Hi everyone, this is Lee welcome to my channel if you want to see videos about
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in order to add some variety to the scene I normally add some obstacles in the game
these obstacles are very helpful to create a right atmosphere in fact it is
more than that the obstacles can change the layout of the
map and made the game a bit more fun like some areas you cannot enter or
some area you have to walk around it in Dungeon Slayer when the hero attack enemy
they don't just spell the magic in fact they would trigger the attack like
shooting what if the attack hit the obstacles at the moment it just went
through them without any impact which make them like transparent items in the
scene but I decided made some changes and make it look more real firstly I changed
the code amid obstacles can be destroyed but we cannot just attack them directly
but if they stand in the middle of the hero in enemy the attack will hit the
obstacles and destroy them just like this
I think he makes the game a bit more convincing at the moment we can see the
barrels and crates can be blow up to the air which is purely visual effect only I
can easily extend these obstacles into different types for example if it is
a brick wall you can block the attack for certain times and be destroyed
afterwards if it is a solid rock or metal it can block the attack completely
which means the player needs to consider the attack angle as well or the player
can choose to move the hero behind the solely obstacles in order to protect
them when the hero has shot of health I think if you made a game more fun after
that we can start adding some visual effect to this change
like some smoke, fire and so on just like this
due to attack range limits sometimes the hero stay very close to each other in
order to make it clear I decide to show the name when the hero is selected then
it is much easier for the player to identify which hero take action at the
moment
when we play some games like League of Legends if you display the number of
kill during the game I think it's a good feature to let player know how many
enemies get defeated in one shot there we kind of encourage the player to plan
the move and made a damage to multiple enemies at the same time furthermore we
can also reward more experience in this case now that's how it looks like
when I finish over this it comes to Friday night the movie I watched this
week if my kids is Toy Story 4 it is a great movie if you'd like to see how I
have multiple floors into the game you can check the video on the screen I also
share some tips about game development in running game development channel you
may find them helpful I will leave the links in the description below thanks
for watching I will see you next time.