Hi! This is A Minute Of Overpass. My name is Eric and I make apps. Now, this week I
want to talk about "Where to get audio to put in your apps".
Okay, so a few days ago I got an email from somebody asking me about a game assets
like more specifically audio,
like where do you get the music and the sound effects and the jumps and the
gunshots and all that kind of stuff, and I answered his email but I
thought I'll talk a little bit about how I do that for some of our games this
week. So this might be....I'm gonna show you the resources
that we use or the resources that we've used in the past, but it's not like a
comprehensive list. There's other resources out
there and I thought if I can tell you what I use and some of you might
be using something that is better and then you can put that in the comments
and then we could all ....all of us developers could get like
really really smart so. So have a look at my screen over here. Now more
often than not when I need like music or sound effects for a game or an app,
I'll go to AudioJungle which is one of the Envato sites. Now, Envato... they do like
ThemeForest and GraphicRiver and photo doing and all
that kind of stuff, but they also have like a lot of good music. A lot of
good
royalty-free music. Now yeah royalty-free that's what you should be looking for.
It's confusing term because it has a word free in it. You think that you
don't have to pay for it but what it means is you don't have to pay like per...
you don't have to pay royalties on it, but you have to pay to use it. So again, we
had Envato. For the example, we had a game where we had gunshot
sounds which was a language learning game called the Secret Agent
Mandarin, but for there like I just typed in gunshot and there's lots of
different effects and it's like you know $1 each
and if you
just listen here it says Envato.
Envato... and some of them are packs so you can like you have
lots of them together, like $5 and its really useful. Also got
things here like a...you know, we were doing a....we do the bubble bath games and
each one has like a different music that's in the background so
we just released the Italian one. We're doing a German one now, so one of
the things I would do is look for German music, but then because it's a game and
you don't know how long it's going to be, and I don't want something that's a
minute 20 seconds,
what I'll do is I'll look for a loop. So I'll do German music loop here and I'll come
up like with lots of different things that I have a look down here and look at
the price, look at how much it costs to use it and everything, and
let's say I use this
Charlie choose bubble gum.
This is too slow. A German song waltz, this is perfect.
You have to think how annoying this is gonna get as the user plays the game, and then this
is a minute 13 seconds. The nice thing about AudioJungle also is you can
say you know how much you're willing to pay, the length so really I want like a
loop but I don't want to be too big because it will make the APK or the app
too big, so I look for something that's like say... and you don't want to be
too short because if it loops too short
it really gets annoying, and we have a few that are like that and everyone
complains about them.
Let's say, so if I do a 45 seconds, so I want from 0 and 45 seconds it gives me...
Let's see this one here. That might be okay, but if you go in here and look at
this,
you can look at the license. Now the license here is like a 10,000 copy
limit, if it's for software. Now you can go through and do like a a bigger one if
you're going to have more downloads but you got to think about when you're
releasing it you might want to just do it with the standard license to
begin with and see how it goes and then go back in later and you could
increase the license later if you need to, but that's like a really good
resource.
However, it's not free and like say $12.
Depends on how much you make. A lot of times the apps... you don't
know if you're going to make that $12 back, so you might wanna try some
other resources.
There's one here that we've used quite a lot in the past and it's called the "asf...
sorry,
"as3sfxr" and it's got like 8 bit sounds here. So here we go.
I say Coin Pick Up, Laser Explosion and you get to adjust these things here and
can generate your own sound and export it as a wave.
So we've used this you quite a few times before just for the little short
sound, you know it's like half a second long. It was somebody gets hit
or some little thing like a wrong answer you just want something to
go off there.
That's a really good sound for that. Now when I was looking at this
earlier, I saw that he did.... the developer here did come up with a new one here
called Ship Tone which looks a lot better than the other
one ,and it looks pretty much the same kind of thing and its really kind of... you
know kind of cool just be able to go through and adjust these sounds and
basically be able to download them and use them. Like he says you can use it for
whatever you want and that's a nice way to put some of those sound effects into
your app. Now, if you're doing something like music for your app that's not
AudioJungle, say like you're doing a video,
there are lots of resources out there we get royalty-free music. Now YouTube
will reject your video if you're using a bit of music that you don't have
permission for. If they don't do it immediately as you upload it, they'll do it
eventually, but YouTube does have.... down here if you use YouTube, I use YouTube all
the time obviously, down here if you go down to the create library, if you go
into the dashboard, go down to create and they have this audio library where they have
this music that you can use for the videos and it's actually like a huge
amount of music. They have sound effects too. Lets go...
so try some of these here.
So that can be like the new introduction to the Minute Of Overpass,
but anyway, it's a really good resource to go through and have a look at. Now, if you're
doing something like voiceovers, like you know all of our bubble bath games we do
we have voice actors involved. So like I'm not gonna go in there and speak
Spanish. I'm not going to speak Mandarin even though i can speak Mandarin, but
I'm sure I've got a rough pretty bad accent.
So what I'll do is I'll go through and I'll hire somebody from other
places. I'll hire voice actors a lot of time and I do that through Upwork, and
Upwork you might use for developers too. I've had trouble with developers
through Upwork before. You may not have, but for voice actors it's great. So
you just go in here, create a job.
I've just done one here just the other day for Italian and for German. You say
short-term job.
Say you want to spend something, basically I put like a low bid and you
know see who comes forward. If they want to be paid more,
they'll make you an offer for more. Say I want to do it $400 for
like all these words and all these audio, and they might say you know actually
will do it for 200 and then you can decide, but usually with Upwork once I
post a job for a voice actor which is down here under design and creative
voice talent and you could go through and say "I want James Earl Jones type voice
to say game over" or something like that and that's something to do too
and you say you know put like a little bit and see if anybody comes for that or
low fixed price cost. So that's just some of the resources that we use.
It's not an exhaustive list. I know other people have showed me
other audio resources out there that are actually really good too, but
these are the ones that I've used. So I haven't used any of the other
ones. If there's some that you use that you think is really good then
please put it in the comments because you know it'd be really good to know,
and that's it! I hope that's been helpful. I'll talk to you next week.
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So that's it. I'll talk to you next week!