Believe it or not, it's been a little over four years
since Nintendo first revealed
The Legend of Zelda: Breath of the Wild.
Then began teasing us with beautiful footage
and pouring salt on our collective wounds
by delaying the game.
However, on March 3rd, 2017, the wait will be over
and based on the information Nintendo has been dangling
before us like a juicy, juicy slice of bacon,
it seems like it'll be worth the wait.
I'm Dave Control and here today at ArcadeCloud,
we're gonna tell you why you should be as hyped as we are
as we count down nine facts you should know
about The Legend of Zelda: Breath of The Wild.
Number one, The New Inventory.
Link's inventory in previous Zelda games
has always been simple, straightforward, and impossible.
Seriously, how does Link hold all that equipment in his tunic?
Players will start to have a sword and shield A...
only to never use them again
after finding sword and shield B.
They're never touching any other sword or shield ever again
after attaining the likes of the Master Sword
and Hylian Shield.
Breath of The Wild has the most weapons
we've ever seen in the Zelda sandbox,
everything from standard one-handed swords,
to clubs, to battle axes, to spheres,
and even the severed arms of the Stalfos.
All of which can be obtained through treasure chests
or prying them from the cold dead hands of your enemies,
except in the case of the Stalfos
where you are prying
the cold dead-handed self away.
This diverse array of weaponry have unique individual stats,
the better service specific place, sounds, and scenarios.
Just be warned, this isn't your older brother Zelda,
more like your younger brother's copy of the Witcher 3.
And by that, we mean there is weapon durability,
meaning that after you use a weapon long enough,
it will break and disappear from your inventory forever.
So be sure to save some of the more powerful swords
for the bigger life-threatening fights.
The diversity doesn't stop in melee weapons,
arrows and bombs get upgrades too,
offering different variants that can spice up game play.
From the looks of it, there'll be hundreds of ways
you can kick Calamity Ganon's ass.
Number two, Amiibo Supports.
The Legend of Zelda: Breath of the Wild
will see the implementation of Nintendo's
popular amiibo figures.
In 2016, Nintendo released a series of new amiibo
in celebration of the Zelda franchise's 30th anniversary,
with each one helping Link out in different very odd ways.
They built Link amiibo, some as dozens of barrels
that fall from the sky.
If you're lucky, you may find some rubies hidden inside.
The Ocarina of Time Link amiibo will cause
tons of raw animal meat to rain from the sky, gross.
Although Wind Waker Link will summon a bunch of fish
just waiting to be put out of their misery.
Wind Waker Zelda is the least disturbing,
summoning a bunch of vegetables to appear before Link,
like something out of the Bible.
The most interesting and helpful amiibo interaction
comes from The Wolf Link amiibo, they came
with the Legend of Zelda: Twilight Princess HD
which will summon Wolf Link himself
to appear in the game world
and serve as a sidekick to human Link
that can do anything from attack enemies to find food.
Very similar to the dog companions found in games
like Fallout and Fable.
To go inside with the release of Breath of the Wild,
Nintendo was kind enough to give die-hards more pieces of plastic
to spend their hard earned cash on.
With figures of Link riding a wild horse,
Link using his trusty bow,
and one of the mysterious guardian.
What do these new amiibo do?
Please, we're not here to spoil everything.
We'll leave that for you to discover.
Also the information wasn't available
at the time the video was written so, hey, yeah!
Number three, WII U versus Nintendo Switch.
Back in the mid 2000s, Nintendo was hard at work
developing the Legend of Zelda: Twilight Princess
for the GameCube, a game that faced
several delays before Nintendo decided
it would be a swansong for the Purple Launch box
and a launch title for their little revolution,
the Nintendo Wii.
History repeats itself yet again with Breath of the Wild,
a game that was meant to be the Wii U's saving grace
but became the flowers atop its casket
while also serving as a launch title
for the Nintendo Switch.
Since the Wii U and Nintendo Switch
are two different machines from two different generations,
the obvious question on everybody's mind is
what are the similarities and differences
between the two versions?
At E3 2016, Eiji Aonuma assured fans
that regardless of which system you play it on,
you would be getting the exact same experience
with no bonus content
being made for either version.
Additionally, both games will run at 30fps
despite their difference in hardware
and will both be released on the same day,
March 3rd, 2017.
If you're a resolution connoisseur,
you may want to get the Switch version
which runs at 900p
while the Wii U version runs at 720p.
It's also been said that there are cleaner
and more plentiful audio effects present on the Switch version
versus the Wii U version.
