God damn it Bunko, I will leave your ass here!
Nobody is leaving anybody.
The subway is our only chance.
We take it to Elwood, get to the evac center, and get the fuck out of New York.
Or we die here…
World War Z is a third-person multiplayer action-shooter based in the World War Z movie universe.
This is just a game about sitting down, having fun
and just having the crap scared out of you when you’re chased by thousands of zombies.
This game was really designed as a session based game.
If you have 10 or 15 or 20 free minutes
you’re going to want to sit down and you are going to want to play.
We think it’s a game people are just going to really enjoy playing with their friends
or with people they meet online.
Players need to cooperate to survive.
And if you run off on your own, or if you want to be rogue
you’re going to have a problem.
You have to cooperate with your teammates or you’ll die.
As these massive numbers of enemies are coming towards you
you are raining down grenade launchers, rocket launchers, heavy machine guns
and just watching absolute carnage unfold in front of you.
The origin is really just, one guy’s passion
it was Matt saying “I want to make this game.”
There is a certain scene in the movie when they’re in Jerusalem
and swarms of zombies climb over a wall and when I saw that
that’s when I realized that we needed to make this game.
Because if we could recreate this then we have something on our hands.
I was a huge fan of the book and so before I’d seen the movie I was already a fan of the franchise.
We’ve taken this great source material and then pushed it in a direction that we tend to enjoy.
World War Z takes place over a number of different episodes
and each of those episodes tells its own story, each of these episodes has its own group of survivors.
Most importantly we wanted to just create characters that had their own unique vibes and personalities.
One of my favourite thing about demoing this game to the press is seeing their reactions
the first time 500 zombies come pouring off the Moscow bridge towards them.
I’ve heard some colorful language used to describe it.
My God, there's hundreds of them.
As an enemy, the zombies are utterly fearless.
They will throw themselves from the top of skyscrapers to get to you, they will run through fire
they will climb over burning cars… They will track the player, they will follow sound and activity.
They will climb on top of each other creating pyramids to reach you no matter where you are.
You wouldn’t see zombies that look like this if we didn’t have the World War Z license.
There are many, many, many more zombies in our game than anything else you’re going to play.
I mean what makes them different is the speed at which they appear and the way in which they operate in a kind of cohesive fashion.
One thing we really focused on was the physics of these zombies.
So we created our own engine called the Swarm Engine.
It allows us to have 500 enemies on screen all at the same time.
Not just as individual AI characters but working as a network like a school of fish or a flock of birds.
All the zombies on the scene are controlled as one single entity.
However when the player starts interacting with zombies
individual zombies peel off from the swarm and can attack the player individually.
The game understands and reacts to the skill level and the actions of the player.
And so every time you play the game, the game plays out differently.
The more skilled you are, the more enemies you are likely to face.
The zombies aren’t the only threat in the game.
We also have a PvPvE mode where you’ll be battling rival human beings.
But imagine in the background of that, swarm of five hundred zombies all pouring out to attack anything that’s alive.
Those swarms can be manipulated so that they could be used almost like a sword or a shield.
So if I am on one team and let’s say my buddy is playing on the other team
I can project sound or somehow direct zombie hordes towards him so that he gets distracted and I can take him out.
Saber put a lot of blood and sweat and heart and soul into making this game.
We want this to be an enjoyable experience where you kill lots of zombies.
Maybe this is going to sound presumptuous or crazy or ridiculous but we think everyone is going to enjoy World War Z.
We hope that our players will have has much fun playing the game has we had building the game.