hi guys welcome to my indie game development channel in this video I
want to share the progress of this week and let's get started
hello everyone this is lee welcome to my devlog number 31 for the people who
are new to this channel I'm working on fantasy turn-based game named Dungeon
Slayer I upload weekly devlog and share the game development progress
in the last video I add this destructible tower to the game if you
haven't checked the video you can find a link from the right corner it is always
fun to see some destructible facilities in the game I also received some comments
and feedback thank you so much for taking time to leave the comments one of
the suggestion from Nokdef is that it is better to add some damage effect to
the tower when it's under attacks I really like this idea so I decided to
add it into the game please stick to the end of the video I will show you how I
implement this and this week and working on adding some new enemies to the game
the reason is that I don't want the player to fight with the same enemy over
and over again so I decided to introduce some new enemies when the play explore
the dungeon so far most of the enemies in the game can only fight on the floor
I think it would be interesting to see some enemies from the high place then I
think of some archer units in the other games normally these archers can stay on
the high place and attack the enemies from the long distance just like this
it may be interesting I can put some skeleton Archer into the game the first
step is to set up that model and make it fit to the scene at the moment I would
like to skeleton enemy stays on the top of the tower and shoot an arrow to
the player once it's set up I need to make sure the crossbow and animation is
set up properly
the next step is to add the arrow when the enemies shoot the player as I have
implement some similar logic for the tower before it is not that difficult to
make the changes now we can see the results we can tell something is not
right here as archer's facing position looks a bit
weird I figure out I only use look at function when the archer units attack the
player when these two units on the floor it is not an issue in this case the enemies
in high place then I can not use to look at method straight away instead I need
to calculate the rotation angle between attacker and defender then I make it
rotate properly
that's how it looks like
then i add some damage effect when the arches is under attack for example when to
play attack the archer you will see some smoke comes out if he made them more damage we
see some fire effect if the tower is destroy it will explode
yes that's how i add some damage effect for the tower in previous video as well
the previous videos i explained the monster will take some innocent people
to the cell and make them as hostage and this level I'd like to set us on room a
bit more creepy like a torture room
then I need to set out the new level just note that more details will be
added when it comes to polishing the stage you may notice the environments
is a bit different from the ones I set up before before the player meets the first
boss most of the battles happen in some outside area once the player goes
further some inside environment will appear a bit more often
I still got some time this week so I decided to add another new enemies I
think that wanted to work as an indie game developer is that we can put our
toes into the game without any limitation
the downside is sometimes it could be challenging to come out some new ideas I
like to add some more explosion units into the game so far we have the
explosion barrel it is cool but how about something is moving but
can be exploded as well then I recall a game named series Sam it is a shooting
game if you have played this game before I believe we won't forget this sound
when this enemies run fast towards to me it really creeps me out
the similar unit can be found in the stock craft as well these units can move
very fast in attacking other units and buildings when they get close enough
I made up these enemies using skeleton soldier in barrel by adding defuse effect
it is easy to tell it can be exploded I also add some physics fact when the
barrel exploded you can check the link on the right corner about how I am
improve the gameplay by adding physics now the player can come out some strategy
like when to attack this enemy as it can make area damage to all the units around
it I don't spoil it too much but it won't be difficult to figure out
I do enjoy playing this lab especially with these new enemies
some people ask me if they can play the demo the answer is yes the demo can be
found from the link in the description but please note that it was published in
March this year so many features enemies and facilities are not included into the
demo but i will update the demo once I got more time then we can try out all these
new contents in the game by the way I also set up the discord server for the
game you can find a link in the description you're welcome to join in and
leave feedback there it would be easier for us to communicate the game related
topics like request new features improvements bug repose in discussion if
you're indie game developer feel free to publish your progress and devlog there
as well now i got to pick one questions to
discuss the question is from games in house at this stage I don't want to set
up any limitation of features I'm going to put into the game as long
as I believe it could be funny and also match the games and storyline I'll be
put into it and see how it goes if it really fits into the game at the
kibbe otherwise I've just read movie or change it later I personally don't
believe a good game need to be very complicated
so question this week would you like to see more features or less features into
this game please leave your comments below and let me know your thoughts
again thanks for watching hope you enjoyed this video if you'd like to see
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video thanks so much for watching I will see you next time