[MUSIC]
>> Today marks our third official Community Game Jam.
In partnership with Microsoft Azure,
game developers will be gathering virtually from far and
wide across the globe to take part and our prestigious events.
But only one team will take home the prize.
I'm your host, Lana Lux and I will be covering the events
from today until our closing ceremonies Monday,
1:00 PM Eastern Time.
Our first participant we'll take a look at is Ori
>> Hello, I'm Ori of the Concept Arts.
I'm a visual artist and more
recently I've begun my journey into game development.
I'm looking forward to joining this jam.
>> Hi, my name is Jeremy.
We are participating in the Azure Lux Game Jam and we're
from Brazil and we are very excited about this jam.
>> Hello, my name is Carlos,
I'm 19 years old, I'm from Brazil,
and I'm joining the Azure Lux Game Jam 2021 with my friend.
I think it's going to be a great experience and
I can't wait to see what people can create.
>> Hey guys, I'm Pappick.
I'm a dog and I will hopefully be participating in the jam,
looking forward to the jam,
looking forward to checking out everyone else does. Cheers.
>> It's time for the theme announcements.
>> We are so excited to announce that our theme
for this year's Azure Lux Game Jam is chain reaction.
I can't wait to see
all the amazing games that you're going to build.
>> That's right folks, chain reaction.
Can we please have a round of applause for our judges.
The jam has begun, it's official.
Submission, in two days and 23 hours, 58 minutes.
Get yourselves together, get your games going.
Good luck everyone.
We cannot wait to see what you make.
I'm going to be making project alongside
them so that we can stay in the spirit of the game jam.
That means I need to get started on a game myself.
[MUSIC]
>> Let the games begin.
One hundred ninety-two participants,
oh my god, that's so exciting.
I better get myself started.
Let's open up Unity.
New project, new folder, chain reaction.
Look at this, we have ourselves a new fresh scene.
[MUSIC]
>> I want to do this fun this weekend,
just experimenting with some combat and
seeing if I can get it to be a little bit more complex
than just like punch or pick up a weapon and use a weapon which
is definitely could use a little bit more complexity.
We're going to see what we can get through in just three days.
If we can learn anything from it when building this out.
A spring PlayFab in standard assets,
it's a bit out of date. Fix things.
Just finding errors I'm worth. We're good.
I scroll too far down, install this here.
Now we have PlayFab here.
Here's what I'm going to.
No such sign of success which makes me think I did,
but sign and success in the login.
Login, success. We're good.
Let me get this a password.
Shall we do some interviews? We have
a one person joining for a call. Hello.
>> Hello.
>> How is the progress so far?
>> Pretty good, puzzle itself is mostly done.
Now I am making
the AI agent that's going to be parting through it.
The AI agent is going to end up making the chain reaction.
>> Cool, oh my gosh,
I can't wait to see what it is.
What's next for you to work on?
>> Other than that and putting in the PlayFab stuff not much else.
>> Well, it sounds like you've got
just the right amount of work then.
Well, we'll check it again tomorrow.
Looking forward to hearing how the rest of your work goes.
We have another participants.
Dinora, are you ready for the call?
Let's do it. How's it going?
>> Good. I'm actually working on a game that
came up from an idea that my son gave me when we
were talking about the theme of the goal is
that a swinging ball on a chain.
That's like the chain reaction type thing.
Using physics and stuff and the ideas you'll
be able to knock enemies into other enemies and do damage.
>> We're looking forward to hearing more tomorrow.
Hopefully, we'll have another update
from you with some progress to share.
Thanks for sharing. We'll see you later, Dinora. See you in chat.
>> Bye.
>> Bye. We have bang in the wall's going to join again.
Let's go.
Come on in, how's it going?
>> Hello.
>> Here are the art pieces that bang the wall a scent that
we heard about last time we cut up and now we get to take a look.
Here's a video as well.
>> I've progressed so much since the last shot. It's amazing.
>> Oh wow, looks really cool.
>> I'm so surprised how well everything came out
because the last two times I've done a game jam,
things don't go that well.
How is your game going?
>> Yeah, it's going well.
I definitely have a few things I would need to put in
before it feels like a fun game or an interesting game.
But I think tomorrow I should be able to
get the bulk of it done and maybe even
have time to put in a little bit of polish
before the end of the Jam.
>> Thank you for the quick chat by you.
>> Bye. It's so cool to see what you guys are working on.
We are now going to take a look.
I want to explore GOs world are ready.
We also have from Max Devlin,
fighter jet are making nice.
From Penn. It's so cute looks like invaders them from SFADS.
Looks good.
We've got some notes,
you have laptops from Scrub Bat.
This is so cool.
It's like a Rube Goldberg machine, it's so cool.
These all look so cool guys.
Thank you so much for posting your progress.
Good luck with your games.
Can't wait to see updates tomorrow.
Have a good one everyone. Bye-bye.
[MUSIC]
>> I hope you're doing good.
Last day, last few hours,
I have a few hours to do all the things I
wanted a board weapons more art.
But I did spend the evening getting
the art to look better than it was before.
It feels good to submit to a game jam,
be a part of it.
See how that appears on your itch.
The first thing we need to do is make sure that the user has that.
Let me do that in our sign up.
I wanted to save this line.
The username which you might be using on log in.
Though I set a lot of
random copy and pasting but I'm hoping that should help.
Not with leaderboards. I'm going to say because it's working.
I just did a bunch of copy paste.
I don't want to implement anything we did.
We are done.
The missions are doing negative seconds. Let's refresh.
We now have voting and
ranking open to everyone who's participated in the jam.
Congratulations, give yourselves pat on the back,
you guys did amazingly.
We are now announcing the winners of the jam.
Even if you didn't finish,
you guys are amazing for taking that initiative,
practicing game development, practicing scope management,
completion of a game.
We are going to look at the winners.
It's now time to play the winning now spin video from our judges.
>> Hey everyone, after careful deliberation,
the results of the Azure Lux Game Jam are in.
Without further ado,
we will start with the polished category
and the winner is The Ruined Mage.
[MUSIC]
>> I'm for the best use of PlayFab that goes to Deck Chain.
[MUSIC]
>> Then the fun category,
we have Dark and Thunder.
[MUSIC]
>> For best use of theme to really knock
our socks off with good old galaxy bumper.
Of course, that leaves the last,
but not the least,
the one that seem to knock the socks of all the judges and really
get us going was good old Arachna Chain.
>> There are so many great submissions.
We really appreciate all the hard work that you put into
this and we had a lot of fun playing the games.
>> Thanks to everyone for joining and see you in the next one.
>> Can we get a round of applause for the winners?
I really hope you guys enjoyed the event.
It was a lot of work,
went into it, into the planning,
into coming up with making sure we had
all the requirements set up.
I really hope you guys enjoyed it, I know I did.