shortcuts shortcuts shortcuts what's up i'm jonathan and welcome to Maker tales where i'm
showing my maker journey to help you go further in yours so don't forget to subscribe and hit that
little bell icon to never miss an opportunity to keep making this video is all about sharing just a
few more blender shortcuts yes i know there are so many i'm hoping to help with this video so first
we're going to cover just those few more shortcuts that i think you might appreciate because they
come sort of most of them anyway come from a CAD perspective and then what i'm going to do is share
with you a document that i've created that's going to have every single shortcut that we talk about
in the series along with extra notes where to use them what the name is and the shortcut itself
and i want to show you how to use this document in case you forget what the shortcut is and then
from there hopefully you'll be able to learn these shortcuts slowly but surely and they will become
ingrained within your precision workflow we're at a point now in our blender precision series
that we've almost grasped all the fundamentals and there are a few more shortcuts that i want to show
you just before we go yes this video is going to be sort of a two thing first i want to show
you a couple of shortcuts that i haven't shown you just yet and i want to show you how we can
navigate through all the shortcuts that i've already taught to you and we'll do a slight
very quick overview of the shortcuts as well so first let's go ahead and see these extra
shortcuts that i want to show you now why am i showing you these because these are shortcuts
that you might be wanting because you might have come from another precision workflow and you're
just wondering how on earth does blender not have this so let's go ahead and go over those right now
the first one is quad view and this is done with ctrl alt q which brings up the classic quad view
that we're all used to now there isn't a quick way to just go straight into this one like this
is what i want to see what you have to do is go back to the 3d one go out of it and then remember
that you've got your 7 9 1 and 3 to go into your different views next what i want to show you is
bringing up the statistics to somewhere a little bit more visible because these statistics that we
have down here are going to become very important in the next coming videos and that is activated
up here in overlays and put on statistics and that brings it up here to somewhere very visible for us
next is our viewport pie chart now pi menu excuse me and that's by pressing z and that brings up
our rendered material view wire view and solid view yes this is very much our shift z for wired
but i just want to bring this up because it can be quite useful to just have it here another one is
snapping always on now you can turn on snapping to always be on by clicking this little magnet
let's turn it to vertex so then when we're moving our 3d cursor it will snap always and then it
will use control to turn off snapping now another way of turning this on and off is with shift tab
and that's how you'll go ahead and turn on and off constant snapping this is completely
your preference here how you like to have this now we've realized that there's a hell of a lot
of shortcuts so there is a shortcut to create your own shortcuts and this is called the quick
favorites you open this menu with q now this quick favorites is fantastic for creating your
own little shortcut menu that is tailored for your own workflow so for instance we have our shift s
snapping menu and cursor to world origin or selection to cursor let's go ahead and put these
both into something so let's go and right click oh that doesn't work now you might have thought that
would have worked because here it says right click on buttons to add them to the list well
pie menus are not buttons they're pie menu so we have to go diving to find this one and that is
going to be an object snap and then here we have our 3d cursor menu so let's go ahead and let's go
for this one here of cursor to world origin let's right click on it add to quick favorites and let's
also do selection to cursor right click add quick favorites and why not let's add one more which is
here if we right click we go into our object context menu which is actually our next shortcut
and let's go to our set origin and then here let's go with origin to 3d cursor let's right
click in there and add quick favorites so now when we hit q you will see that we get our own little
quick favorites menu of our shortcuts that we use very often without having to go to an object right
click it and then find it so we can just hit q and it'll go straight to it we can go selection
to cursor and that's it done now like i just mentioned i consider the right click
a shortcut now why is this now we've been using it but i haven't explained why we use it so much
this is the context menu as you see object context menu and depending on what you have selected
it was going to change what you have here so if we select a light and right click it will
give you light options if you select a camera and right click it's going to give you camera options
the right click is an incredibly powerful shortcut that you might have undervalued and
the very last thing that i want to point out isn't a shortcut but it's very much shortcut
related which if you look down here at our bar you're gonna see it gives you hints tool tips
when you're doing operations and actions so let's go ahead select this cube let's hit g to move it
and you're gonna see it now gets populated with a whole bunch of secondary shortcuts
all of these shortcuts that i have shown you before so that's something that i just wanted
to quickly show you so just quickly from this point onwards i'm covering the document that
i've created to find shortcuts that you may have forgotten so for those of you that feel
completely concrete about blender shortcuts i'll see you in the next video thank you for watching
