What’s up guys it’s me Jeremy!
Today we’re back with something light hearted again since we know you guys love seeing the
ridiculous bugs that happen during development of things like champions, skins, or even balance
patches.
All of ours bugs from today were shared by Riot MEMEMEMEME, so big thanks to him for
giving us a chance to show them off to you guys!
The first bug today is on a champion that Riot seems to have an awful lot of trouble
with - it’s Zyra again, with one of the spookiest bugs we’ve seen so far.
We’re not sure what the context is here, but essentially her model is super messed
up and her face is stuck in the ‘Scream’ pose, which looks especially horrifying thanks
to her creepy arm and leg movements!
Let’s just say you wouldn’t want this thing running after you at night.
Next up is a pretty old bug from back when Riot were working on the Officer Vi skin,
and it occurred whenever you tried to taunt the enemy Caitlyn by making a donut.
Instead of being eaten, the donut decided that it wanted to survive - and attempted
to run away in every direction at the same time.
Another skin related bug, at one point Leona’s skins would pull the textures from different
Leona skins over her model, basically resulting in Leona wearing two different skins at the
same time.
This caused some really interesting mixes of skins - and actually a couple of them such
as Iron Solari ended up looking pretty cool!
This next bug is both Vi and skin related, but interestingly it only happened when Vi
triggered her Denting Blows passive.
On the big third punch, she’d hit something so hard that her textures would be corrupted
or recolored, resulting in a blacked out Officer Vi skin.
Or maybe it’s just because she’s burnt from standing on that campfire!
For anyone that has ever wanted an Astronaut Amumu skin, it seems like it’s something
that he wanted to happen too.
This bug was caused by Amumu’s Bandage Toss - and instead of pulling himself directly
to his target, he would elegantly glide through the air as if he was jumping in low gravity
like a moonwalk.
We actually saw a cool little Astronaut Amumu concept by Kinggore - maybe this bug was really
just foreshadowing!
(http://kinggore.deviantart.com/art/Astronaut-Amumu-Idea-480907337)
This next bug was a bit of a strange interaction that happened between Rengar and Ivern.
Usually when using his Ultimate, Rengar would happily pounce on his prey and start slicing
them up - but if that target was rooted by Ivern, the game would get confused as to whether
Rengar should jump by himself or dash using Ivern’s Rootcaller.
The end result was Rengar basically sat spazzing out, trying to attack the enemy but just completely
failing.
When a champion has to spawn additional models, like copies of itself or other objects - things
can tend to get a little crazy.
We’ve seen it happen a lot with Zyra bugs in past videos, but this one is a result of
the changes to LeBlanc in the assassin class update.
Basically, now and again her clone would try to do everything it’s possible for the clone
to do at once, which MEMEMEMEME liked to refer to as ‘tripping.’
We’re not sure if that means tripping out or tripping over, but from the look of it
both could be true.
Next up is a bug that appeared while Riot were trying to get the newly developed Talon
files onto the PBE server.
Everything seemingly worked fine, with one major problem - a couple of important files
didn’t get transferred with the rest of the Talon update, and it resulted in his Ultimate’s
Blades becoming a permanent addition on the Rift and never disappearing.
Someone on Twitter suggested this should be Talon’s Ultimate when Riot brings back Doom
Bots, but that sounds like an absolute nightmare to us!
We saw earlier that Rengar’s leaping ability often causes issues, but apparently it’s
not just limited to when he’s actually playing as the Pridestalker.
When you hit Rengar with Lulu’s Polymorph to turn him into a cute little cupcake, you
expect him to stop being so violent for a little while - but Cupcake Rengar had other
ideas, and would leap to and attack his target regardless.
We’re calling this one the ‘Cuddle Attack.’
Here’s another weird LeBlanc clone bug.
Despite being a copy of LeBlanc, and therefore using the same skin with just a recolor so
that you can differentiate between the two, sometimes LeBlanc’s clone would decide that
it didn’t want to just be a copy of you - it wanted to do it’s own thing and wear
it’s own skin.
So you’d go ahead and tell it to use an ability, and it would swap into a different
skin instead!