One more drawback of the Wii U version is that
even the physical disk copy of the game
will require a three gigabyte installation
on the internal hard drive of the Wii U
or whatever form of storage you use.
All in all, not much difference between the two platforms.
If you got a Wii U but can't afford
or don't want a Switch yet,
you can't go wrong with the Wii U version.
If you don't have a Wii U
or prone to seizures over a difference of 180p,
you better wait in line outside your local games retailers
as of a week ago.
Number 4, 100% Completion Will Take A Long Time.
Popular YouTuber Jirard Khalil, also known as the Completionist,
is known for 100% completing video games
within the span of a single week.
Shocking? I know.
When he had the chance to interview Eiji Aonuma
and Shigeru Miyamoto at a Nintendo Switch event,
Aonuma shut down Jirard's hopes of conquering the game that fast
and made a claim that it will take
much longer than a week to 100% Breath of the Wild.
Aonuma hinted that this is because
the game has an insane amount of content
that diverges from Link's typical quest
to conquer all dungeons,
then fight whatever incarnation of Ganon threatens the land.
He noted that during the game's development,
they started with a vast empty field
which they kept adding more and more content to,
over the course of a few years.
In fact, one of the reasons the game kept getting delayed
so many times was because the designers kept adding
more and more side quests, secrets,
and more to the game's sandbox.
With that being said, calling this game ambitious
is a severe understatement.
Number five, It Was Created With Speed Runners In Mind,
I said that fast on purpose.
Whenever SpeedRunners attempt to break the world record
on Nintendo games, they tend to rely on very odd tactics.
Whether it's sliding up the endless staircase
in reverse in Mario 64
or falling through the Deku Tree
on the Chinese version of Ocarina of Time.
Nintendo games have never been made
with the sport in mind until now.
Remember how we said you can complete
Breath of the Wild without completing all of the dungeons?
Well, it's possible to complete Breath of the Wild
without completing any of the dungeons.
Like, you can go straight out of the Shrine of Resurrection
and head toward Hyrule Castle to face Calamity Ganon
as a novice Link.
Eiji Aonuma estimates that the fastest someone can beat
the game is about 15 minutes, but be warned
just because you can beat Calamity Ganon right off the bat
doesn't mean he's a pushover.
Aonuma deduces that the SpeedRunner
will not only have to be quick but skilful in combat
in order to take home that world record,
that is until somebody exploits a glitch
that involves Link sliding through a door
that triggers the final cut scene.
Although, I'll say that I had a chance
to play a 20-minute demo of Breath of the Wild,
and tried running straight to Ganon
because of this statement.
There were definitely some scripted events
you seem to have to wait for and do,
so I'm not sure how accurate 15 minutes really is.
Number 6, Play Like Its 1986.
In the original Legend of Zelda on the NES,
the player was thrown into the game
without any tutorials or sense of direction.
While this may seem cruel to modern gamers,
this was a means of granting players of old
the freedom to explore the world at their own pace,
meaning that one player's Zelda experience
wouldn't be the same as the other players.
It also extended playtime
which was nice for marketing materials.
Over time, as the series introduced
more rigid stories and more intricate puzzles,
the game became a guided ordered experience.
In all the 3D Zelda games so far,
you even have a companion that will pop up to tell you
where to go at all points.
With Breath of the Wild, things are bit more open.
Unlike recent titles, the game will drop you
right into the action from the get go
as you emerge from a cave and into an open world.
Much like the original Zelda
and similar to Zelda: A Link Between Worlds,
it's up to you, the player,
to discover the game's various dungeons for yourself
at your own pace and leisure.
This also means that you can tackle the dungeons
in any particular order and better yet,
you can face Calamity Ganon without completing all of them,
meaning you can avoid whatever horrendous iteration
of the Water Temple, Breath of the Wild
has in store for us.
Although Skyward Sword was all right.
Am I the only one who thinks that?
Also like the original Zelda,
there are many interactive elements
hidden in the open world that lead
to a variety of secret areas
that can either reward or punish.
Thank to the powers of exploration and choice,
Zelda: Breath of the Wild will be
one of the most replayable Zelda titles in a long time
allowing for a unique experience with every playthrough you do.
Number seven, The Open World.
The Legend of Zelda: Breath of the Wild
has come a long way since players experienced
the vast patch of nothingness,
known as Hyrule field and Ocarina of Time.
Though, to be fair, it was very impressive
for a game made in 1998.
