There are some things that are just fun, even if you realize that they might not be of the
highest quality.
I’ve never really been a HUGE fan of the anime style, save for DragonBall Z, but I
know that it does have a humongous fan base.
Now, this style has been applied to videogames for a very long time, but the problem is that,
for the most part, they just haven’t been any good.
This game doesn’t necessarily break that trend from a technical standpoint, but it’s
still a hell of a lot of fun.
This is Gotcha Force for the Nintendo Gamecube.
Gotcha Force follows the story of a kid named Kou, who discovers a robot named G-Red that
warns of an attack by an evil group of robots.
Of course, like with most anime, the kid is allowed to leave his house without parental
supervision and start fighting with the robot.
Along the way, you’ll meet new people that are willing to join your cause, and eventually
gain more robots to help you, as well.
The game’s pace is extremely quick, almost arcade-like, giving you quick bursts of gameplay
followed by a little bit of story-telling.
At its core, Gotcha Force is a third-person action game.
The goal of each level is to defeat every enemy, using any means necessary.
You’ll have access to a gun, melee, and a different power-ups depending on what robot
you’re using.
Some have bombs, some have turbo boosts, and some have missiles, and these all can be used
to help take down your opponents.
You’ll usually have a few partners as well, and these guys are swapped into your place
if and when you explode.
The game is extremely quick, easy to learn, and harder to master.
The combat system is almost perfect, and if it wasn’t for some occasional collision
detection, I wouldn’t really have anything negative to say about this aspect of it.
The developers seemed to really understand that this is still a game, and it has to be
fun if people are going to buy it or enjoy it.
Now, one of the problems of Gotcha Force is that it does tend to get a little bit repetitive.
You’ll be fighting wave after wave of enemies, and then you’ll be doing a similar task
on the next level.
If you’re in love with this idea, this might not even be an issue, but the goals don’t
really seem to change.
Of course, how you have to complete each task varies depending on what enemy you’re facing,
but the end goal doesn’t: just kill everything.
Sure, other games can be a little repetitive too, but Gotcha Force doesn’t really mask
it as well as it could.
A little change in setting or style would really go a long way with this game.
Gotcha Force is a strange game to judge with its visuals.
It looks fairly primitive for a Gamecube game, but this also comes down to its animation
style, which is just not as sophisticated as more modern animation.
However, what really can’t be excused is the voice acting.
I’m not going to sugar coat it: this is the worst voice acting I have ever heard in
a video game.
The narrator sounds like he got pulled off the street to read a few lines.
It’s cringe worthy.
Gotcha Force is not a great game, but it is still a quirky and fun experience.
Invite a friend over and give this a rent, because even though you’ll laugh at some
of its flaws, you’ll have a good time.