Stock download links are in the description.
Lets start!
Head down and select Quick Mask Mode.
Foreground set to black.
Then select the Brush Tool. (B)
Select a brush with Soft Edges.
Color in the entire model. (Take your time)
I will speed this part up to save you time.
If you make a mistake, change your foreground to white.
Head back over and select Quick Mask Mode again.
CTRL + SHIFT + i to inverse the selection.
Then CTRL + j to duplicate the selection.
Create a new adjustment layer > Solid Color.
Make sure it's black > Then OK.
Drag the solid color below layer 1.
Head over and select the Crop Tool. (C)
I'm going to increase the size of the background.
Drag the right side outwards like so.
Then drag the left side outwards like so.
Hit Enter to accept changes.
I'm going to rename Layer 1 > MAIN MODEL.
Duplicate the Main Model layer > CTRL + J.
I will rename the top layer to Fracture.
Next, head up to Filter > Liquify
Make sure the Forward Warp Tool is selected.
Pressure set to 100.
Start warping the model outwards.
This will determine the size of the fracture effect.
When you're done, hit OK.
Hold ALT + Mask
The mask should be black.
Select the MAIN MODEL layer.
Hold ALT + Mask.
Your mask should be black.
Have the mask selected. (Click on it)
Change the foreground color to white.
Select the Brush Tool. (B)
Next, select a nice splatter brush.
I will select this one for now.
Click and mask back in the model.
Continue to add most of the model back.
Click on Brush Settings.
You can rotate your brush here.
CTRL + Z to undo..
I want to have the models face fully visible.
Select a brush with soft edges.
I will carefully go around the models face.
Next, select the top mask. (Fracture)
Change our foreground color to white.
Select your Brush Tool. (B)
Select a different splatter brush.
Then open up the Brush Settings.
Rotate the brush as needed.
Start adding the fracture effect.
Experiment with different splatter brushes.
Remember to rotate and resize the brush often.
I will speed this part up to save you time.
When you're done. Select the top layer.
CTRL + SHIFT + ALT + E to merge all visible layers.
I will rename this new layer to Merged.
Head up to Image > Mode.
Make sure RGB Color and 8Bits/Channel are both checked.
Have the top layer selected.
Right click > Convert to Smart Object.
Head up to Filter > Sharpen > Unsharp mask
Amount 45%
Radius: 4.5 Pixels.
Threshold: 0 > Then hit OK.
Head up to Filter > Stylize > Oil Paint.
Stylization: 2.5
Cleanliness: 3.2
Scale: 5 | Brush Detail: 5
Then hit OK.
Head back up to Filter > Stylize > Find Edges.
Then Image > Adjustments > Invert.
Change the Blending Mode > Linear Dodge Add.
Hide the Fracture Layer (Eye)
Click on the main model mask.
Select the Brush Tool. (B)
Select a brush with soft edges.
Change the foreground to black.
Start masking out some of the model. Mainly the sides.
This part is optional.
Select the top layer.
Head down and select Mask.
Foreground color black.
Have your Brush Tool selected.
I'm going to bring my brush opacity down to about 40%.
I'm going to bring some detail back.
I'm mainly going to mask around her eyes.
I think that looks pretty good.
Lets select our top layer.
Head down and create a new layer.
Lets rename this layer > Clouds.
Drag the clouds layer below "Main Model" Layer.
Head up to Edit > Fill.
Contents: Black > Then hit OK.
Make sure your foreground > Black, Background >White.
Head up to Filter > Render > Clouds.
Head down, Hold ALT + Mask.
Change your foreground color to white.
Then select your Brush Tool. (B)
Select a brush with soft edges.
I'm going to manually add the clouds back.
Brush opacity: 50%.
Start adding the clouds back.
I won't add too many.
That looks pretty good there.
Select the top layer.
Then head down and create a new layer.
I will rename this layer to eye.
Lets change the Blending Mode > Soft Light.
Click on the foreground color.
I will select a nice blue color.
Color Code: 00c6ff. Then hit OK.
Carefully color in her eye.
Change the layer opacity to about 50%.
That looks much better.
Head down and create a new adjustment layer.
Color Lookup.
I will select LateSunset.
But you can select anyone you want.
That looks good. But still needs work.
Head down to FX > Blending Options.
Hold ALT and drag the right slider to the left.
Do the same with the second slider.
Then hit OK.
Bring the opacity down to about 65%.
Create a new adjustment layer > Brightness/Contrast.
Contrast - 10 |
Brightness: 21
Then close.
That looks pretty good!
Head down and create a new layer.
Change the Blending Mode > Soft Light.
Click on foreground.
I'm going to select a nice blue color.
Then hit OK.
Select the Brush Tool. (B)
Using a soft brush, add some color.
Layer opacity about 40%.
Continue adding color.
Experiment with different colors.
LAST STEP...
Head down, Create a new adjustment layer.
Gradient Map.
I want to select a "Warm" gradients.
I will select this one.
Then hit OK.
I'm going to drop the opacity to about 15%.
That's it!
If you made it this far, Congrats! <3