do you remember back in the day back in my day when we got to vote for the next map we played
in Call of Duty now we don't have as much control over the maps we played now as we used to but Cod
has always given us a pretty varied selection of multiplayer maps and while the vast majority
of them are playable some are unbearable in fact there's a decent number of maps from Cod history
that a sizable portion of the community absolutely refused to play they basically boycotted them what
is up everybody chaos here today we're going to be looking at 10 maps that you always backed out
of and we'll see just how many of you actually remember playing a complete 6v6 match on any of
these Maps let me know which of these you thought were the most effective for quitting on drop a
like and your daily reminder there is another chaos Call of Duty Channel that's right link is
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basis this channel is still going to be home to the Cod history series in the ranking Series so
don't worry make sure you guys sub let me know if you did now at number 10 let's start off with
cartel in Black Ops Cold War now the maps in Cold War I thought were generally pretty good but if
there was one that had a bad rep from the start I think it would be cartel I guess there was one
other mat that people didn't like from day one but we'll talk about that one in a little while
cartel was one of the beta Maps had a had to be pretty heavily adjusted for the full release due
to the community's hatred of it and the hatred I think it was justified the OG version of cartel
featured this really thick foliage in the dead center of the map it made the the most important
part of the map very frustrating to navigate when the game launched Treyarch cut most of the plants
they sent a lawn crew out there to cut it down to make visibility a little bit better but it
also exposed other problems with the maps layout something about the map just didn't Vibe with
the community I think it has a lot to do with the fact that it really it it can't decide if it's a
long range map or a close range map that plus the sporadic spawns made it a frustrating experience
and one that a lot of cold war players opted to just back out of instead of playing through
at number nine Wasteland Modern Warfare 2 2009 what's the first thing that comes to your mind
when I say Wasteland I think the center bunker I think nukes and I think the javelin off spawn
this map may be a piece of cod history but you know you backed out of it you know you did in
fact I'm willing to bet some of you have quit more matches on Wasteland than you've actually finished
anyway Wasteland was one of the biggest maps of Modern Warfare 2. it was known for its wide
open sight lines lack of aerial cover this meant every single match here played out the exact same
everybody would go for long range picks off the spawn both teams would rush the middle of the map
they would fight somebody would start getting their kill streaks then half the lobby leaves
because it's game over the lack of government whoever had air control superiority first was
going to absolutely Snowball the other team in a matter of minutes often ending in a tactical
nuke it gave birth through tons of iconic Cod moments and memories but it's laughably unbalanced
and it was frequently backed out of by huge chunks of the lobby don't lie you know you did
at number eight Miami Black Ops Cold War now Cold War was certainly the most fun I've had with the
CoD game in the last few years so I don't want to keep picking on it but Miami was just too bad to
leave off the list it's one of the first Maps we ever saw it's one of the first Maps we ever
played on it did a fantastic job of capturing the game setting it Vibe it was beautiful it was just
not fun to play on Treyarch normally designs their maps in a much more straightforward way
than infinity War but Miami it felt like they were kind of trying to mimic the map design philosophy
of Modern Warfare 2019 and I just don't think it worked aside from all the extremely dark Corners
it was a classic example of a map that punished you for doing anything but flanking around the
sidelines the entire Middle Lane was completely exposed from multiple directions meaning it
was basically off limits and said so Sidelines were way easier to lock down matches here were
almost always a blowout the Modern Warfare design philosophy just did not work in a game like Black
Ops Cold War despite having an awesome Vibe I bet it's one of the most quitted maps in the game
now number seven Euphrates Bridge in Modern Warfare I've said once or twice that this
map was actually pretty fun if you were up in the middle bridge and sniping down at everybody else
however if you were doing literally anything else on the map it was a terrible experience
it was one of the maps designed for 10v10 but strangely enough it was always present in the
6v6 rotation for certain game modes and I don't know why but you'd be forgiven for thinking it
was always a 10v Tim map because frankly there were always people backing out of the this map
so even your 10v10 matches we're gonna be 6v6 it was a perfect example of why Modern Warfare spawn
system was a problem despite being a huge map with lots of open space there were entire corners of
the map that were literally impossible to spawn into meaning giant chunks of the map were just
never used in combat and a lot of players forget they were even there so why didn't if any Ward cut
down the size of the map if they weren't going to use all of it I don't know I really don't like I
said if you were up on the bridge you were having fun otherwise you were backing out and speaking
of 10v 10 Maps we segue into number six grozna raid Modern Warfare I've personally complained
about the map many many times I'm going to do it one more time at least this was one of the
first Maps we played Modern Warfare thanks to its inclusion in the betas it was a way to show off
the new 10v10 multiplayer playlist now I respect IW for trying to Branch Out Create new experiences
within the Modern Warfare multiplayer experience but grasna it was a really really really really
