Mmm it's a Orange Juice
What's up everyone, this is yarn from Oj
To give some context on tihs video
I have some additional insight from the developers
I had the pleasure of visiting Supercell last week with Woody
And we had the chance to speak with them
These balance changes were pushed earlier, since they wanted to address these cards first
There are other cards on the table, but they require more time to test
Lightning is not being nerfed
It shifted into the meta because players wanted an immediate Poison replacement
We spoke to the game designer and he showed us the use rates had significantly dropped as the meta shifted
It's taken a long time for Lightning to be respected
And it's at a healthy place
However, they're still closely monitoring Lightning and will tweak it if necessary
The Meta Minion is clearly too versatile
It's damage is decreasing by 6%
This doesn't change any direct interactions
It'll still kill Archers in 1 shot
But it does change interactions with the tower
The Barbarian will now survive 1 tower shot, and 2 Mega Minion hits
So now the tower will need to hit the Barbarians twice to kill it
Along side the damage nerf, it's attack speed is being slowed down to 1.4 seconds
It may not sound like much, but attack speed is a huge DPS nerf
Combined with its damage nerf
This is a total nerf of 15% on it's DPS
Overall in larger battles, it'll have a slightly smaller impact
A direct example is that the Royal Giant will now be able to land 1 extra hit on the tower
The elixir collector is a receiving another change
The fact that it remains at 6 elixir risky card to play
But it will be more rewarding
It's lifetime is being decreased down to 70 seconds
To compensate for this, it'll generate elixir at 8.5 seconds
From 9.8 seconds
But it'll still generate a total of 8 elixir
Supercell mentioned to me during my visit they want to bring this card back up
But at the same time, they don't want to make it a card that is a must have in all decks
Spell interactions will remain mostly the same
In terms of absolute numbers, nothing changes
Rocket shuts down pump for a positive elixir trade
Lightning denies 7 elixir
Fireball and poison deny 5 elixir
Arrows, The Log, and Zap deny 2 elixir
And freeze denies 1 elixir
Supercell removed the slow on the Poison because they needed to extinguish the GIant Poison meta
As well as to keep the game consistent, where only Ice based cards can slow enemy units
Now that the Giant Poison meta is down
They'd like to revisit this card and encourage more diverse usage in spells
It's damage is being increased by 10%
That means over 10, it'll now deal 610 to units
And 240 to arena towers
If you're counter attacking with a large tank and your opponent defends with a Wizard or Musketeer
It'll kill them now
Supercell has explored other options of buffing this card, like reducing the timer
But it turns out, that just makes it a superior Fireball
Tombstone is reverting back to its original state before the August balance change
It'll now spawn Skeletons at a slower rate of 2.9 seconds
It'll still provide similar defensive capabilities
But it won't compliment large tank pushes quite as effectively
The Lava Hound is tweaked a bit
The Lava Pups are receiving a 1% health reduction
In terms of tournament standard, everything will remain the same
This isn't intended to nerf the Lava Hound
It's just to a fix a rounding error at level 4, where a level 12 tower should be able to kill the pups in 2 shots
That's it for this set of balance changes
I do want to point out that my opinion is that Elite Barbarians need a buff
The card literally just came out, so it does need to settle a little bit
During the first month of the Ice Spirit's release, most players agreed it needed a buff
Then eventually, everyone discovered its potential
and it received a slight, but much needed nerf
Another card I want to talk about is Sparky
She's difficult to use in high level play
But has a high win rate in lower arena's
Supercell mentioned to me they're reluctant, but not adverse to touching her stats because it's not a fun card to lose against
This is the same reason why cards like the Mortar, or X-Bow haven't received any buffs yet
Thanks for watching, stay tuned for more quality OJ
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