Hello everyone, it's Jen from Olde Tinkerer Studio
In this Quixel Mixer tutorial for beginners you will learn how to texture a realistic-style 3D model with Quixel Bridge
The links to download Quixel Mixer and Quixel Bridge are in the description
So, let’s get on with the tutorial
We will be exploring how to use Quixel Bridge to texture a realistic-style 3D model
in Blender 2.9 using materials from Quixel Mixer
I would recommend watching my Getting Started in Quixel Mixer video before proceeding with this tutorial
If you want to follow along, I have made this model available – the link to download it is in the description
I have also already unwrapped all of the objects using Smart UV Project
I made this model using very simple techniques –
making it low-poly and adding bevels to make the objects have smoother edges
I will be using Quixel Bridge to texture the model
I select the door and open Quixel Bridge
I’ve already downloaded a texture I want to use which is the Cracked Wooden Planks
Under Export Settings, I choose Blender to export to and use a 2K resolution and the JPEG format
Then I click "Export"
I open the material under the Shading workspace in Blender
I need to change the scale for the material to look correct
I select the Texture node for the Albedo and use CTRL + T to add Mapping and Texture Coordinate nodes
(I am using the Node Wrangler add-on)
I change the scale on the Mapping node and connect the Vector of the Mapping node to the other texture nodes
I will use the same material on the wood on the back of the door
I use the dropdown menu and choose the wood material
I will use a stone material for the door frame
I open Quixel Bridge
I’ve already downloaded a texture I want to use which is the Mossy Stone Wall
I will leave the export settings the same and export to Blender
Back under the Shading workspace, I use the dropdown menu and choose the stone material
I select the Texture node for the Albedo and use CTRL + T to add Mapping and Texture Coordinate nodes
I change the scale on the Mapping node and connect the Vector of the Mapping node to the other texture nodes
I will use the same material on the footer as I did on the door frame
I select the footer objects and I use the dropdown menu and choose the stone material
I will use a different stone material for the wall
I open Quixel Bridge
I’ve already downloaded a texture I want to use which is the Large Stone Blocks, and I export it out to Blender
Back under the Shading workspace, I select the wall and use the dropdown menu and choose the second stone material
I select the Texture node for the Albedo and use CTRL + T to add Mapping and Texture Coordinate nodes
I change the scale on the Mapping node and connect the Vector of the Mapping node to the other texture nodes
Now I will move on to the hinges
I open Quixel Bridge
I’ve already downloaded a texture I want to use which is the Scratched Painted Iron and export it to Blender
Back under the Shading workspace, I select the hinges and use the dropdown menu and choose the metal material
I select the Texture node for the Albedo and use CTRL + T to add Mapping and Texture Coordinate nodes
I change the scale on the Mapping node and connect the Vector of the Mapping node to the other texture nodes
I will use the same material on the hook as I did on the hinge
I select the hooks and use the dropdown menu to choose the metal material
I will use the same material on the knob as I did on the hinge
I select the knobs and use the dropdown menu to choose the metal material
I hope you found this useful
Thanks for watching Have a good day