(air whooshing)
- Hi, my name is Gigi Terzian
and today we're going to be learning
how to make our first 3D model in SketchUp.
Let's begin.
So SketchUp is a 3D modeling software
that we're gonna use
to build our first 3D model.
Let me show you some examples.
You can make anything from
a scene of a floating boat
to a living room with furniture, interior design.
This was a rendering done for a restaurant.
And next we're gonna learn about
the tools that we can offer in SketchUp.
So to the left you're gonna notice the tools
and here it goes into a little more detail.
You can take your time
to look over those.
So let's begin our first 3D model.
So, SketchUp is free,
it's web based,
you can sign up online,
just sketchup.com.
And then once you get in,
you're gonna create
a new template using Feet and Inches.
This is my go to.
So you can see there's a person on the screen.
And that person is just there
to help you with scale.
So let's name our first model.
I'm gonna call it My 3D Model Home
and we're gonna save it.
Next, we're gonna work on dragging
a rectangle square on the floor
so we can create our base for the house.
So you can see your access points,
the blue, green, and red
direct you in the x, y, and Z access.
So let's take our rectangle.
We'll begin at the origin
and then we're going to click and drag.
Let go of your mouse,
look at the dimensions
and just go ahead
and type in 12 feet, 12 feet.
And there you go.
You have your floor
for the bottom of your house.
Next, take your extrude tool.
This one will help us
create an actual 3D model.
So click and drag up
and go ahead and type in eight feet.
And you can see at the bottom right hand corner
you have a distance
and measurement tool to help you know
what you're working on.
After that, you wanna orbit,
you can orbit tool
just to look around your model
that you just built.
And to the right you're
gonna find your view panel.
This will help you just pick
the right view for your model
so you can start drawing right away.
So take your pencil,
find the midpoint, click once,
drag it across
and click again at the midpoint.
Then go ahead
and look at your model
from a perspective view.
Next, you're gonna grab your move tool.
You're gonna click once,
drag it up along the blue access.
You're gonna know it's blue access
because you'll see dashed blue lines
right below the move tool.
And once you're happy with the height
or you can type in four feet
and just release the mouse.
Now, I wanna look at my model from the front
and I'm going to measure,
I'm going to build my door,
so I'm gonna measure from the left
and I'm gonna type in four feet, enter,
and I'm gonna do the same from the right, click, drag,
release your mouse as you're dragging
and type in four feet.
Now, I have a four foot width
and these measurement tools are just
to help you trace out where
your door's going to be
so it's accurately placed
in the center of your front of your house.
Grab your rectangle tool,
start at one intersection
and drag it up to the opposite intersection,
click and release the mouse.
Next, grab your extrude tool.
You're gonna click
and then you're gonna push it in
just about six inches.
Next, grab your select tool.
You can either select your dash lines
that you just drew
or you can erase them
'cause we don't need those anymore.
Those were just to help us trace out our door.
Click on the face of the door.
You're going to cut,
so you can do edit cut
or you can do Command + X
and then Command + V
and then we paste it out in space
right around the house.
You'll see why in a second way.
Just did this.
So now you can see inside of the house,
because we removed that face of the door,
we can move the person right outside
just so you can get an idea
of what the scale looks like of the house.
Next, I wanna look at it
in a perspective view.
So I want to add some thickness to my door.
So I'm gonna grab the extrude tool.
I'm going to type in three inches.
So now I have a three inch thick door.
I'm going to go to my 3D warehouse
and I'm going to find a door knob
for the front of my door.
So once I found my door knob,
I need to edit the components because right now,
those two door knobs are placed together.
So what I wanna do is separate them.
So I can have one for the front
and one for the back.
So, I'm gonna edit my group multiple times.
This is a design that somebody else has created
and they've shared it in the warehouse.
So I'm going to move it out
and I'm just gonna show you
just by moving it.
It's still considering it part of the group
that it was originally in.
So what I wanna do is cut
and when I click outside of my object
that closes the grouping
and then I can go ahead
and paste the other door knob out.
So let's place that front door knob
by selecting the move tool
and we're gonna place it
right on the front of that door
and you wanna grab it
on the back of the door knob,
the flatus panel on the back
just so it lays flat
against the front of the door.
Then we're gonna orbit around,
and we're gonna look at the back of the door
and then I'm gonna paste
my other door knob
so that I can turn it, flip along
and red was not the right one.
So let's select another one.
We're gonna flip it along the green axis
and then I'm gonna move it
so it sits nice
and flush on the door.
And if you orbit around,
you can take a look
and see if you put it in the right spot.
Otherwise you can make some edits later on.
So we're just going to modify it just a little bit.
I'm gonna move it.
Up a little higher.
And it's a little tricky.
You're gonna have to keep orbiting
and moving and placing it
until it gets in the right spot.
Great, that looks good.
Now, I'm gonna look at it
from the front view.
