Hello everyone and welcome to NewTek Tuesday Tutorials, I am your host Richard Evans make sure
that you like comment and subscribe. So today I'd like to show you how to use the TriCaster control
panel to control e-mems and comps. Now emems are a way to store different mix effect setups and
comps are ways to store different shots within your emems giving you a ton of flexibility into
your mix effects and virtual sets and using the TriCaster control panel to trigger these makes
customizing your production super duper easy. Now there's a lot to unpack here today so let's
get down to it all right so we're going to start off in the TriCaster TC1 interface and there's a
lot of things to cover here so please bare with me. I'm gonna do a quick review of what e-mems
and comps can do for you and how to trigger those within the TriCaster interface. All right so on
the TriCaster interface the can kind of think of as emems as a way to save different channel states
and you have nine of those to choose from. So for this example today I'm going to do that with my
mix effects, my trusty mix effect number two and open that one up like this and I currently have
my mix effect number two set up to just be a two layer switcher here. So I have input three
over here in layer A input B on four and I have my guitar transition there so I can do goofy things
like this and switch between them and use mix effect number two as a secondary mixing source.
Okay now what I want to do is I want to save this particular mix effect state for the way it is. I
want to be able to recall it touch of a button so I'm going to go over to the left side of my screen
and you'll see that I have this little blue carrot here when my mouse gets close to it
it expands and I have nine different presets to choose from here so to save that I can just click
the camera button here and that will save a preview of that. Now what's cool about this
is I can right click on it and say I can rename it to whatever I want. I can import, I can export
it so that I can use this for later on down the road in a different session or different TriCaster
and import it from my export of something else or just clear it out. Okay so we have that emem set
up for number one. All right so again mix effects can be used for a variety of different reasons not
only can I use them as a mix but I can also use them for an effect like a virtual set for example.
So let's go ahead and load in a virtual set and we can do that by going over here clicking on
the transition I currently have set up and let's click on this virtual set that I've already have
loaded up here and now let's go ahead and fill in all these different blanks with the way
we want our show to look. Alright so we're going to go with input number two which is my gentleman
here on his keyed out green screen on layer a cool he's behind his virtual set the way I need him to
be and that screen behind him I want to make that my NewTek logo so I'll click on buffer number two
and we're pretty good there. Okay so now let's go through and save this in an emem as well
so we'll go back over to the left and click on number two boom. All right now we have mix
effects number two save there so let's say we want to go back and we're not using a virtual setting
right now we only have four mix effects to choose from. So let's go ahead and switch that back
over to a switcher all I have to do is recall that by clicking on emem 1
boom there we go right on and if I want to bring it back to a virtual set click like that I don't
have to go through and select every little thing in order to make that combined into a
mix effect so you can switch between different mix effect states by using your emems which is
very powerful. All right so again you have four different mix effects and they each have their own
nine emem slots there so that's math what is that uh 38 different emems to choose from. All right
now within every emem is now 16 different comps and let me show you how to get to comps next.
So comps are going to be if you think of emems as a way to save the channel states of your mix
effect comps are going to be where you could go to say organize the different shot choices
or animations that you want to use within each of your mix effects. All right so let me go ahead and
open up my comps here all right let me clear out the one that I had earlier and so what I want
to do is I'm going to use this shot to then be my establishing shot for this particular
mix effect and we'll save that into comp number one by clicking on that picture boom. So we got a
wide shot there and again I can right click on it rename it update it yada yada all that information
will be saved inside of our emems. Okay so now let's go ahead and zoom into our virtual set here.
Let's go ahead and grab that all right and now let's save that comp into number two. All right
so check this out now this allows me to do some really fun complicated different animations so
instead of just being a cut back to number one what it'll do now is if I click on comp number one
it then does a slow zoom back to our establishing shot and we can control the speed of all of that
here within the comp window. All right so not only can you have it set up to be camera zooms
like this but you can also use it to trigger some pretty cool animations so let me go ahead and do
that real quick by bringing in my downstream keyer sorry my upstream keyer number three
and there's my little stormy cloud there in the top left so now what I want to
do is I'm going to do something pretty interesting here what I want to do is then
I want to have my storm cloud do a little animation and bring that kind of full screen
on top of my shot here. So let's go ahead and save this comp first go in here and let's bring it down
to number nine you don't have to necessarily put them in order all right and now I'm going to grab
my positioning tool here and let's position this to be right in the center
and we'll zoom it up scale it pretty big and then for the rotation let's put in 360 degrees.
All right when I hit enter it looks like nothing happened because 360 degrees is
you know zero but if I go into comps that will treat it completely differently all
right so let's save that into number 10 here alright and now if I hit 9 check this out.