This one is a pretty old bug and probably wasn’t a complicated fix, but it makes you
wonder just how many things can go wrong with an ability.
All it takes is for a couple of numbers to be off on the particle scaling, and you end
up with massively oversized abilities - like in this case with Lissandra’s Ultimate.
When you think about how many different parameters it takes to define how a particle effect should
appear in game, these types of bugs probably happen all the time.
Too big, too small, lasting too long or disappearing too quickly - that sort of thing.
Since we’re on the topic of old bugs, here’s another one that had pretty awkward consequences
in game.
These trippy Cho’Gath skins were apparently a result of compatibility issues - maybe between
the model and the textures or something.
Whatever caused it, the end result was pretty crazy looking, with the skins looking more
like some kind of twisted praying mantis than a voidborn creature - although they are definitely
more horrifying than usual.
Since the Summoner’s Rift update was a couple of years ago now, this is another pretty old
bug.
It happened while Riot was trying to update the Summoner’s Rift, which apparently the
Dragon was not particularly happy about.
He ended up folding himself in half and becoming a crazy weird ball with the odd wing sticking
out here and there.
As far as figuring out how updating the map textures could screw with the Dragon’s model,
your guess is as good as ours.
The next bug is even more Rengar, and it was linked to his W’s VFX.
Using W would work finne, but the VFX would break apart and separate from your model,
causing them to trail behind you and create the triple threat Rengar - because the only
thing scarier than one Rengar is three of them.
It honestly makes me wonder if Riot has ever had the idea for a feature in game as a result
of a crazy and unexpected bug.
The ability to split yourself in three would be an awesome decoy ability for someone like
LeBlanc or Wukong!
It’s not just files failing to transfer that can cause issues - apparently sometimes
Riot encounters files that get corrupted, such as in this case with Talon’s animation
files.
The result was known as Squiggle Talon, a terrifying, spiky monster that looks even
more intimidating than the regular Talon.
Maybe he took the name of ‘The Blade’s Shadow’ a bit too literally and decided
to actually become a blade himself.
We’ve got one more Talon bug for you today, which was linked to the development of his
new parkour ability from the assassin class rework.
Ordinarily, hopping over a wall will outline that wall with a red visual effect to signify
that there’s a cooldown on that wall before you can hop over it again, but at some point
in development the wall cooldown VFX decided that they would paint wherever the hell they
wanted to, regardless of where the walls were.
I think it’s trying to tell Talon that the blue buff is off limits.
This next bug is a bit of combination of two previous ones - Rengar’s cupcake pouncing
and LeBlanc’s clone having a mind of it’s own.
LeBlanc’s clones are meant to be affected by CC the same way LeBlanc would be, since
it’s basically pretending to be her.
In the case of Lulu’s polymorph, the clone decided it kinda liked being a snowman and
kept on doing it’s own thing regardless.
Honestly these messed up skin bugs are some of my absolute favorites because they just
end up looking so funny, and there’s so many ways for it to happen, like the model
being broken or animation files being messed up.
In this particular case, it only happened to Heimerdinger’s Blast Zone model - and
it definitely looks like he’s having a bad day.
If it wasn’t for the tiny wrench sticking out, you wouldn’t have any idea what this
thing was meant to be.
Our last bug for today is a champion we haven’t featured yet today - Vel’Koz!
Now we all know Vel'koz’s tentacles have caused animation issues in the past for Riot,
but this one seemed to happen as a result of firing his Q. He’d fly along relatively
normally, then curl up into a tiny ball on the floor to fire off his Q, and then he straighten
out and hover for a second before continuing movement as normal.
It was apparently caused by him cycling through animations without having any transitions
or idle animations, so weird things would happen, including him getting put in the infamous
T-Pose.
Anyway that’s just about going to wrap things up for our Crazy Bugs this time, hopefully
you guys got a good laugh out of some of these and once again, big thanks to Riot MEMEMEMEME
for sharing these awesome bugs from development - without him, we’d never know they existed!
And it looks like that’s gonna be it from me, if you enjoyed the video drop a like,
subscribe if you want, thanks for watching, and I’ll see you guys next time.