Hey guys, welcome back to another tutorial. Today we're trying something
different. Birds of Prey is coming out soon so Tom and I both wanted to have a
go at creating the title sequence so we're gonna be comparing and contrasting
how we approach the titles in this video. I'm here, behind the camera, hello.
Yeah, first up we're going to watch each other's work. It's not a competition. Oh right, ok. Are you sure about that?
Cool okay, first up, Javert's. Okay all right
this is why it's not a competition
Can we put it up against the original as well?
Nailed it that's pretty bang on. Oh you got fireworks in there
I got fireworks in there man. That's a good touch because I like that scene when Harley
is walking away from the factory and it's exploding. How did you do the fireworks? The fireworks, they were
actually from Action VFX. So I took I took a little spark sample and then
added a full gradient, was it. Four-point color gradient. Yeah, four-point
color gradient and then set that to an Add so that gave it that. Is that lens dirt on the
right side of the screen? That is. Ohh yeah this is my first attempt at doing a title too so I'm
pretty, I'm actually quite happy with how it turned out. Yours is pretty much
picture-perfect for the final thing though. For the actual title we both use
the same font which Tom found. It's called "super hero" I think and it's. Yeah, we'll
put the link in the description. Yeah, for the subtitle Tom and I've actually had
different approaches. I kind of took the same approach as you to start with. I
started off looking through Dafont and trying to find something handwritten
and free didn't like anything I saw so I ended up actually just writing it on a
post-it note and scanning it through. Keying out the yellow of the post-it note
and then turning a neon, you know. Yeah because sometimes you can't find a font that
matches, so sometimes you just have to do it yourself. Yeah, that's a cool way of doing it. I took the lazy way out
and I found a font that was similar not exact but I kind of just tweaked it.
It looks pretty bang-on. So you start with one that is handwritten and then what I
did was I kind of highlighted random characters and I kind of made them
slightly bigger or smaller. You manually went through and adjusted each one? So
it's a bit less uniform, there's a couple of different sizes.
What did you do for the hearts? The hearts and the diamonds are a
Neon Path effect. Four different masks and then I have the Neon Path effect straight
on that and it just works straight from the matte. That's really good that turned out
really well as well what did you do with your, because we're both done it, we both
put the FX home logo in that instead of the DC what did you do for yours? What I
do usually with titles is I have a "text here" comp and then I have the main comp
where all the title effects take place. This is the text here comp. The
good thing about doing it this way is that you can go in and you can change it
right away. Right. And then you go back to the
main one it'll update. I love the "Boids" of Prey.
I can just throw it into that same text comp and then the whole thing will update.
But all I did was to take the FXhome logo and then draw a mask for a circle.
Simpler than what I did I ended up taking mine into Blender, extruding it.
Really? And then firing it back is a 3D model, just to get that depth because I
couldn't figure out a way to be like "How can I extrude this thing?". "How can I do
this in the quickest way possible?" really, it was kind of like, "Yeah how fast
can I do it?" rather than "What's the most practical?". I knew how to do that in Blender
so uh, yeah. Well, if you know how to do it then yeah, you just do it. How did you
approach the actual 3D birds-of-prey text because it looks like it's got some
extrusion yeah that's text extruded and then a light placed behind it with
a Glow attached as well, so it then kind of like gives it that little bit of
a key light, that we have around our head right now. What about yourself? You did the same?
Well, I have the "text here" and then I did this for the Rise of the Dark Side. Yeah,
I'm just gonna say like, it seemed like a very similar. So I actually got this
technique from Andrew Kramer in the tutorial with the number 5 and it was
like where the shard goes past it. Oh the Shatter? Yeah, that one. But basically what you do is you put the
text in its separate composite and you kind of configure the texture here and
then in the main comp you use something like a parallax or a caustics effect and
then when you add the light it uses that grayscale texture to kind of extrude and
add the texture itself. I loved it, I was gonna say the texture that you have on
that is gorgeous actually. That is fractal noise. Is that a grid
it's like three fractal noise effects, which this one, I think, is just clouds.
but then if you go into sub settings and then you rotate it, it
becomes less blocky and more like shards and then also changing the interpolation
to block instead of linear makes it a lot sharper. It came out really well. Yeah, very, very nice. I'm
going to steal that. I ended up doing, what you probably expect, I had like
a just I used Set Matte with my text so I then just to apply it on, Parent of
it, so when it moves then it's just stuck to it. What did you do the background? What
are the blue shadows here? The blue shadows? They are actually, because I couldn't
get the right sort of look with my lighting so on the background I just used practically a
vignette yeah with them with this blue I had to
have saffron help me out because I can tell what color I was making it but.
Radial gradients so you can customize the color to be pink in the middle and
then blue on the outside and then I kind of made it slightly lighter in the
middle with another one and then I was having the same problem you were where
it wasn't exactly looking like the final one because if you look on the left side
it's got blue and then pink and then it's pink in the middle
and then there's a slight orange. I don't know if you can see that but there's a slight orange on
the right and then it goes into a different kind of blue.
Yeah, this was too uniform, what I had originally, so what I did was I literally
just made another plane and then I made it the two colors that I needed so
orange and blue and then I just literally masked out the right side so
that it only affected that. So then you get that sort of multicolored gradient.
Yeah lovely and to simple. What are you trying to find? Trying and find the actual subtitle.
Oh, it's called image. I'm terrible at labeling my layers. Key remove, spill
and kind of clean them up a little bit filled it with white and then I start
adding the adding the glow layers and again it was kind of like just playing
with different types of effects, different defusions until I got something that
I was quite happy with. That's without the blue light casting on the Birds of Prey
and then it's three of them with increasing settings.
Well you can just have like the one line blast but to
give it that depth and to feel like it's into a scene you go have them at
different intensities and yeah and that's the whole thing, that's like
the whole point of this talk as well is like, there are different ways to
approach things. There's a right way and a wrong way. No there are two ways to
approach it both correct both depending on what
kind of title you want to create. So yeah if you have any questions about specific
techniques that we use let us know if you'd like to see an extended tutorial
from either Tom and myself or both let us know and thanks for watching yeah I
mean yeah this has been fun. Bye everyone.