Sometimes in life you just have to accept you made a bad decision.
Like signing up for human experimentation under the pretence of earning good money,
furthering the field of science and being an overall credit to the future of humanity.
Only to then have some terrifying nutjob with her hand up a puppet’s arse drill through
your hand while you’re trying to eat one of your 5 a day.
This is Mike and he just signed up to the Outlast Trials.
The 3rd instalment in the Outlast Trilogy.
It sees the Murkoff corporation up to their usual shady medical practises.
All in the pursuit of money, power and knowledge by any means.
Today, we are going to have a look at some of the, um, oddities, that Mike can expect
to see during his stay here.
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Right then, so, first are the grunts, the most basic type of enemy Mike will encounter.
These guys are more of a nuisance than a serious enemy.
They are slow, they are quite easy to get away from they don’t do a lot of damage.
Bare minimum, Mike could just run into a dark area, pop a squat and that’s the chase over.
The Grunts are just there to slow things down a bit and provide a little bit of difficulty
while Mike is trying to complete the trial at hand.
Next are the Big Grunts.
Despite the fact they are a lot slower, these behemoths are a lot stronger and deal a lot
more damage.
They can wield makeshift axes, permanently break down doors and knock poor Mike on his
arse with a single hit.
It’s the equivalent of trying to stage a peaceful protest in front of a runaway train,
it isn’t going to happen!
Fun fact, if Mike encounters an unarmed one, they will crush his head against the floor
with their bare hands.
Picture a truck running over a watermelon.
If that didn’t already up the ante enough, there are different types of these big freaks.
One of them is blindfolded but has much more sensitive hearing.
Meaning Mike will have to monitor his environment for noise hazards such as broken glass.
The Pouncers.
They aren’t so much an enemy for Mike to worry about but instead are more a hazard.
They lurk in hiding places such as lockers, barrels and under beds.
If Mike doesn’t pay attention and listen out for the subtle hints of their presence,
they will pounce on him when he gets too close.
These bastards will then beat the absolute shit out of him, delivering strike after strike
with a blood-curdling ferocity.
Mike can expect to lose a fair amount of health and most of his teeth before he is able to
break free.
Next up are the pushers.
Not deadly, just another menace.
The pushers are a gas mask wearing enemy with a tank full of toxic gas on their backs.
They will try to sneak up on Mike from behind and if they catch him, Mike will get the money
shot and they’ll spray a load of the toxic gas in his face that will put him in a psychotic
state.
Mike can expect to see the Skinner Man if he becomes psychotic.
The Skinner Man becomes more skeletal the closer he gets to Mike and black tendrils
start growing out of him.
The Skinner Man will walk behind Mike dealing continuous damage.
Thankfully he’s slow so he can be outrun very easily but Mike can’t hide from him
like the other monsters.
Fortunately, when Mike manages to regain his sanity, the Skinner Man will disappear and
no longer pose a threat.
Which is pretty straight forward even for Mike because your sanity replenishes automatically
after a bit of time.
Which is hard to believe after all the shit I have put him through.
Screamers can go and eat a shit sandwich for all I care.
Another hazard much like the Pouncer.
These guys will stand still and moan in the corner but if Mike get too close or makes
too much noise, they will scream.
And we’re not talking about a small yelp.
Oh no, no, no, no, no, no.
We are talking about the kind of scream when you stub your little toe on a hard surface
and then stand on a piece of lego and then drop your pizza cheese side down on the floor
while you try to regain your balance.
Not only does the scream immobilise poor Mike, it also draws in every nearby enemies, making
his situation exceptionally fucked!
Once the screamer has done its thing, it will run away and set a new trap.
So, even when Mike thinks it’s all over, it could very well be waiting for him again
in the next room.
Imposters will only show up in cooperative mode and Mike doesn’t have any friends so
he is in the clear for this one.
Imposters will impersonate one of your teammates and attempt to literally stab you in the back
before running away.
They aren’t super hard to pick out in a line up because their usernames are scrambled,
they breathe like a asthmatic during hay-fever season and they walk towards you holding a
butcher’s knife.
The Night Hunters are a cunning enemy.
While before Mike could hide in the dark, that’s not the case with these guys.
They’ll quote Bane’s “you-think-darkness-is-your-ally” line, pull some “Bravo-6-going-dark kind”
of shit, drop the night vision goggles and go hunting for Mike in the shadows.
They’ll even set up ambushes if he’s not careful.
Now before we get into the last two boss antagonists, a few honourable mentions to some extra enemies
that I personally didn’t encounter but there are entries for them online.
So, either I just missed them completely or they aren’t in the game yet because it is
still early access.
There are the Pitchers that likes to throw Molotovs.
The Ground pitchers that can burrow underground.
The Climbers that can climb along ceilings.
The Tricksters that can create illusions and a future boss called Prescott.
Right, then, let’s put Mike up against the two heavy hitters.
Let’s start with Leland.
An ex-cop who suffered a life of pain and torment.
He was subjected to a lot of abuse as a minor.
But before you go feeling pity for this man, he tortured animals as a child, exploited
prisoners as a workforce, killed a couple of fellow soldiers when he served in the marines
and supposedly killed all three of his ex-wives and some of their family members.
He’s very vocal so Mike should have no trouble hearing him, not to mention the blue glow
from his electrified baton makes it look like Dr. Manhattan is coming at you from around
the corner.
Mike will soon find out that he does a lot of a damage and he’s a relentless pursuer,
making him one of the harder antagonists in the game but in my humble opinion, nothing
comes close to Mother Gooseberry.
Mother Gooseberry is an amazing villain, one of the best I have seen in some time when
it comes to horror games.
She’s foreboding, creepy, completely mental and terrifying.
But at the same time, her backstory is sad and endearing.
She’s the daughter of a dentist who sadly died in his prime.
After her father’s death, grief slowly drove her insane.
She had experiments conducted on her resulting in grotesque scars that she hides under a
face she cut off of one of her victims.
All this pain and trauma resulted in her adopting symptoms of Dissociative Identity Disorder.
The puppet she holds on her arm is one of these personalities and she often can be heard
switching from her usual self which is characterised by singing and talking about her love for
her children (a callback to when her and her father aired a TV show for a young audience
about dental health) and the Dr Futterman puppet which is a lot more violent.
If poor Mike is caught by Mother Gooseberry, a drill will appear from the mouth of the
puppet and she will proceed to kill him with it.
In fact, one of the warm up sections of the game sees Mother Gooseberry drill though your
hand as you’re trying to eat an apple.
So yeah, have fun with this one Mike.
I am not optimistic about your prospects.
Your options don’t look good to be honest.
You can be chased around by the Grunts.
You can have your head crushed into a fine pate by the Big Grunts.
You could be beaten to death by the Pouncers.
You may even be gassed by the Pushers.
You may disappear into the shadow realm along with your sanity to meet the Skinner Man.
You may be blessed with ruptured eardrums thanks to the Screamers.
It’s likely you’ll get stabbed in the back by an Imposter.
You’ll definitely have to run away from the Night Hunters.
The power of Zeus will come to smite you from above as Leland hunts you down with his electrified
baton.
And finally, Mother Gooseberry will end your suffering by drilling into your eye sockets.
Oh, and you can also look forward to all the other fuck ups coming to join the party when
they are added.
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