Everypark has a hidden gem. At Busch Gardens we all come for Montu
but no one really talks about how Kumba was nearly as intense. At Universal we rush for Velocicoaster
and realize Hulk is somehow an elite ride. And the list of surprises only continues.
The same could be said for West Coast Racers. I was most hyped for X2 but this ride blew me away.
I was told it would be a good ride but I had no idea it would’ve been that elite.
I’ll break down my thoughts on each element and give my overall thoughts on the ride.
I honestly wasn’t prepared for this ride. It was my second ride that day after a
morning ride on Tatsu. I ran to the underground because I understood there would be quite the
wait if I didn’t hit this and Apocalypse first. Fortunately there was no wait, I walked right on
and chose to sit in the back row. I genuinely didn’t mind the comfort collars at all.
Everyone seems to hate these restraints and I don’t get it. They don’t restrict the forces
and allow for a lot of airtime. Tigris was the same for me, I still managed to enjoy the forces
of the ride. And rolling out of the station I didn’t know what to expect. The first launch was
decent. It’s gradual and gives a good feeling of speed but it’s not anything special. I definitely
preferred them to the ones on the Sky Rocket 2 models. I obviously wasn’t going in expecting
these to be the best element on the ride or even in the park but they were still fun obviously.
It provides a good feeling of speed and some good force. But the first sideways airtime moment took
me by complete surprise. This element has crazy ejector air. The white side banks out unnaturally
and you enter the cutback. This has crazy hangtime, like almost as much as a stall. And the
yellow side goes on an ejector hill that’s almost equally crazy. But then the white side goes into
a sustained ejector hill that’s nuts. Here’s where I was sold: this ride was elite. You hit a second
launch that I forgot existed and then you enter another inversion. This offers crazy hangtime.
Not quite the equivalent of Full Throttle’s loop in the same park but it was still great.
The helix following is forceful but it doesn’t try to kill you like another helix in the park.
After the helix the white side pops up into an airtime hill inversion while the orange side goes
into another great inversion before the break run. You end on a bang. I honestly forgot it dueled
until I got into the pitstop. That’s when I really got excited to go through it again.
I personally thought the white side was better because not only is it faster paced in my opinion
but the first 3 elements are more powerful. Also this thing is crazy fun to film off the
ride. For a premier coaster I loved it. The last few left me disappointed but I loved this ride.
The ejector was unexpected and the hangtime was powerful.
It’s a guaranteed duel which makes the ride so much more fun. If it didn’t duel each ride I
don’t think I would’ve enjoyed the ride as much as I did. I hope this ride gets more hype. It
was for sure one of the biggest surprises on the trip. Tell me in the comments if you rode
this ride in the comments and tell me some of your thoughts? Thank you so much for watching!