>>Amanda: Happy New Year!
We are thrilled to be back and excited for an incredible 2020.
If you're interested in learning more
about setting up a photorealistic archviz scene,
we've got you covered,
the new Archviz Interior Rendering sample project
and accompanying documentation will guide you
through a quaint apartment scene and demonstrate best practices,
Asset and Material workflows, optimizations,
and other techniques for use in your own projects.
Many thanks to Pasquale Scionti of Scionti Design
for leading the design work on the sample.
Head over to the Learn tab of the Epic Game's Launcher
and try it out today. As of last month,
Epic Games has awarded more than $13 million of financial support
to more than 200 recipients
as part of the Epic MegaGrants program.
This series of disbursements marks a record
for Epic's grant commitments officially surpassing
the four-year distributed total of the initiative’s predecessor
the Unreal Dev Grants in only eight months.
Please visit our blog to see a short selection
of participating projects
followed by a list of publicly announced recipients.
It's a new year and new free Assets
are now available on the Marketplace.
Whether you want to build up gritty environments
with abandoned factory buildings and dark forest Assets
or speed up your development
with an action RPG inventory system,
an interaction system, and smooth sync tools,
there's something for you in this month's offering.
Plus, drive away with a vehicle variety pack
now part of our permanent collection.
To take Deliver Us the Moon's visuals out of this world,
Unreal Dev Grant recipient,
KeokeN Interactive leveraged Nvidia and Unreal's ray
tracing technology
where they found implementation easy and straightforward
even in the late stages of development.
Find out how the small indie studio determined
where and how to make the most of ray
tracing in their guest tech blog.
Our teams here at Epic continuously work
to improve and battle test our features,
making sure they're ready for prime time.
Niagara, our particle tool in early access is no exception.
Lead FX artist Scott Kennedy
discusses what we've learned from integrating Niagara
into Fortnite's existing pipeline,
what successes and challenges the team faced,
and what you can expect to see from the tool in the future.
You can check it out all on our blog
Looking to expand your Unreal Engine skillset.
Check out the latest courses to arrive
on the Unreal Engine Online Learning Catalog,
including AEC Blueprints by Example,
and Your First Hour in Sequencer.
Once you've completed a course, share your well-earned badges
and encourage others to continue on their Unreal journey.
And now for the first round of weekly Karma
earners of the year,
Shadowriver, blindmines, T_Sumisaki, JoSf,
ClockworkOcean erik321123, Tuerer, HarryHighDef,
RotemS and Vizgin.
Thanks for pitching in and helping out folks on AnswerHub.
First up this week is a vibrant narrative exploration game
called Mythic Ocean.
Befriend a pantheon of oceanic gods
and shape the fate of the cosmos.
Celebrate their release day and download it today.
Here's a beautiful fur sample created for this snow leopard.
See a breakdown of the creature on Marcos's ArtStation page
where he shares his pipeline and step-by-step shots.
Last up this week is Blink: Rogues,
a fast-paced top-down shooter.
It plays like a Shmup and feels like a Deathmatch!
Duke it out in short and intense matches,
flip your ship, teleport to the enemy lane,
steal their loot, or simply frag for points.
Thanks for tuning in for the news and community spotlight.