When animating a character that is rigged it's important not to animate straight ahead,
meaning don't just move an arm, then move an arm, then move an arm.
What we want to do is animate from pose to pose.
We want to pose the character in its extreme keyposes and then we can animate the poses
in-between.
This is called in-betweening or tweening.
For this character I have it rigged up with DUIK inverse kinematics.
So each controller moves with the character.
I also have a body or center of gravity controller that can move the whole character as I want
it to.
What I want to do is select all of the controllers, press P then hold the shift key and press
R. This exposes all of the keyframes.
I am going to click the stopwatch on each of these.
This drops a keyframe but notice this is a linear keyframe.
What we want to do is to use hold keyframes.
That way we can quickly cycle through our keyposes before adding ease in and ease out
to all of the poses.
First I will select all of these keyframes.
In DUIK Bassel, there is a great keyframe editor.
Instead of right clicking on the keyframe and going to keyframe assistant, it is much
easier to use the keyframe toggle on DUIK.
So make sure you have DUIK Bassel installed and if don't, please see the link in the video
on how to install it.
Here I can click hold keyframe.
This quickly changes all the keyframes to hold.
So now I want to key the first pose.
To do that I'm going to move the timeline forward and then I will change the center
of gravity of the character by moving it back and down and moving the legs into position.
I also want to move the boxing gloves into position.
Press W on the keypad to toggle the rotate control.
I can move the hips down just a little bit.
There, I'm happy with that first pose.
What I want to make sure though is that I drop a keyframe for all the other attributes.
You can do that over in the timeline.
Now I will move forward a bit.
I want to do the next pose.
Now that this pose is done, I want to add key frames to all the layers that didn't get
keyed.
Move on to the next pose by moving the timeline forward.
I have stretch turned on so I can be a little bit exaggerated with my motions.
Drop keyframes for all the other attributes.
Then move forward.
Drop keyframes for all the other layers.
Then move forward.
Drop keyframes for all the other positions.
We can toggle back and forth between all the keyposes very quickly by using the J and K
keys.
Press the J and K keys to toggle back and forth between the poses to see how they are
working.
Instead of a hold keyframe I want to ease out so we are accelerating.
Now I have a jumping, boxing orange that punches one, two, then jumps around looking for the
next dodge.
We can add more timing and edit this with the speed graph.
I will show you that in later videos.
If you want to use this rig and After Effects file, both are linked in the description.
Feel free to use them however you wish.
And if you do some pose to pose animation with DUIK Bassel, let me know.
I would love to see it.
If you want to learn more about keypose animation with DUIK Bassel in After Effects, please
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