and for those of you that are struggling with shortcuts just a teeny tiny bit let's go ahead
and show you how to use this document so you can sort of find any shortcuts you can forget so yes
blender has an absolute mountain of shortcuts and i've heard you in the comments that yes it
is very annoying that there's so many shortcuts but i'm sorry that's just how mesh modeling works
remember that all of these shortcuts are right here when we're talking about an object they're
probably going to be right here if you are unsure you can also hit the space and search it but on
top of that i've created this here now this is all the shortcuts that i've mentioned throughout
the series as well as what video they're part of what viewport mode or operation they rely to
and what it does along with some additional notes now this might be a little out of date
here and there as videos come out but i'll do my absolute best to populate this as we go along so
now more than anything i'm not going to go through every single one of these because that's going to
just be boring but i'm going to go ahead and show you how to use this air table by the way if you're
interested in airtable i also have a link down below for you to sign up to it it's free and it's
awesome and you can do some crazy things like this here so let's go ahead and let's figure this out
so we're wanting to know how to do maybe origin and we didn't know what the snapping menu
is so let's go over here and let's go ahead and take a look at what we've got here so we have
all of this we're going to go searching let's go here let's search find and view let's put in snap
and you will see that this gives you a lovely little drop down where we can go through here and
see oh perfect 3d cursor snapping menu we now know that it's shift and s it works in edit mode and
object mode and it's part of video 6 right here so great that's how that works so now we know that
right here shift s is what we were looking for now maybe we didn't quite know what the shortcut
was for moving we completely forgot what that was so let's go ahead and go here and let's put in
move and you will have we have cancel movement that's not what we're looking for
movement here move oh move fantastic move is g and it works in edit mode and object mode and it's
part eight okay fantastic so now let's go back into here and we can go with our g great so let's
say we know how to duplicate let's go shift d and how do we go ahead and join these again it can't
remember well first of all without looking at that let's take a look at how we would use a different
menu let's go space let's just type in join and we have right here object join control j great
now how do i unjoin these well we can't do it out of here so let's remember what that was let's go
back into here so we're trying to separate an object here so um let's type it in here
rate oh it looks like it's right here separate object is p ah it only works in edit mode okay
so now we know that it only works in edit mode let's go into edit mode and now what we're wanting
to do is let's remember what it was to select a whole geometry a loose mesh so let's go ahead
i think that was over here if we type in loose oh look it's coming up in the extra notes used to
select linked data like loose objects in edit mode it's ctrl l brilliant so now we can do control l
and now we know that p is for parting we can do it by selection and that's it so i've created
this for you and let me know how i can make this work even better for you yes i understand there's
a mountain of shortcuts and it just keeps growing but i promise you right here these are your key
core shortcuts that you're going to be using them so often they're going to become second nature for
those of you that have made it to the end of the video you're probably slightly struggling with
shortcuts here and there now yes i understand it's hard there are a lot of shortcuts in blender this
is all to do with mesh modeling hell i found it very hard to learn all these shortcuts because i
was used to rhino where i would just type in all my commands i wouldn't go ahead and learn all the
shortcuts because i could just type in move or i could type and rotate whatever it would just
do it for me however mesh modeling is completely different it's not like parametric modeling it's
not like solid modeling from sketchup so we have to sort of learn the workflow that comes with
mesh modeling i understand it's a lot and it can be quite a pain but i really i truly believe you
need to learn all these shortcuts up to this point as a minimum and then from there what
comes up next you can sort of just learn with time because what's going to happen is what we've just
covered is the cornerstone of blender and you will find that all the shortcuts we've just learned
basically everywhere in blender from editing meshes to moving things rotating scaling you
name it it's going to have that especially when it comes to selection and creation and organization
this is the fundamental which is meshes origin points edit mode and object mode
with that there we can now go on to the next bit which is basically creating meshes and influencing
and modifying meshes to how we want them to look that's the whole point of precision modeling now
precision modeling because it's within mesh it can get a little bit more complicated
because there's this huge mountain of fundamentals that you have to learn to be able to accurately
and efficiently work with mesh anyway that's my spiel over a huge thank you to my patrons you
guys are absolutely awesome and it's the reason i can make content like this and if you're enjoying
what i'm making here and you think i'm worthy of your support i would love to see you there too
don't forget that we have a discord community and it's linked down in the description so if you have
any questions or need some help go over there give me a little message and i'll do my best to answer
thank you for watching keep making and let the quest continue