Greetings, fellow Captains! World of Warships is more than
just firing guns or dodging enemy torpedoes and aircraft.
Your efficiency depends highly on tactical decisions
you make or the part of the map you choose to attack.
Which regions should you control? How do you use the landscape
to your advantage? Where will the selected ship type
be most effective for the team?
Our new series Fairway will give you answers to these and many more questions!
In the first episode we decided to take a closer
look at the New Dawn map. At the moment it
has two game modes available: Domination with
three or two capture points. In the first case
there are three main regions: the center and
both flanks. Since victory depends on capturing
and maintaining control of these points,
it's not wise to choose a defensive approach.
If you start from the top respawn, it's a good idea to attack
point A with fast ships along line C, then wait for your
main forces to arrive, and push the enemy to point C.
The task is symmetrical when you start from the lower respawn:
move to point C along line A, capture it, turn around, and
attack point A. In general, it's a mistake to go directly
to A from the lower respawn or directly to C from the top
respawn, because the main enemy forces usually gather there.
As you've already understood, your actions depend on the
type of your ship. Let's start with destroyers, because,
usually, they are the first to face the enemy.
It's difficult to maneuver in sectors E5-F6 near the central
point, but you can light up almost the entire map while
hiding behind islands. The temptation to rush in on a
destroyer and start capturing the point is very strong,
but remember: all the enemy cruisers will fire at you!
Destroyers with long-range torpedoes should concentrate
their efforts on covering the center and straits around it.
Their colleagues with short torpedoes should use their
artillery to fight off enemy destroyers. Don't forget that
the islands provide perfect cover for a stealth approach
on a battleship, followed by a devastating torpedo salvo.
Light cruisers with a high rate of fire should provide artillery
support to allied destroyers in the center and straits around it.
They are tasked with eliminating enemy destroyers and light cruisers.
It's important to prevent destroyers from getting
close to allied battleships and aircraft
carriers, but it's equally important to know when to withdraw from a fight,
because the value of fast ships at the end of the battle increases considerably.
Heavy cruisers should concentrate on destroying
enemy light cruisers and, if the opposing team has
aircraft carriers, stay close to allied battleships
to provide them with additional antiaircraft defense.
Battleships must maintain a distance from control
points that allows to fire on at least one of them.
For the lower respawn we recommend sectors H5 to I6, and for the
top respawn—sectors B5 to C6.
Then they should push through the center. Don't forget to stay clear of the islands
to avoid colliding with them or catching a torpedo from a random destroyer.
The purpose of an aircraft carrier is not only to
inflict damage, but also to provide reconnaissance.
In the beginning of a battle on New Dawn, send your aircraft to the
center to discover enemy destroyers, your teammates on cruisers
will sink them in no time. And don't waste torpedoes and bombs on
destroyers! Battleships are way more rewarding and easier targets.
New Dawn gameplay changes drastically in the game mode with two
control points: capturing the enemy base means an instant victory!
It would be a good idea to find the positions of enemy forces and adapt your
tactics to this information. The flanks are still important, but the value
of the center increases considerably. It’s the center that allows quick access
to the enemy base. For this reason, this area can't be left uncontrolled.
Regardless of the game mode and team composition, the side that
makes fewer errors will be victorious, just like in a real battle.
That's all for today. See you in battle, captains!
World of Warships Action station