[APPLAUSE]
>> Awesome. Oh, thank you very much.
Oh, Hi, everyone.
Ohh, it's awesome to see so many people here.
So anyway, I work at ÅF and we're--
if you don't know us, a big multidisciplinary consultancy.
We're all around the world in all kinds of disciplines.
So I mostly work with the infrastructure.
So I'm going to talk to a bit about how we've
used Unreal and what that has helped us achieve and more
specifically for one particular project.
So the East Link project is the first part
of Sweden's planned high-speed railway network
and it goes from Stockholm, just outside of Stockholm
to Linkoping.
And for this project we have created a real-time
model of the entire area that will be shown to the public.
And we're also doing design work together
with our partners, Tyréns, for one quarter of the stretch.
And to help us do that we have created some applications
or models as we call them.
So I'm going to be talking about three different applications
today.
First, the presentation model, which
is the one you see a screenshot from here.
So that's the public facing one that
has all the pretty details.
And then we have the coordination model,
which we use internally in pretty much
in place of our coordination CAD software
to communicate this to our design team.
And then at the end, some work we've been doing on a road--
collaborative road design tool in VR.
So let's get into it.
So here's a video clip from the presentation model.
So this one has about 1,900 square kilometers
of Sweden in high detail plus additional many thousands
of square kilometers as like background
where we have a shader that approximates
the curvature of the earth far away just
to give you that immersion.
So we're using the world composition and level streaming
features in Unreal.
So we have 300 different levels streaming in and out,
which is what makes this actually run in real-time.
So this will be shown as a real-time
model to the public at open houses starting in August
and the movies these clips are coming from
will be public next week.
So you are actually the first group
of people outside the company to see this, which is really cool.
We had to get special approval from the client
to be able to show any of this because it's
been really tightly locked down for years now.
So these movies we've created together
with a communications agency and they
don't have any Unreal knowledge.
So what we've done to help them is we have, in the packaged
build, we have created a little video editing
tool or a simple tool that lets you
create key frames in sequences that you
can export to a text file.
You can see the little tool on the left.
We just send it to them and they do
the first draft of their shots and they export it.
They send the file to us and we import it into Sequencer.
And then we refine the clips from there
and create the little rabbit hopping around
and those things.
And also here is the user interface that will be shown--
when this will be shown to the public.
So we will have workstations set up.
You can have-- just grab a gamepad
and navigate around to where you live
and see how you're affected by this project.
Because since it's such a long project,
it's like hundreds and thousands of people
living along the stretch.
And for our internal work, this is
a screenshot from the coordination app
that we use internally.
So this doesn't have any of the graphical detail,
but it instead has a lot of features
we have in the CAD software.
So you can see it has the layer management.
You can turn on and off different layers,
same as in CAD.
It has the BIM information.
You can click on all this and see exactly what
they are and get descriptions.
We have a profile down at the bottom
that is updated in real-time and synced
to where you are so you can see where you are along the line,
where you are in height.
And it's synced to the 3D view, so when you move around,
it moves around.
And we have DIS state.
Then we have archeology, we have mapping data,
we have environment data, land use information.
Yeah.
So this really-- it helps us.
And this is delivered to the project team
to a cloud service using pixel streaming.
So this is embedded on the project's SharePoint page.
So the 400 people in the design team, they can go in
and every week the model is updated.
They don't have to download anything.
They don't have to install anything.
And it's very easy to navigate compared to the CAD software.
So this is being used roughly around 1,000 hours per month
in the project.
And a lot of that time is time that it saves us--
us BIM guys, the model coordinators,
from packaging and sending files and presenting the model
to people.
So all this has been amazing.
And from this we've spun off an experimental road design tool.
So this is a collaborative multi-player or multi-user VR
road design tool, which is intended
for early use, first stages of a project, when you just
have the area and we want to do, let's say, a road from A to B.
So you can jump in several people in the same environment
and collaborate over voice chat, which is built in.
And yeah, you can see the profile on the wall there.
You can drag up and down.
Should be another user joining this in a minute.
Yeah, there we go.
So you can see each other.
And the navigation is actually in reverse of what you see.
You think you're scaling the model,
but you are actually scaling yourself.
So it's sort of an optical illusion there.
[LAUGHING]
And so when you are happy with a design here,
this actually exports to a LAN XML format,
which is an industry standard for alignment data
that you can import into your road design
software such as Autodesk Flexible 3D,
or Bentley's OpenRoads Designer, or whatever you use.
So we're going to do some more testing on this.
We haven't tested this.
We have just tested this on our local network.
Have not tested this over the internet yet.
Hoping to do so soon.
And I mean, I think that's pretty much it.
So I'm just going to jump to the thank you slide.
If you want anything, you can reach me at this email,
or just grab me or my colleague, Samuel, is also here somewhere.
Thank you.
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