Since I started work on this video, Valve has already changed a few of the things.
Right now, the CZ is $300 and the new revolver just $700, though I'm sure it won't be like
that for long.
I'll keep these things in this video for reference but will update the annotations if and when
changes are made.
Things are actually happening this Christmas for Counter Strike.
Most importantly, chicken now have beautiful little knitted sweaters.
It's utterly adorable and will change the entire game meta.
As will the M4 and AK nerfs.
Probably important to mention that.
I'll try and explain what's happened.
The first shot hasn't changed.
However, any shots after that and will be less accurate.
This change was done to discourage spraying, but it has also affected tap-shooting.
Lots of people hate the change and say that it has made firing so imprecise that if you
miss the first shot, you might as well spray and pray until you hit your target.
This new update won't make surgically precise one-shot players like Scream better, but it
will make everybody else a lot worse.
I'll reserve my judgement about what this means for competitive play since that stuff
is better left to people like Thorin, but I will show you some comparisons.
But first, it's important to know what exactly has changed, since where the bullets go is
determined by two things; the recoil pattern, and the deviation from this pattern.
The recoil pattern itself has remained the same.
The perfect AK spray pattern looks exactly like this every time and can be compensated
for with mouse movements.
However, it won't look this clean every time because of the deviation from this pattern.
And it's THIS that has gotten worse.
The AK, for example, now deviates from the pattern by about 8% more.
I removed the recoil pattern for this test, so what you're seeing here is the inaccuracy
that can't be compensated for.
The stuff that's left to random chance.
As you can see, the SG556 has remained exactly the same whereas the change for the AK and
M4 is very noticeable.
This difference is a worst case scenario, from a 3000 unit spray which hopefully you'll
never do in practice.
The AK and M4A1-S have had a double nerf since their crouching accuracy has also been reduced!
Interestingly, this doesn't apply to the M4A4 or the M4A1 without the suppressor, though
they'll still seem worse in practice because of the other bit of the nerf that I've already
mentioned.
If you want to fire when crouched, use the AUG and SG instead, which have remained unchanged
in this update and I suspect might be bought more often from now on.
There is now double the running inaccuracy for every pistol type apart from the deagle
(COUGH and the revolver).
This is MASSIVE news and I suspect will radically change the way that pistol rounds are played.
The difference gets less obvious if you quickly fire the weapons since the weapon's recoil
is often more drastic than the running inaccuracy.
Both are added together when calculating total running inaccuracy.
It's worth mentioning that the tec9 had so little inaccuracy when moving in the first
place that doubling it doesn't actually change things significantly.
It remains the most accurate weapon for running and gunning... apart from the revolver.
Oh yes, there's also a very exciting new weapon- a revolver, which can be used instead of the
deagle and costs $850, making it the most expensive pistol in the game and too expensive
to buy for the first round of competitive matches.
You have 16 bullets, 8 per round.
Up close, it's a one-hit kill weapon everywhere but the legs.
Even at mid-range, I'd suggest aiming for their DICKS since it'll still be an insta-kill
against armoured opponents.
This makes it more powerful than any other weapon in the game apart from the AWP.
It's also terrifyingly accurate- even when running or even jumping!
But there's a catch- it takes a split second to fire after you hold down the mouse button.
Alternatively with the secondary fire, you can have an instant shot but the accuracy
is terrible anywhere beyond the range of a zeus.
This weapon is so different from everything else in CS:GO- it will require us to learn
a completely new play-style where it could be used for pre-empting corners or for suicidal
close-range play.
It's a very powerful weapon and I suspect it will change the outcome of many rounds
and matches.
You can even use secondary fire when defusing and during freezetime.
Not sure if this is intentional or not- it's not as if you'd hit anything with it any way.
Slothsquadron had something to say about this weapon.
Turns out that it was meant to be even more powerful but they messed up the armour penetration
value, so it's lower than it should have been.
Had this not been the case, it would have almost completely ignored armour, one-hit
killing people at even greater distances than it does already.
He also thinks that Valve should hire him already since they manage to mess up every
weapon balance update they release.
Now I have to say, I love the idea of the gun.
It's versatile and fun to use and I know already that people will find hundreds of clever uses
for it.
But it's currently ridiculously overpowered and needs to be nerfed as soon as possible,
before it ruins any important matches.
There's even a bug where if you hold right mouse button and tap primary fire, you can
shoot instantly and with full accuracy.
This is a serious oversight and can in no way be deliberate since it removes any of
the disadvantages of this gun.
Also, bots don't understand this weapon.
Please fix this Valve, Bezimienny is very upset about this.
I suspect that Valve deliberately makes new weapons overpowered to encourage players to
use and to familiarise themselves with them.
It's happened before.
This gun will not remain in its current overpowered state.
But before the nerf, load up the game and be a part of CS:GO's history!
But ultimately, it is just one weapon and the other changes, particularly to the other
pistols and rifles, will have a much greater impact on this game in the long-run, even
if they're not so exciting right now.
Be sure to check out them out as well, despite the temptation of the new mass-death-giving
revolver.
Round and bomb times have also been shortened by 5 seconds.
This will particularly affect retaking sites and will make buying the defuse kit more important-
now you have to buy it simply to have as much time as you used to previously without one!
It'll be interesting to see what sort of impact this will have in the next major- though other
tournaments may remain unaffected.
In competitive matches you can have a team time-out where you can choose, once a match,
to freeze the action for 60 seconds at the start of the next round to talk tactics and
stuff, which is a nice little feature.
In casual and demolition mode, whenever you die you'll now get a replay from the enemy's
perspective to show just how much of a hacker he is.
Pretty weird to be using time-travel in games, hopefully this will also be used to improve
GOTV and demo playback features!
If you're experiencing low FPS after this update then take a look at the graphics options,
where a new AUTO feature can be used to pick what it thinks is best for your computer,
depending on what's running in the background.
As well as this, it seems as though controls will be better stored and transferred between
devices.
I don't know for sure but this could make mapper's lives easier.
We had to struggle with different settings for years depending on how the map started
up after rendering.
There are also other smaller changes, as well as new game servers in Hong Kong.
How long before we start seeing Asian teams in tournaments I wonder?
There's also a new case and several capsule bundles, which I'll show until the end of
this video.
All-in-all, a massive update that will drastically change almost everything about the game.
It looks as though 2016 for CS:GO will be off to an exciting start!