Breath of the Wild promises to bring us a world
that's not only ten times the size of the open world
found in Twilight Princess, but one that can compete
with the modern day AAA open world experiences
like Skyrim.
It's more than an open video game environment
you have to traverse to get from point A to point B,
it's a living breathing world filled to the brim
with trees to chop down, rivers to cross,
lakes to fish, rock formations to climb,
and Hylian ruins to explore.
Despite the post apocalyptic setting,
the world of Hyrule is teeming with wildlife.
Link can tame wild horses to be trusty steeds
while birds, boars, and other forms of wildlife
can be hunted to provide Link with a nutritious meal.
If you're more of an animal lover,
you can gather more environmentally-friendly
ingredients to cook scattered throughout the world.
This iteration of Hyrule even contains zones
of varying climates that can affect Link.
So you may want to bundle up before traversing
that blizzard-prone mountainside.
With all this taken into account,
the open world found in Breath of the Wild
is looking to be not just ambitious
for a Zelda game but for a video game as a whole.
Also it's a world that has casts in it.
If you don't love the idea of an accordion playing bird,
I cannot help you.
Number eight, Full Fledged Voice Acting.
Since there appears to be a much greater emphasis on story
than any other game in the Zelda series,
producer Eiji Aonuma decided
that it was kind of hard for players
to get invested in a story told in blocks of dialogue text,
he decided to have every one of the game's many cut scenes
to be fully voiced by actors.
Because he wanted the story and characters
to elicit an emotional response from the players
and leave a lasting impression on them as they progressed.
This marks the very first time
a mainline Nintendo made Zelda title has done this.
But ArcadeCloud or random YouTube commenter shouts,
what about Navi's irritating...
Hey, hey!
In Ocarina of Time, and Tune Links...
Come on! - In Wind Waker, huh?
Well, excuse me, commenters.
Excuse me.
But they didn't drive the games over all narrative, all right?
As is the purpose of the initiative
taken in Breath of the Wild.
If jokes about the Legend of Zelda cartoon
have you worried, you don't need to be.
Link is still a silent protagonist
and only ever grunts or yells.
This was done to make the player feel more involved
in the game's narrative.
If Link were to say anything the player disagrees with,
the bond between the player and character will be lost.
Maybe it's for the best.
Have you seen the cut scenes from The Wand of Gamelon
in Faces of Evil, the other times Link spoke?
You really don't need to hear anymore.
Great.
Number nine, The Backstory.
On top of providing some of the most stellar game play,
the Legend of Zelda series has told
some pretty compelling stories
since at least A Link To The Past.
And Breath of the Wild aims to tell
the biggest, most epic story yet.
Long ago, the many different races of Hyrule
lived together in perfect harmony,
leading this golden age was the Sheikah tribe,
a race of badass ninja-like folk
who's women are sometimes mistaken for men.
Their advance technology was utilized by all of Hyrule
ensuring an era of prosperity with no end in sight.
Then everything changed when the fire...
I mean, a monster of unimaginable power
named Calamity Ganon attacked the kingdom,
spreading a destructive wave of chaos
and corruption throughout.
A valiant hero and a Peter Pan inspired tunic
rose up to defeat this evil and got his ass handed to him.
The Sheikah had a plan B and woke up four divine beasts
and unleashed a legion of war machines
to put an end to Calamity Ganon's reign of terror,
a move that terrified
the king of Hyrule and his people.
Through his unbeatable influence,
Calamity Ganon is able to turn these machines and beasts
against their former masters.
But the Sheikah still had a plan C.
They would seal Calamity Ganon and Hyrule Castle
which had a divine nature about it,
capable of containing such an evil, but not forever.
After Calamity Ganon has sealed the princess Zelda
and the Sheikah has sealed their hero
in the Shrine of Resurrection deep within the ground.
While the worst is averted, Hyrule enters a dark age
that prompts the king to banish the Sheikah from Hyrule,
which, you know, seems fair
considering the Sheikah messed up bad enough
to cause the dark age and also evicted
the king from his own castle.
I'd be a bit testy too.
A hundred years later, the hero awakens
just as the seal in Hyrule Castle is about to break,
it's up to the hero to traverse
the post apocalyptic kingdom of Hyrule,
confront Calamity Ganon, and win this time.
And there you have it, devoted Hylians, nine facts
about the Legend of Zelda: Breath of the Wild
you should know.
Which tidbit has you the most excited?
Will you liberate the land of Hyrule
on Wii U or Nintendo Switch?
Are there any factors we missed out
and that will heighten the hype?
Let us know on the comments below.
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