there's many parts of the game where the render thread is slower than the
main thread if that makes any sense so it might be that if you speed up the render thread well if
we've not done masses of work to the main thread over the last however many months that cig have
been working on this stuff will it will we see any difference and that will be the testing that I'll
do I'm basically going to rerun all these tests in 380 and then we'll be able to get an idea of
where we see performance improvements there's been some Talk Amongst people thinking well
High NG CPUs won't really see any performance and maybe low end CPUs will see lots of performance
but we don't know we don't know and I don't know if crg even knows really until we've got
it in our hands on mass because they can do some testing internally but they obviously can't do the
amount of testing that the thousands of people that will play the game will do for them that's
part of what this is trying to give some feedback to the IG to show them which CPUs are performing
and which are not with the new update the thing that's worth saying is that Silvan who has been
becoming more and more of a legend I think in the crg community is very good very active on spectrum
and really helpful in the stuff he's posting he's recently posted this and it again a reminder that
they've not optimized anything for 318 they've just got the Gen 12 renderer in and so I think
we have to just hold our horses not expect massive masses of performance to suddenly just come out
the air but they are committed to more and more optimization over the year and then obviously
we're moving towards Vulcan and he is optimistic for 2023 which everybody is always optimistic it's
LG for the next year but I I think in this case getting this in will be really significant but
it will be fascinating to see whether we actually see performance improvements and whether that main
thread that again is is churning through so much and and the graphics team have often said well
actually it's not actually our fault that it's the engine team's responsibility to sort out
the main thread we're not I don't think we're render thread bottlenecked in many parts of the
game as we currently stand and so I don't know how much performance we will gain from 380 but
there we go that's enough for this one if you like this more technical look at Star Citizen
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