Hey, Clashers! I’m Community Manager Darian Vorlick.
And I’m Eino Joas, Game Designer.
And today, we have a really big announcement for you, Clashers.
Today, we are announcing Town Hall 12 for the main Village.
It’s probably the biggest release for the main Village in... two years?
Two and a half, I think.
So, we kind of wanted to get into...
some of the thought processes behind why we’re doing Town Hall 12,
what are some abilities,
and go through the design process of coming up with the ideas and concepts.
So let’s talk about Town Hall 12.
Let’s discuss some of the thought process behind the development of Town Hall 12.
It’s the biggest update for the main Village in two and a half years.
We’ve wanted to do Town Hall 12 for a while.
- Right? - Yeah.
Town Hall 12 has been on our minds for a while.
This topic’s come up every now and then within the team,
and now we feel that the time is right to do it.
Before we didn’t think so, because...
a lot of people haven’t actually made it to Town Hall 11.
There are people who haven’t fully upgraded Town Hall 11 yet.
Now, we are at a point where many more people are there,
and are ready for Town Hall 12.
So, that’s kind of our reasoning.
And of course, we’ve tried to help that along
by introducing Clan Games and Magic Items
that give people better rewards,
and allow them to play a bit more to get some more progress.
We’ll definitely keep doing similar things,
because I feel that we’re not there yet
regarding the progression speed on earlier levels.
Right. There’s a lot of higher-tier endgame experience
that players are missing if they can’t make it.
- Exactly. - So, we mentioned late last year,
as we implemented the matchmaking changes and even the Clan Games
that we want to lay down the foundation for future upgrades or future updates.
And that included the Clan Games, Magic Items,
and now part of that plan is introducing Town Hall 12.
With Town Hall 12,
we want to make sure we weren’t doing the same upgrade-and-you’re-done format.
So, what’s unique about this Town Hall
that’s different from the ones done in the past?
One thing we really wanted to kind of make sure
with Town Hall 12 was
that we’d have something new for defending and for attacking.
We didn’t want to do a Town Hall level that would just be another extension.
- We wanted to add something cool. - To keep the base simple, not complex.
That too. One of the key criteria as well was that
the Village is massive at the moment.
We didn’t want to add complexity.
In essence, we wanted to make sure that we didn’t introduce
too many defenses, for example.
Because whenever we add new defenses, the Village grows in size
and with that, it gets really much harder to attack,
because there are many buildings and the Village gets hard to read.
There’s limited real estate on the base.
If we raise it, we’d have to extend the area,
which we did a couple of years ago with Town Hall 11, but not now.
So, what we did instead is we weaponized the Town Hall.
We added a defensive structure, but it’s actually in the Town Hall.
And your progress doesn’t end there when you build the Town Hall.
You can upgrade the weapon inside of it several times,
and the behavior of the weapon changes with those upgrades.
So apart from Town Hall 12,
we’ve got the new Siege Workshop.
We also have... all of the defenses are getting levels, right?
Yeah. Pretty much all of the defenses are getting levels.
We’re adding some other levels where we need them.
So, the storage capacity for gold and elixir are going up as well, a notch.
Overall, most buildings in the Village are getting new levels as well.
Are we adding walls or anything or will the base’s size remain the same?
It will remain the same.
So, no new wall pieces will be added at this time.
The walls will get another level.
And we’ll do the same thing as previously on Town Hall 11.
You’ll get, I think, 100 pieces first available for the new walls.
There’s also another reason why we want them to upgrade to Town Hall 12.
- Right? - Yeah.
We actually have bigger plans for this year.
You’ll want to upgrade to Town Hall 12 by the end of this year.
This isn’t the last major update for the year, you say?
Yes, pretty much. That is what I’m saying.
That’s the first glance into the Town Hall 12 release.
We’ve talked about the new Town Hall itself.
We’ve talked about... all the buildings are getting defense upgrades.
Did we forget anything?
- The Siege Workshop. - Yeah, we mentioned the Siege Workshop.
This is actually cool, because it feeds into the offensive side of the Town Hall.
What the Siege Workshop is...
Wow.
That was a lot of information that we just gave everyone.
Well, it’s a big feature.
- It is. - I have an idea.
Why don’t we take it,
slow it down, and make it into its own video, so everybody can see?
That’s a great one.
Stay tuned! We’ve got another video for you where we discuss...
Siege Workshop and the new troop.