In 1937, the U.S. government started designing a new series of battleships.
In addition to tough armor and a powerful main caliber,
the General Counsel of the Navy required the shipbuilders to create fast ships.
Two years of development and multiple intermediary projects
led to the creation of the Iowa-class battleships.
Today, we're going to talk about one of the prototypes.
Welcome a newcomer to World of Warships: U.S. Tier IX battleship Georgia!
She has decent armor, great speed characteristics,
and, the feature that attracts most attention—six 457-mm guns!
Sometimes I have the feeling
that it's the main purpose of building battleships—to fire very large guns.
It's a pity that there are only six of them.
Only one of Georgia’s guns was actually cast in metal,
while the turrets and the ship herself never left paper.
However, due to the virtual nature of our shipyard,
we can set this highly interesting battleship on the seven seas.
In World of Warships, from a practical perspective,
a 457-mm shell— according to the 14.3 caliber rule—
will pierce through armor of up to 30 mm thickness without ricocheting,
and from any angle.
While it doesn’t seem great, the majority of Tier X cruisers
never have more than 30 millimeters of armor thickness
of the side plating in their central part.
So, while there won’t be any shells bouncing off their target,
overpenetrations are quite possible.
Just six guns. You might think that the damage
from such a number of guns would be quite low,
but we need to consider that their reload time is just 26 seconds,
compensating for the small number of guns.
Their accuracy is also the best among battleships.
It feels really great firing these large guns.
Another significant advantage of the battleship is her good secondary guns.
Their accuracy is the same as Massachusetts',
and almost the same as German ships'.
The firing range is 11.3 km when fully upgraded,
with a reload time of slightly less than 3 seconds.
Medium-range battles are very attractive with such secondary guns.
Let's talk about consumables.
The Repair Party consumable has its own settings,
which are best-suited to medium-range encounters.
The fast cooldown is very important!
This feature will become in handy in fierce battles,
when every second matters.
There is another useful consumable— Engine Boost—for those Captains
who want to get to the heart of battle with Georgia fast.
This consumable can be also used to flee when there are too many enemies around,
or when you need to hide a vulnerable side from enemy fire.
This battleship is recommended for fans of active naval warfare,
fierce gun duels at medium ranges,
and to anyone who isn't afraid of experimenting.
Good luck, Captains!