really really bad way to introduce us to Timothy 10 urban map far too cluttered doors Corners dark
Windows led to absolutely nobody moving ever you didn't come out in the street ever this
map is what gave birth to that Modern Warfare meme with the guy trying to cross the street
and appeared it appeared countless Claymore rage montages because that's what people did but you
know what's worse than that the gigantic Camp Fest of a map was also in 6v6 I have no idea
why but it was there it was awful I don't think anybody ever got through a full match there was
always people backing out now we arrive at the top five Santa sent border crossing and Modern
Warfare 2. this map has basically already become a meme in the Cod Community it has now it looks
interesting it's an interesting idea for a map layout border crossing is not a fun map to play
on because the hectic layout sporadic cover pieces it's almost impossible to tell where people have
been or where they're coming moving around at all times seems to be completely discouraged here and
all of that just made worse by some of Modern Warfare 2's gameplay Falls like the super loud
footsteps lack of Truth Dead Silence abilities border crossing is easily the most hated map
in the game and unless IW is going to give it a massive overhaul in the future maybe disable it
I mean people are already leaving Modern Warfare 2 pretty quickly in favor of war zone so you might
as well just try to make the experience as good as possible for the remaining multiplayer fans
and frankly I think the experience would be better with one less map if that would if border crossing
wasn't in the rotation I think people would be okay now number four sub pins in Vanguard now at
first I kind of like the map it reminded me of all the fun times I had on sub base back in the
original Modern Warfare 2 but I mean the more I played on it the more I realized it was the
exact opposite of sub bass it was unbalanced it wasn't fun it was easily one of the most hated
maps in Vanguard it was heavily criticized for the bizarre game Flow and the apps absolutely
abusable sight lines the spawns here were pretty crappy for almost every game mode the whole map
somehow feels both claustrophobic and way too open at the same time I don't know how that's possible
but it did now Vanguard had a nice selection of maps at launch but some pins very quickly
got on the community's bad side for good reason but not quite as quick as Segway Piccadilly at
number three Piccadilly Modern Warfare right out of the gate map was seen as one of the worst in
COD history now we've had a few years to let it marinate I think of those accusations hold true
it's a work of art it is stunning it is beautiful but it is a bad MAP design yes it looks amazing
but if you're looking for a fair and balanced first-person shooter experience this is not it
it was 100 designed to be camped on meaning once the match starts it's a race to the camping spots
and you don't get if you don't get one you're gonna spend the rest of the match trying to
steal one from somebody the entire Center section of the map is completely exposed from a million
different directions meaning moving around is a liability the only way to survive on Piccadilly
is to be as low profile as possible until you manage to steal a camping spot from somebody
else at which point you sit perfectly still and you continuously shoot at the people in the same
two directions and set your Claymores it was awful and even if Infinity War devs are refusing to play
it on streams I mean you already know at number two Stonehaven and ghosts Stonehaven is one of
those maps that everybody hated but everybody kind of remembers fondly it wasn't a great map for 6v6
obviously it was huge it's probably the slowest map in COD history but people seem to at least
have fond memories of playing Search and Destroy maybe search and rescue here in non-respawn game
modes with a group of buddies it had its own unique energy to it I'm gonna take that into
account today on the other hand it was also one of the most hated maps in COD ghosts and that was
saying something in 6v6 respawn which is what the vast majority of the community was playing
it wasn't any good it annihilated any and all game Flow that could possibly be generated you spent so
much time just running around looking for enemies only to get killed by someone camping the castle
and then you spawn out a mile away and you run in to do it all over again it wasn't a good map for
respawn 6v6 modes and for that it gets the number two spot today ghost had some pretty dooky Maps
let's be real but Stonehaven was still by far the most frequently rage quitted on and that's saying
something but at number one you already know you're gonna be proud of me Gustav Cannon Cod
World War II perhaps most made a map of all time I don't know you let me know it's a mess I mean I
could probably make an entire list video top or I titled top 10 things that break Gustav Cannon or
ranking all the worst things about Gustav Cannon Call of Duty World War II didn't exactly have
the best map design but there were some decent standouts London docks Black Tower but then on the
other side of that coin there was Gustav Cannon it was a huge map huge giant piece of high ground
in the dead center meaning it was basically the opposite of wasteland for Modern Warfare 2 which
we talked about earlier instead of the middle of the map being the only place for cover the
middle of the map is now the only piece of high ground on the map meaning whoever controlled
it could literally spawn trap the entire team by themselves it was a mess it was one of the biggest
memes in COD history heck even Sledgehammer was poking fun at their failure on Twitter so
I respect that sometimes you you don't know how bad your mistake is until it's right in front of
you Gustav is easily the most hated map in God history and I think for a solid portion of the
Cod World War II player base it was an insta quit let me know a map that didn't make it that should
have made it I hope to see you guys on the new chaos Call of Duty Channel and I'll see you soon