So we're gonna be focusing on two things this class. I'm gonna show
you guys how to do a front-facing portrait as well
as a side facing portrait and then you can decide
which one you want to do. As a starting point or a base
for your stained glass style illustration.
So for a front view, we can get started with a circle
and then what I like to do, if it's exactly front facing,
just like our example over here, it's really helpful
to have a line of symmetry and from here,
I can start drawing in the chin.
Since it's a front view, it's okay if your lines are exactly
like straight. I'll give you a quick example like if your head was in a more
of a three-quarter view like this, your lines would have to be
curved. If you want to sketch out some eyes..
I'm always alternating left and right or right to left
the steps of drawing the eyes instead of drawing like "oooh..
an eye.." and then do the other one, I'm doing it
step by step just so it's more symmetrical.
Anime noses tend to look like a little triangle
just like this or a dot. They're pretty simple. The most detailed
an anime nose gets is like this long line and then a
nostril but again it's a style choice.
So I want you guys to keep this in mind: Yes, there are
guidelines you can follow, however, when you're drawing and you're following
a guideline and you're looking at your whole picture and you're like
"Hm. The chin can be shorter. The mouth can be higher up."
If you feel that way, try and move things around
because guidelines are only there to help you out
but you can always make changes. It's not like once you draw something
that's it. And then for ears, just look at where you placed your
eyebrows and about the nose and then that's
about the size of the ear and that being said again,
like I said about guidelines, if you draw something based on a guideline
and afterwards you're like "that's a little too big, that's a little too small",
you can change it. Because I'm following guidelines,
when when I'm looking at it overall I feel like "yeah, her ears are a little too
big", so I'm going to change it.
So a neck isn't that that difficult, you can use the pupils
as a guideline and kind of see where is that line
and just trace a line
and that's about where the neck should be like how wide should it be,
and then a neck is -- it's literally just a cylinder,
but it gets wider at the bottom.
Just like this so it's just two straight lines but it gets
wider at the bottom. The side view isn't that different in
terms of steps like how many steps to draw a side
view, it's pretty much the same amount. I still like to start with a circle so
now I'm starting the side view
and then what I'm going to do next is draw a flat line
and this is going to be our starting point for the front of the face
and then when you're drawing a character from a side view usually
the longer it is the more masculine it looks
but if you're making it shorter, it looks a bit more feminine.
The neck from the side view, it's the same idea. It's still a cylinder
that gets bigger at the bottom, however, from the side view,
it's a little more on a tilt because even when we look at this
example, his his neck, even though it's covered, you
can see it's a little tilted -- it's not like
straight up so you can outline where the neck is going to be like just
a faint faint line and then you can draw on your cylinder.
So just like the front view, we drew guidelines for the eyes.
You want to do the same thing for the side view
and you can do the same method. Your lines do not have to curve around the
head because it's just a side view it's the
flat side view, just like how the front view is also
flat. You can't tell that it's super super 3D
just like this -- like a three-quarter view. You can obviously tell like yeah it has
to be 3D. So you have to wrap around the the shape
but for front view, side view, you don't have to.
You could use flat lines just like that. So this is where it gets a little bit
different because drawing eyes on a side view, the
eyes do get squished somewhat because you're not
seeing them head on. So what I like to do is start with a
like an arrow. You can think of it as an arrow shape
like this is the top arch of the eye and then this is the bottom arch.
So on the side view, this line here actually dips in a little bit
but the blue line helps us as a guideline of the overall
shape of the head.
So this is an anime nose from the front an anime nose from the side
is that same triangle but more pulled out, more pointy. Just be
careful that when you're drawing a mouth on the side view, try not to make
it too wide. Well.. you could but it's like a style
choice because realistically speaking, this
doesn't work. Your mouth can't extend that far from
your eye but I know some animes they have the
mouth on the side. Once I have a mouth, I can add in the
shape of the lips
and then the ears are the same measurement. So visualize the eyebrows to
the nose and then you can sketch out an ear -- half
circle shape.
So I'm thinking of who do I want to draw. I really like this sleeping look in the
example but I also like the side profile it looks
really like.. really noble. You can also play with
expression so I know that characters and stained glass art they tend to look more
calm but if you wanted to do like a flaming
or angry person, you can do that too :) And this is just the
sketching phase -- sketching time.
The outlining will be a little different because when we look at the
examples here, outside of the face, we can see there's a lot of cool
fragmented lines for the hair, they're all very geometric so that's
what we're gonna aim to do but the sketch is just a sketch! Just to
get your idea on paper. I also like the idea of a closed eye so
I'm gonna see what that would look like
so just like with the practice heads, remember how I just started with a base.
It's not any character in particular and then after I'm done that base
I can add in hair details that make that character look more unique
and then for the body so if you wanted to do just a portrait, so only up to here,
I'm fine with that. If you wanted to do
a little bit of a body like the torso, you could draw the circular shape and
then from here, this is a good starting point like if you wanted to add any
details I'm gonna do a water water inspired
character so water themed girl. So her hair can be like water
and it can blend into the background and then you can have fun with this part
because for the the theme or the character
that I'm doing since her hair is like waterm
I could make it more swirly (?) and ideas can always change as you go
right? But just try not to make um too many idea
changes when you're already so far ahead in your drawing. If
you're at this stage like the sketching stage, feel free to change your ideas
because when I look at this I'm like "oh her hair can be like flowers too".
It could be so many things because at this stage you're not
outlining, you're not doing anything that finishes
your drawing and then you can have a rough idea
of what do you want to do for the background since it's a stained glass
drawing. It doesn't have to be complicated,
it could just be a simple pattern or a motif
so for her, if her theme is water I could have
watery swirls in the background and then this is just the idea
and then when I start outlining I can add more
more detail to make it look more geometric because that's the other thing with a
stained glass style drawing, the lines are very straight. They're
more angular like when we look at these examples,
although there are some curved lines, a majority of them
are really straight and edgy.. because again, stained glass like a real
piece of stained glass art. It's pieces of coloured glass
like melted together with metal. So I would say the lines in the face can
be smoother just because it's an anime
character or just because we want the style to
be in the hair like showing up in the hair the most. So
I'm just gonna outline this head as usual.
That's the main outlining. That is just like regular outlining so for now I'm
gonna move on to her hair and her clothes,
and I'm gonna outline it more like the stained glass style. It's gonna take
a little bit of getting used to just because it's a different style.
It's gonna be a little difficult for me too because one
her theme is water and water is very organic, very flowy so to tell myself
make it look angular.. it's a little unnatural but that's the
style.
And then what I can do here is like add those pieces of glass.
So if I'm drawing like a swirly line here angular is like
taking that swirl and turning them into like -- like this..
So it's less smooth and more jaggedy..
And honestly, you can play around with this
with this technique like with this look because there isn't really a right or
wrong of the placement of these glass
fragments that you're making, however, I'm using more triangles so try
to avoid like if this is a piece of hair try to
avoid making it like squares just like that because it
gets a little boring.
The other thing that I like about the stained glass style artwork is that
if you're still working on making your drawing
look good -- like the fundamentals of your drawing look good -- this style..
it kind of draws attention away from what you're still
practicing and working on and it looks really cool.
And here's the final drawing! Thanks for watching :) If you like this video, please
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