We’ve been working on it for 3 years… You keep your baby quiet, you keep everything
tight and focused… We spent so many days and nights dreaming
about how the game would unfold, what the reception will be. And finally, one, being able to show it,
and two, seeing how much love we got from all the gamers out there, that was fantastic.
So we’re here today to answer some of the questions from the fans.
Ghost Recon Intel: Situation Report
How will game progression work?
So our narrative system is trying to support
that open tactical choice in the massive open world, so as such, we’ve made the complete
story non-linear so the players can attack different situations in any order that they want to.
We have a system that’s based around destabilizing the cartel, causing a lot of
chaos in the world, and everything that you do in the world is in support of that main narrative.
What’s exciting, is the chain of consequences.
We’ve all seen the movies, we’ve all heard about the stories, about how a small team
of strong men can all of a sudden be the little cog that changes the whole structure.
What we’ve tried to do is to give players an end objective and leave it up to them about
how they achieve that objective. So if I take an example of a camp where I need to retrieve
a piece of intel, I have a lot of different options available to me. I could raise the
rebellion and go in guns blazing, mortar strikes, and lots of heavy artillery, or I could take
this more stealthy option, the other end of the spectrum: we could go take a helicopter,
a group of us, recon the site from a distance to know where the enemy placements are.
We could base jump in silently behind enemy lines, moving stealthily. With our night vision goggles,
we can see everything. Their visibility is reduced so it’s much easier for us to move
through the camp. We retrieve the intel, and we leave without killing anybody and without raising any alarms.
However, the only people who have the answer
of how the missions are going to work, it’s you guys, the day you gonna put your hands on that game.
How tactical is Ghost Recon Wildlands?
Open world is the answer to tactical. With this game, you have access to the choice of
the gear, the location, the time of the day… This allows us to give the players a chance
to go anywhere, to really open up those tactical choices and to play the way they want and
write the stories they want.
What if I am playing solo?
The rule is very simple: we’ve built the game with always four characters at the same time.
So if you’re alone, you’re going to have three AIs. If you’re playing with
one buddy, you can have two AIs, etc.
Is the game a first or third person shooter?
We made the choice to go with the third-person camera to be able to explore and fully accept
what’s going on around you. To be able to intercept threats as they are coming at you
from 360°. So the player needs to be able to understand this and be able to react to
it in real time. We also have a hybrid gameplay whereby you can switch to Iron Sight: you’re
gonna go into first-person mode for that fast, reactive gameplay.
How smart is the AI in the game?
It’s a very smart AI! Genuinely if you’re
not paying attention to what’s going on, you’re just gonna get killed, basically.
It’s an AI that’s gonna flank you, it’s gonna use opportunities, it’s gonna use
vehicles and camp ingredients. It’s gonna use things that are happening in the environment.
We’ve got traffic and event systems that are also spawning gameplay elements, but we’ve
seen AI grab traffic vehicles and come chase you – they’ll adapt to any situation that
is going on, so you’re gonna have to be careful on this one.
How authentic is the game?
Authenticity is really a pillar of the brand
It’s something that people have come to expect.
We’re working with the experts that were inside the group; so we’re working with
RedStorm and the Ubi Authenticity team, and you can see a video about that, that we released
on GhostRecon.com, and I’m sure you’ll appreciate it.
What types of vehicles are available in the game?
We have a ton of different vehicles, different vehicle options: sea, air, and land.
You’re gonna have boats and bikes, you’re gonna have buggies… we wanna make sure that the
players have the total freedom of choice.
Will there be customization in the game?
Customization has always been a core part of the brand in Ghost Recon, so we wanna make
sure the players can really become that Ghost. You’re gonna have a lot of opportunity to
change your physical makeup as well as the kind of outfits, the clothes you’re wearing,
the equipment you’re gonna bring into the field; it’s gonna give you new tactical
options, whether they are distractions like flares, whether they’re mines, C4 grenades
– but also different weapon types that can be augmented with a multitude of different attachments.
You’ll be able to deploy the power of gunsmith
to the other components of the game, and I can’t wait to see what are the combinations
that we’re going to see on the battleground.
The next step for us is to finish the game. We’re all really excited.
What we want is to deliver the best game possible, so we’re spending our days and nights just for that goal.
We’ve kind of raised the bar for ourselves;
we’ve set an expectation level. We’re on track, but there is still a lot of work to do.
The whole team has only one obsession: making
sure we polish, polish, polish, to get the best game possible out there.