I'm gonna move that just a little more.
That looks about right.
The next one I wanna do
is just make a little window
for our front door.
So we're gonna take our measuring tool.
Measure down as much as you want.
It's your design.
So what I'm doing is just
about two feet down
for the bottom of the window.
Eight inches from left
and eight inches from the right.
Now, I have my outline for the window.
So I'm gonna get my rectangle,
messed up from one corner,
go to the other,
then I'm gonna extrude it in words.
So that I make it hollow
and the best way to do that
is see where that little red dot
just landed on the back of the door.
That's how you make it hollow.
You push it all the way in
until it reaches the back end
of the door panel.
And then you can go ahead
and select your materials.
And you can create a glass look
so that you can see through the material.
So, let's extrude that again.
And then I have copy
or I would cut actually
and paste it back on
and made that into glass.
I'm gonna orbit around.
I'm gonna paste that
same rectangle on the back.
Then turn that into glass as well,
you can see my paint bucket
and now I can go ahead
and remove those trace lines,
the measuring lines with my reset tool.
Great. So now we wanna look
at it from the front.
Let's delete all the other dash lines
that are still there.
If it doesn't seem to wanna delete,
you can use your select tool.
Double click.
I don't see where it's hiding.
And then go ahead
and select it
and hit delete key
or backspace on your keyboard
or you can use the eraser tool.
So now I wanna make my door a group,
to make it one entire piece.
If we don't do this,
and then we decide
to move the door onto the house,
it's just going to remain as separate pieces.
So the door knobs would
be separate from the window,
from the other door knob
and so on.
So by making it a group,
we just created one entire piece.
So then we wanna rotate it
so you can get your rotate tool.
You wanna make sure
you are on the flattest portion
of the top of the door.
And you'll know by it displaying a blue tool
you can drag and move it
into the front of the house.
So next we're gonna make the window.
So we're gonna do the same
that we did with a front door window.
We're just gonna measure out
about two feet from the left,
two feet from the right,
three and a half feet from the bottom
and one foot from the top.
Then we're gonna take our rectangle tool.
We're gonna select one corner of the window
and then drag it down
to the opposite corner of the window.
And then we're gonna extrude it inwards
just a little bit by six inches,
just to give it that depth.
And then we want to hollow it out
so it looks like an actual window.
We'll go ahead and delete
those measurement dash lines.
And then we want to create
a glass kind of look
and you can do that on your own
as I taught you for the door.
Let's start by painting it
and you can select your pattern of choice.
There's a variety of surfaces you can use.
Think I'm gonna go
for some wood paneling
on the outside of the house
and some wood flooring
for the inside of the house
and feel free to go crazy with this.
So let's select our wood paneling.
Brick looks kind of cool too.
I'm gonna stick with the wood paneling.
Great. And you have to go all around.
So you wanna orbit around the house
until you get all of the surfaces covered.
So now we need some roofing material.
How about we put this on.
How's that look?
Yeah, I liked that one.
All right, let's go around on the other side.
That looks good.
And for red door,
just to top it off,
you can get into as much detail
as you want to.
So let's put some furniture in the house.
I want a sofa,
so it'll automatically
will load interior drawing area
and then you're gonna have
to use your move tool
to just maneuver it inside of the house.
But there's an easy way.
Do research for section plane.
This will allow us to cut into the house
so we can see inside making it easier
for us to place our furniture in there.
So you can use your move tool to
move that section plane
as deep as you need to.
And then we're gonna take your move tool,
select the sofa,
and we're gonna grab it from the bottom.
And we wanna try to place it on the floors
as flush as possible against the wall.
Great. And we'll move our person
inside the house
and you can go ahead
and erase that section plane.
Then you can orbit around,
you can look inside.
Looks good.
So another really cool thing are the styles.
You can change your style at the end.
There's an assortment of them.
Feel free to browse that library.
And then if you change your mind,
you can go back to the default style
and it's the first option.
Now, let's clean up our drawing area.
So let's remove our guides and access.
And then I wanna draw a floor
so we can add some grass.
So you wanna take your rectangle tool,
you wanna make sure it's blue,
meaning it's going
to be laying flat on the floor,
and you can change your view if that helps.
you're gonna click and drag
as large as you want,
small as you want,
and then you're gonna take your paint bucket.
Then you're gonna select
your preferred material.
So I'm gonna go with grass.
It looks good.
You can also go back into your 3D warehouse
and you can add some trees, benches,
whatever it is that you want.
Again, that's a library full of objects
that other people have created.
So feel free to browse that
and it will automatically load
into your drawing area
and you can adjust them as needed.
If you click on each object
and edit their components.
So we're saving our model.
It saves automatically into our folders.
You can also export as a PNG
and a variety of other files as well.
You can download it
and you can also print it.
Then you also have the option
to make the background white.
There we have it.
Thanks so much for watching.
Take care everyone.