>>Amanda: Hey everyone!
Welcome to this week's news and community spotlight.
Want to get an early look at the latest version of UE4?
Unreal Engine 4.24 is on the road to release and preview 1
is now available for download.
Get it today to check out updates
to Pixel Streaming and ray tracing.
Try out the Sky Atmosphere Component
and test the new AutoSDK and BuildAgent developer tools.
Try out beta features such as the Landscape Blueprint Brushes
and the Landmass plugin,
updated Material Layers and the OpenXR plugin.
The 4.24 preview 1 forum thread
contains a complete list of updates
and we invite you to share feedback on this
and subsequent releases there.
Keep in mind that preview builds are not production ready,
so if you're testing out the features,
we encourage you to use copies of your projects.
Have you grabbed this month's free Marketplace content?
If not head over there now to snag this month's products:
a Ballistics FX pack, interactive lights,
a Mesh placement system, and aquatic environment pieces
plus a few construction and Hollywood
set prep packs that will help add authenticity
to your next project
have been added to the permanent collection.
Norwegian studio Rock Pocket Games
made the jump from their successful
bright, colorful brawlers and platform puzzlers
to something new.
The moody and atmospheric Lovecraftian
and horror game, Moons of Madness.
Watch our spotlight to hear how the team worked
to keep gamers on the edge of their seats
as they step into the space boots of Shane Newehart,
a technician spiraling into madness
on the new frontier of Mars.
With multiple projects across a number of platforms,
Force Field Entertainment is a studio that specializes in VR.
Their first UE title, Landfall, launched on Oculus Rift in 2017
and since then they've gone on
to build many different experiences
using Unreal for a wide variety of VR platforms.
The team has kindly put together a detailed guide
on how they optimize their environments
to let key elements shine up close
without compromising their workflow.
Make sure to check it out if your next project is in VR.
Two-Person team Flight School Studio
released their genre-mashing pinball brawler
Creature in the Well to much deserved high praise.
Dive into our interview with them to find out
how they delivered the surprise hit as a small team
including notes on melding distinct gameplay mechanics
and their unique comic book-inspired aesthetics.
And don't forget that the 2019 Epic MegaJam starts next week
and it's the five-year jamiversary of UE4 jams.
This is your chance to compete in our biggest jam yet featuring
a GDC 2020 grand prize package from Intel,
custom MegaJam branded
PCs from Falcon Northwest and much more.
We'll announce a theme on the November 14th livestream.
Get all the details and sign up on the official
itch.Io MegaJam page.
Alright, here are this week's top Karma earners.
Everynone, DDemon, GEODVS BlueMind Studio, TRI99er_,
Tuerer, unearlywhales,
Bojan Novakovic, M.Janssens and T_Sumisaki.
Thank you all so much for helping out others on AnswerHub.
Over to our spotlights.
First up is a beautiful interactive architectural demo
created by Fleximage.
What you see is all built by their team
and imported into Unreal via Datasmith.
You can download the application
and try it out for yourself via their website.
Here is Guntastic! Sit on your couch
or take this 16-bit party brawler online
to battle in lightning-fast one-shot, one-kill rounds.
Participation is heavily encouraged
because after each round anyone still live
is forcibly eliminated. Wishlist it now on Steam.
And the final piece this week is Dawn of an Old Age,
blending a beautiful live dance performance
with interactive visuals.
Projected onto both the dancer and the wall,
the visuals leverage motion tracking to influence
the particles and graphics onscreen,
get additional details
and watch their full video available in our forums.
Alright, thank you so much for tuning in.
We'll see you next week.