What's up guys, welcome back.
I completed this Infinity force recently for a client, I tried to cram quite a lot of detail
into them and I think they turned out pretty decent.
The main camoflage pattern was done by first basing in Vallejo Khaki mixed with a small
amount of Scale Color Field Gray.
Then I built up the pattern by breaking it up into 4 easy to paint shapes, a single line,
a double line, a dot, and a random sploge.
I applied these first with GW Loren Forest, painting the 4 shapes randomly over the whole
surface.
Next I used Scale Color Brown Leather and did exactly the same process, this time making
the 4 shapes slightly smaller and allowing them to partially cover some of the green
from the first step.
Once that was complete I used some Scale Color Birch and painted on little dots here and
there over the surface.
The last step was to apply a simple wash using a 1:1 mix of Army Painter Strong Tone and
Soft Tone.
The armour plates were based in Vallejo Khaki, the first highlight was made by by applying
a 1:1 mix of Vallejo Khaki and Scale Color Mojave White.
A second highlight was then applied with Mojave White.
Once I was happy with the highlights created the shadows with Vallejo armour brown, which
I applied as a glaze, building up the colour over several layers.
To add a bit of extra interest I made some scratches by painting on ragged lines and
dots with Armour Brown, and then I highlighted the lower edge of each of these with some
Mojave White.
The blue metal was painted by basing in Vallejo Black, then I applied an initial highlight
of Scale Colour Caspian Blue which I just blocked in without any blending, this was
blended out by glazing upto the transition with a 1:1 mix of Caspian blue and black.
The highlights were then built up by first applying Scale Color Bering Blue, and then
mixing a fair amount of white to the Bering Blue, before finishing off with lots of little
pure white highlights.
The lighter metal parts were done by basing in Scale Color Eclipse Grey, then simple building
up the highlights by adding progressive amounts of white to the base colour.
For the skin, I tried to alter the tone on each model so they would have their own unique
look.
I did this by essentially making small variations to the base colour.
To start off I would add a small amount of screamer pink to Fantasy & Games Resurrection
Flesh.
Then for the same characters only, I would add one of the following, either a little
Scale Color Graphite, Caspian Blue, or some Field Grey.
Highlights were then built up by using either Scale Color Light skin or Vallejo Ivory.
Then I applied shadows by glazing by either adding a little bit of Caspian Blue to the
base colour and glazing that into the shadows or by glazing with some thinned down Vallejo
Armour Brown.
Note that I only added extra shading to the male characters, the female skin was done
with only base colour and highlights.
These Green parts were based in Scale Color Boreal Green,
Then I highlighted up by adding progressive amounts of Sol Yellow to the Green, before
glazing with a little Vallejo Armour Brown into the shadow which really helps to help
intensify those highlights.
For the light I also added some white into the highlight mix for the last couple of layers
just to help get that nice glow effect.
This Yellow here was based in GW Averlund Sunset, then I mixed a little white into the
yellow for the highlights before using thinned down Vallejo Armour Brown to build up the
shadows.
The Bikers hair was first based in Scale Color Dubai Brown, then I painted the individual
hairs with P3 Rucksack Tan, highlights were then built up by gradually mixing in Valejo
Ivory to the Rucksack Tan.
The Pink Hair was based in Scale Color Fuschia, then I mixed in progressive amounts of vallejo
ivory to build up the highlights.
To finish I picked out a few shadows here and there with some Scale Colour Violet.
The grey hair was based in Scale Color Graphite, then highlights were stippled on by mixing
more and more vallejo Ivory into the base colour.
His Jacket was started off with GW Straken Green, then highlights were layered up by
adding Vallejo Ivory to the green before applying shading with Armour Brown glazes.
The military ribbons on his chest were blocked in with armour brown, then I picked out the
raised surfaces with Ivory and coloured them using a random selection of paints used previously,
so, Boreal Green, Loren Forest, Caspian Blue, etc.
The bases were wet blended over a black and white zenithal foundation using GW Scrag Brown
and Tau Light Ochre.
Extra shading was added with Army Painter Strong tone, I go over this process in detail
on a seperate video, ryou can find a link to that in the description box below if you
haven't already seen it.
To do the mud sandy mud effect on the boots and tires I simple painted the area black
then made a glaze with Scrag Brown by adding a few drops of water then I applied the glaze
quite thickly,
using it just like a wash, covering the whole surface of the boots and tires.
When it dries it gives you this really nice, convincing dried mud effect.
It's a nice finishing touch, plus it saves you from having to highlight all that black.
Alright guys so I'm pretty sure that covers it, if I've missed anything, or you're not
clear on anything, leave a comment down below and I'll do my best to help you out.
A massive thank you to all my Patrons, who continue to help fund the creation of these
videos.
if you're awesome and would like to help support my work you can do so clicking the link in
the description box below and signing up to my Patreon for as little as $1 a month.
Thanks again.
Bye for now...