What’s up guys it’s me Jeremy. If you’re anything like me, you love playing random
strategies and trying out new builds, and fun off meta builds that have potential can
be few and far between. So, here are 5 off meta builds that I had a lot of fun playing
with. Now I’m not promising that they’ll be good, but they do have some potential,
and you’ll definitely have fun. As well unlike the last video, all 5 of these are
definitely off meta, and you’ll really take advantage of the surprise factor with any
of these picks. Here are some of my favorite comments from
a previous video where I asked what your favorite thing from the league of legends beta was.
For a chance to be featured in a future video, leave a comment about what your favorite off
meta build is. Anyways, let’s get started. Our first champion is the one on the list
that surprised me the most, and I kind of just laughed it off until I actually got the
chance to play it, and It’s AP sejuani mid. Sejuani has ap ratios on every single one
of her abilities, including an 80% ap ratio on her ultimate, and her damage values from
building full ap are really surprising. Although she can suffer a lot from poke, she has incredible
crowd control, which gives her great stick potential, so even versus poke heavy champions,
you can burst them down with an all in fight once you get your ultimate. And she’s a
great counterpick to assassins, since her passive gives her some nice tankiness. Her
initiation power is incredible, so her roams are powerful, and if you get a lead you start
one shotting people, or even groups of people like crazy since all of her damage is area
of effect. During the laning phase is where she struggles the most, since a lot of matchups
can be really tough until you get your ultimate, or when your ultimate is on cooldown, since
she has no poke other than just going in with her q, and no real sustain either. But the
thing is, is that a lot of poke heavy mages aren’t that popular right now, with the
exception of maybe lux, it’s moreso the melee assassins that are popular, which she
does great against. In teamfights she’s obviously a monster, bringing crazy aoe burst
and crowd control. And with her build path fitting in a liandrys, she gets to be a bit
tankier than your average mid laner. Not that tanky don’t get me wrong, but she certainly
won’t be getting one shot by her opponents unless they get a lead like some other squishy
mid laners. And since all of her abilities are area of effect, her waveclear is pretty
sweet to back it all up, and all in all she’s really not that bad, but is pretty dependent
on the matchup you get in lane, although because of the crowd control, you can still be really
useful even if you lose lane. Next up we have the champion on the list that
I personally enjoy playing the most, and it’s AP sona mid. Apart from having an incredible
base damage on her Q power chord combo, she also has ap ratios on every single ability
just like sejuani. Her Q power chord combo is actually a surprisingly high amount of
poke in lane, and combed with her W, her trading becomes one of the strongest out there. Once
you pickup a lich bane, her q powerchord can hit people for over half of their health,
and with an ultimate and ignite thrown in there, you can actually burst people down,
or you can chunk them first a little bit before throwing out your burst. And it’s such a
simple combo, but the damage output is so underestimated by everyone, that it really
puts in a lot of work. Although we are in a bit of an assassin meta right now, and it’s
true that Sona doesn’t exactly seem like the type of champion to do well versus assassins,
she’s actually not that bad with a little bit of mechanical skill, due the W power chord
that reduces the target’s damage output by 20%. Her ultimate can also stop an engage
dead in its tracks, but I would recommend taking exhaust versus assassins if you aren’t
comfortable in the matchup. Her main problem stems from having pretty much no waveclear,
which in competitive play is a huge weakness, but in soloqueue that really doesn’t matter
all that much, you just have to be ready to cs under the tower a bit here and there. Apart
from that her laning is really strong as long as you don’t run out of mana, and her teamfights
are fantastic because of her ultimate being an insane tool, and the utility power chords
and auras can bring to a fight is awesome. Although she definitely has some weaknesses,
she’s the most fun I had of any of the champions on this list, and the power she brings really
shouldn’t be underestimated. For the third pick we start to really get
into the crazy territory, if we weren’t already, and it’s Karma Jungle. The new
Runic Echoes is a fantastic item on Karma compared to the old runeglaive, since karma
is all about poking, kiting, and disengaging, and runic echoes’ 10% movement speed and
passive really helps will all three of those things, whereas runeglaive was alright, but
it didn’t directly help contribute to the playstyle of karma. Her clears in the jungle
at first aren’t too bad, but you are extremely vulnerable to a solo invade, so you do have
to watch out for that by warding, but once you pickup the runic echoes the clears are
a total breeze, and her ganks are honestly pretty good, all four of her abilities have
an impact in a gank through the crowd control on her q and w, and the chasing ability on
her e, and honestly with the crazy amount of damage she brings in the early game, her
ganks are fantastic, kind of like a kindred maybe but with more crowd control. And in
teamfights she works really well at playing with her ad carry by kiting, poking, throwing
out damage when she can, and a mantra empowered E from karma is an intiation tool any team
would love to have. However, she is super squishy, so try playing her with a tank top
laner to fit your team comp a bit better, however she does fit a nice job of fitting
in with an attack damage mid laner by bringing a reliable source of ap damage to the team.
