so we are continuing on with our bite size review today and it's now the turn of one of those Ctan
Shard units and it's the Ctan Shard of the void Dragon 115 in the US 70 pounds in the UK so quite
a pricey model but it does look magnificent so it is going to be one of your Elite selections within
your necron codex and we are limited to only having one Ctan Shard per Detachment of course
you can only have one void Dragon Ctan Shard because it's a named Ctan chart that's what the
points of course it's going to be costing you 300 points so in terms of the data sheet it's going to
have no Dynasty code of course no guitars have any Dynasty codes also guitars do not have any
command protocols I've seen that mistake happen a few times with necron players but the Ctan shards
do not have command protocols I've seen instances where necron players are using the protocol of
undying Legions to bring back two wounds from living metal but it doesn't apply to a Ctan
shards so the only necrons natural ability that he has is living metal where he can bring back only
one wound now also it cannot be taken any warlord traits it cannot be taken any relics and you can
also not be using the lookout serveral on this model so it can be targeted right from term one
regardless of what's around it now he does have the fly keywords so we can actually be hopping in
between terrain features that may help you out somewhat but this guy does have a range attack
and of course the guitar Powers as well which sometimes they need visibility so it isn't always
the best way to be completely behind obscuring terrain if you want to be firing out those kind
of powers and weapons so let's finish off the rest of those abilities before we get on to the
actual weapons and Powers the first one is the necrodermis ability which gives them a four plus
invulnerable save and also he cannot lose more than three wounds in a given phase now applies
to all the Ctan shards is pretty nice especially if you're going up against factions that are quite
one-dimensional like Tau for example they're only really shooty now don't get me wrong our
Catan shards can take mortal wounds in phases such as the charge phase the movement phase even
the morale phase in some cases so you've just got to be a little bit more careful about when
you're bringing out these Ctan shards if you're going up against a psychic production for example
that's not going to be a good day a now the next ability is matter absorption every time you remove
a vehicle model from the tabletop you roll a D6 on a two plus you literally regain a lost wound not
too bad when you've only got nine wounds and yeah when you're losing three per phase and you've got
living metal on top of that this could be really crucial to keeping this guy up and running then
the final ability is reality unravels which is pretty much the same thing as an explosion once
he does get destroyed on a four plus not the six plus is a four plus all models that are within
six inches of the void Dragon will suffer D3 more to wins not too bad if you've thrown him right at
Battlefield and there's lots of enemy units nearby so next we're going to be talking about the Ctan
powers that are available to the void Dragon now we're not going to go through every single one of
them I think we've done that in a previous video recently but let's go through his own unique time
power which is the voltaic storm so he must be taking this one to begin so you select one enemy
unit within 18 inches and visible very important there is and visible and you can't be selecting
characters under nine wounds if they've got units within three inches of them unless of
course they are other closest eligible unit then yeah you can Target them so you roll a D6 on a two
plus they suffer the three mortal wounds pretty standard it's a little bit like a Smite attack
however if it is a vehicle model that D3 becomes D6 you're also going to be half in the amount of
wounds it has left on its bracket table to determine what actual row it's going to be
using so if the model's got 14 wounds it's going to be considered to have seven wounds remaining in
terms of the bracket table don't forget if it does destroy that vehicle you've got a d6 and
on the two plus you get a wound back too now as mentioned I've already gone through some of the
power so if you haven't seen that video check that one out I'll probably put a link in the top right
for you now if I have forgot make sure you comment down below to remind me because I probably will
forget but there are two stratagems available for your Ctan Powers the first one is strange Echoes
and you're simply just swapping your powers over from one of the ones in the neck and codex that
you don't already have now you will lose one of your powers of course but maybe a situation
arises where the cosmic fire Ctan power may be more usable than say the sky of falling stars
then yeah for one CP just swapping them out the second one is dimensional destabilization which
is also one command point for the void Dragon and this one you're going to get to use an additional
power to the ones you've already used even if it's the same one you've already used in fact however
it will be at random so you roll a D6 and you use the corresponding table in the necron Codex
so if you roll a 2 for example that will be times Arrow you have to use Time Zero if you roll a one
that'll be antimatter meteor and so on so let's talk about the weapons that actually come with
the void Dragon because he has a ranged weapon as well as a melee weapon both are called Spear of
the void Dragon now the range attack is 12 inches it is only heavy one so if you are shooting that
in combat it will be a minus one to hit of course because it's heavy but even though it is only
heavy one you select the target within 12 inches and you draw a line from your void Dragon all the
way to the targeted unit and in the units that the line actually hits will also be a target of this
attack now it is s9 minus four AP and the damage is D6 and if it's a vehicle model it's not going
to be D6 it's going to be D3 plus three which is an average of 5 damage so you're getting a little
bit more down damage when it's going up against vehicle models as opposed to other standard units
so the mailing side of the weapon the exact same stats here strength nine minus four AP
and D6 damage and again going up against Vehicles it's D3 plus three wounds as opposed to D6 so very
useful against vehicles of course we've kind of gathered that by now all the ability is kind of
synergize quite nicely together when you're going up against those models now he also does have a
second dream melee weapon which is the canoptic tail blades these are strength six minus two AP
and only one damage but you're going to be getting D6 additional attacks with this weapon so your
five base attacks are going to go with the Spear of the void Dragon and the D6 attack is going to
go with the canopic tail blades so all in all a potential of 11 attacks there not too bad at
all now you can use a stratogen with these attacks using the entropic strike stratagem it's going to
cost you two command points so a little bit pricey here but you're literally going to be removing all
invulnerable saves for units targeted by your melee attacks so in particular those vehicles
that I got in envante yep completely remove those but even against a smaller unit answer when you're
using the canopic tail blades if you're going up against those units they've got five plus in one
saver six plus in one save yeah you're completely removing those two now unfortunately views are not
going to work for those demonic saves they're not in one saves technically you can't be modifying
them whatsoever so not really much to say in terms of unit Synergy because these guys are kind of
Lone Wolf they go and do their own thing the only potential option is using Oreck in the diviner to
give him the re-roll to the charge roll but he's not really getting selected is he alternatively a
triox stalker with his targeting relay to re-roll hit rolls over one now he's already hit him on the
two plus probably not needed but yeah you've got that syndic if you wanted to but overall
a very distracting unit your opponent is going to literally be targeting this thing as early as they
possibly can especially knowing that they can only take three wounds per phase off the model your
opponent is gonna need to Target this thing nice and added because as soon as it starts getting
into their back lines with those Trump nine weapons D6 damage a pop it's going to do quite
a lot but even at range you'll need that 12 inch range to be doing quite a lot of damage especially
against vehicle factions they're not gonna like that Astra militarum Tau possibly some Space
Marine chapters as well they are not gonna like a void dragon but let's get on to the planet 40K
rating today for me the void Dragon is going to be getting a planet 40K rating 4.5 out of 5 stars