There goes my little storm cloud and it will spin adjust and go back to that original position that
I had it in. Alright let's make the animation go a little bit faster and there he goes spinning and
right smack dab in the center okay. So that's how you can control your different state changes
and then save them using comp. So you can do some cool animations and stuff like that okay now let's
move over to the control panel side of things to kind of show you how we can then use the control
panel to do this. So I know that was a pretty long overview here but saves you from having
to go back and watch a bunch of videos all right so ta-da control panel. So what I want to do here
we're going to kind of combine a lot of different things that we've shown before and first thing I
want to do is I want to have my top stripe here be assigned to the mix effect that I'm working on and
to review I'll click delegate stripe and then mix effect two. All right so now anything that I do
up here will now be applied to mix effect number two and main will stay the same. All right now
I'm gonna also have my interface open a little bit here so we can kind of see these things happen in
real time. All right so let's go through and take a look over on my emem for mix effect number two
now to access the emems here let me go ahead and zoom into my control panel take a closer look.
All right so the buttons that we're going to be focusing on here are this one which is mem and
then comp and then we're also going to be using control and alt here in conjunction with these and
let me show you how to do that. So let me zoom out a little bit here so we can see a little bit so
you can see my buttons here at the bottom and then also what I'm working with on my top stripe here
okay so what I want to do now is let's go through and let me get rid of this storm cloud here and
let's just load up comp number one. All right so let's say I want to clear out what's going on
actually no let's just go ahead and punch these up first let me show you how to punch them up before
we start going into editing them so if I wanted to punch up my emem number one I would click memory
just hold it down and then now you'll see on my mix effect two this lights up between
one two three four five six seven eight nine because I have my nine different emems there
so press number one boom and we went back to the mix effect emem number one and I can go
and also click number two and that will load that up now keep in mind let me do that again
just to show you here whenever I switch between these that it did take a few seconds to load up
that particular virtual set once I had switched it over to my from my switcher to my virtual set. So
keep that in mind when you're doing these it does take a few seconds so I wouldn't necessarily do
it while it's on air cut away to something else then bring it on you're good to go all right now
now what I want to do is let's go ahead and I'm going to bring up imam number one again
and I want to also show you that's how you just how you recall them but you could also use your
control panel to delete or clear different emems and then also program them. So let's go ahead and
delete the first one here I'm going to press emem here and then I'm also going to press alt
like that. So I'm holding down mem and alt and now I have my nine different presets up here and
that will allow me to clear one of the emems I'm working with so let's do that
by clicking one and you'll see that one has been emptied all right and if I then hold down memory
and press comp number one nothing happens because I didn't have anything saved there.
So I will then say go through and hold mem and then also hold control and that will allow me to
write them in like so ta-da and now that one is back and we're pretty much good to go there.
All right now on the cops side of things let's take a look at that so I'm gonna again load up my
emem number two here there's a lot to go through all right so now let's open up on
the interface so you can see what I'm doing the different comps that I have loaded into that
all right so right now we are in this particular comp and let me clear out this first one again
and now what I want to do is we'll combine all of this. So we have this wide shot here
and then now I'm going to hold down comp and when I do that you'll see that it has my 1 through 16
available to me up here. So comp and let's hit control and we will save that to number one
right and then now let's go ahead and zoom my camera in like so and say comp
control save that to 2 and I got that good to go so same rules apply there hold down the button
and control to program what you want to be there hold down comp and alt to clear it out or just
hold down comp and that will allow you to just punch up the number and call it up like this.
So I have that there and now let's go back to number one and we will zoom out to our wide shot
all right let's go back to our close-up here
and we will do the same thing but now using that upstream keyer here so let's do that let's bring
on our upstream keyer number what number was it number three. All right bring that on screen there
like so all right now let's go ahead and save that to comp oh I almost did the wrong button
there so comp and then hold down control and we'll save that into comp number what was I using before
nine there you go all right have that there and now let's oops I'm on the wrong thing so
you have to review these things go back to number three here all right. So now I'm able to adjust
the position so I'll adjust position of that right over his face scale it up a little bit
right and then we'll use rotation here and I'm just going to flip it 360 degrees like I did
in my previous example. All right bam like so all right now we'll save that by holding comp control
and we'll go to 10 all right now leave that the way it is go to comp and let's click on nine and
there goes the animation of my stormy cloud yay and as you saw when I did that you saw that I had
accidentally been I'm messing around with my camera when I had the live set on there so
there are ways for you to make some different mistakes and if you want to clear it out hey
not a big deal you just hold down comp alt and then just clear those out and you can
start your animation over so there's a lot of cool things you can do with
comps and emems and again if you're working with a TriCaster like TC1 or TriCaster mini
for example you have four different mix effects to choose from plus your main switcher row and if we
do the math on that every row has its own nine different emems plus 16 different comps within
those emems gives you 500 like over 500 different mix effect configurations to choose from and if
you're using like a TriCaster TC2 or VMC unit that gives you like over 1200 different combinations to
work with here. So there's a lot of powerful things you can do in the TriCaster that's
mind-blowing sometimes that I forget that are here but using the control panel like we got here
is definitely going to make your life in emem and comp land a lot easier. So as you can see using
the control panel to control your emems and comps is a simple and effective way of streamlining your
shows. Now if you like this video and would like to see similar tutorial videos on NewTek products
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products tag us using the hashtags #NewTek or #TriCaster. That's all for this episode thank you
so much for watching and I'll see you next time for the next edition of NewTek Tuesday Tutorials.