As well, since her kit has such a supportive style, she can find some way to be useful
even if you are behind, and she can be a strong counterpick to the type champions that try
to run up and melee someone, like udyr and volibear, which are really popular picks in
this meta right now. Karma as a champion does take a decent amount of mechanical skill to
use her mantra to its maximum potential and kite perfectly, but it’s not that bad, and
for a lot of people, a little bit more challenging mechanics adds a lot of complexity and fun
to kit, and her damage can really take people off guard, especially in the early game.
Okay the next pick again is in the crazy territory, and I’ll admit this is the pick that I had
the hardest time with, but it’s AP bard mid. This is a pick that although it might
struggle a little bit in the “can be good” part, it really makes up for it in the “fun”
part. Bard only has damage on his passive and Q, but it’s honestly enough, as his
q is an incredible ability, and his passive adds in a lot of poke too, and with a lich
bane his full damage combo of a q and one auto honestly hits pretty hard, and his W
scales with ap too so you’ll get some awesome sustain. His E and Ultimate are as always,
really interesting tools that can lead to some hilarious fails, or amazing outplays,
and really just give you so much to work with in roams, skirmishes, and teamfights. Bard
as a champion even on support is one that is a total blast to play, just because of
how unique and wonderful his kit inherently is. His ap ratios aren’t amazing, but his
base damages certainly are, so you could even go like some kind of hybrid build, it really
doesn’t have to be full AP. With bard, the world is your oyster, and in a lot of matchups,
such as versus assassins, the poke combed with the safety of his ultimate, can bring
a lot of unexpected power, and in teamfights, you can set up some awesome picks with his
ultimate or with his e. I do think bard is extremely hard to play though, at least he
was for me, but that’s a big part of what could make him a lot of fun for some people.
The last pick is the one that I actually think is probably the most competitive on this list,
and I messed around with a bit in the past, and It’s Cassiopeia support. Comboed with
a twitch, you really setup for a monster of a lane, but you honestly really don’t need
to play with twitch, either way, Cassiopeia as a champion in general has a crazy amount
of raw dps, and with the mechanics change to her twin fangs in patch 6.2, she’s become
much easier to play, and thus much stronger overall. Unlike in the mid lane, you get to
use 100% of your mana to just straight up fight the opponents, so where she might suffer
from mana issues in the mid lane, it’s actually really surprising how often you aren’t running
out of mana on support. Her damage and 2v2 fight in lane is just fantastic because of
the raw damage she brings, and her ultimate can be free kills with a bursty ad carry later
on if you hit the stun. She’s not as good as some other supports in teamfights though,
especially if you fall behind, but if you are ahead, oh man, it’s like playing Cassiopeia
mid, because after a sightstone you can pick up some ap, and start to deal relevant damage
a lot of the time. And for a lot of people, the damage-focused take on the support role
brings a new aspect to support that wasn’t there otherwise that can add in a lot of fun.
You become able to make solo plays, and you’re definitely going to be a huge lane bully.
It’s really a lot comparable to a brand support, but with less poke, and much more
sustained damage for an all-in fight, and without the huge ban rate and potential nerfs
coming in the future as well. It’s a great option for anyone looking for a super aggressive,
damage focused take on the support role, and I had a lot of fun with her!
And that’s just about it! If you enjoy the video hit the like button, and if you dont
hit the dislike, and if this video hits 10,000 ratings I’ll make another one of these.
Thanks for watching, and I’ll see you guys next time!