I've had viewers ask me this for a long long time and
Well, it's finally time today. We are going to pit two of the well, the two biggest callofduty
developing studios against each other Treyarch
versus
Infinity ward and you have my word at the end of this video
I'm going to give you my choice from my favorite studio
And this is not easy to do so you guys let me know in the comments section
Do you prefer infinity war games or do you prefer Treyarch games and let's let's let the debate begin
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Ok, we're gonna start off with
art style
It is no secret that Infinity warden tri arc have some pretty insane differences in their Call of Duty development
But what really sets them apart. Well their art style looking back on the to developers histories
There are plenty of obvious visual differences between them
Even when their games are in similar
Settings ever since the first black ops Treyarch visual style has been a lot brighter and a lot more colorful than Infinity Ward
who usually sticks to a more grounded color palette with shades of grey and brown and very very few bright solid colors and
Transit I mean that transitions nicely into the next point
tone, I think the main reason why Treyarch likes to go for brighter colors while Infinity Ward sticks to darker more common colors is because
Infinity Ward tends to set their games in a more realistic world while Treyarch gets a little more
Experimental with the boundaries of reality in their games just look at the track records
Alright Treyarch has done black ops
Which was a series of brainwashing wacky specialist futurist weapons and vehicles and characters with super out their personalities and lines
meanwhile on the other end of the spectrum
Infinity Ward has stuck mainly to a more modern feeling game
That is either set in a present day or the near future with the of infinite warfare
But even that game still feature the tone of one of the older infinity war games
It was just in a different setting Treyarch games tend to be a little more lighthearted and wacky while Infinity Ward
Seems to keep things just a little more serious and grounded
campaign
Consistency speaking of characters. Let's talk a bit about campaigns
This one's kind of tricky because if you look back during the modern warfare in the bo1 and bo2 days
There was a bit of a debate over which studio actually made better campaigns but starting with the 8th console generation
I think everybody is going to agree that
Infinity Ward has the upper hand when it comes to the single-player offering since the console generation changed Infinity Ward has released ghosts in
Infinite warfare two games that did not get great overall reception
But everybody most everybody will agree. They had amazing campaigns
however
Treyarch has
released black ops 3 in
Black ops four one of which had a pretty horrible campaign and the other one didn't have a campaign at all
So if you're looking at the modern Infinity Ward modern Treyarch
It's pretty clear which one still has their storytelling chop intact, but if you go back and it was neck-and-neck
Okay, here we go and this is not gonna be easy to do but I'm gonna do it
Multiplayer consistency now Infinity Ward may be more consistent when it comes with campaigns
Multiplayer, that's another story again back in the old days. Both Studios had great multiplayer experiences in the form of modern warfare
I mean the trilogy they both were lit war in the first two black ops games
But then when the console generation changed we crossed over into the current Call of Duty era things got a little sloppy
again
since the console generation changed Infinia Ward has released ghosts in infinite warfare while Treyarch has released bo3 and
Bo4 but unlike the campaign debate, which is pretty one-sided
this one's a little tougher on one hand black ops 3 had a very well-received multiplayer in black ops 4
Well, it started strong, but then on the other hand po4 is seriously fallen off since launch but on the third hand
Infinity Ward's two latest games didn't exactly have great multiplayer offerings either, but then on the fourth hand
Both ghost and infinite warfare now have a cult following of players who insist that they were underrated and they were too harshly criticized
So I want No, what do you guys think does infinity ward or Treyarch make better multiplayer
Now this is one of the categories that I I don't I can't declare a winner on I I don't know
Third modes ever since cod started doing a third mode
Treyarch and Infinity Ward have had very different approaches
Treyarch has always done his Ami's mode and they probably always will do a zombies mode, but Infinity Ward
They've they've stretched out a little bit
They started with spec ops in modern warfare 2 then they tried out survival mode in modern warfare 3 then they tried out
Extinction and Call of Duty ghosts and then they tried their own version of zombies in infinite warfare
So this one is hard to judge because on one hand Treyarch is very consistent with putting out quality zombie modes
But on the other hand, not everybody like zombies mode and Infinity Ward jr
Offers a lot more variety in their third mode since they're not always going to follow the tradition
You could also argue that extinction and ghosts wasn't that great while bo3 zombies was great
but then again you could argue the other half the Biot for zombies wasn't that great while infinite warfare zombies a lot of people actually
Enjoyed so this is another one of those categories where I I don't think I can declare a winner
I really don't I want to know what you guys think does infinity ward or Treyarch make better third modes
And I know the popular opinions probably to be zombies, but if you think about it, and you get into it a little deeper
it's not that easy of an answer and
Number 5 hit detection now. This one is pretty obvious
I will have a definitive answer on this Infinity Ward's hit detection is infinitely better than Trey arcs at this point now, honestly
I'm not sure how this came to be since their games are made on essentially the same engine
But despite all the flack Infini Ward gets on their multiplayer
The one thing that everybody always agrees on is their hit detection is excellent while Trey arcs multi players may be better received
But their hit detection often feels very inconsistent, especially in BO 4 again
I have no clue how this came to be if you play I mean
But if you play you play modern infinity war games and you play a modern trailer game. It's extremely noticeable
which one has the better hit detection and hopefully
Treyarch figures this out soon
Because I can't think of a good reason why there's such a difference between them game pace
One thing that people don't talk about very much is the pace of each studios Games
Modern Warfare's have always been an extremely fast paced game with super-quick times two killing ghosts was arguably even faster than that
Infinite warfare was also a super
Ask game is it was essentially just black ops 3 but on smaller Maps and quicker movement
meanwhile on the other end
Treyarch games have always been a little more slower and methodical than Infinity Ward not only are the times to kill slightly longer
But bo4 even amped up the player health to make gunfights significantly longer
So if you go ahead and mix in the fact that Infinity Ward's map design often encourages constant engagements
While trailers map design often encourage slower play and often encourage camping
you've got a pretty clear difference between the way the two studios approach the pacing of a cod multiplayer experience and this one is
subjective it all depends on if you like a slower pace or if you like a faster one o
Map design whoo while we're on the topic of pacing
Let's get into map design
now every Cod game recently has been
fixated on this idea of three lengths
Treyarch and Infinity Ward have really different approaches to how they actually create these three lanes and how those lanes interact with each other looking
Back tre arcs map design has been much more straightforward than Infinity Ward's
All you have to do is compare the map design of bo3 to the map design and infinite warfare
almost all of EO threes Maps featured three very distinct lanes with very little deviation from this design philosophy, but
Iw well, they took the three lane design but added more routes between the lanes and also had a heavier emphasis on verticality
Heck we can go back even further
We can compare the map designs in mw3 to bo2
modern warfare 3 had some very wacky mag designs and some maps that completely
Abandoned the three lane design while Bo 2's maps were all very good. But also very safe and by the numbers generally speaking
Infinity Ward takes a bit more risks with their map design which leads to some really interesting and great ones
But it also leads to a lot more stinkers like Stonehaven
community
Management now Treyarch used to be the best cod developer in a lot of people's eyes when it came to community management and engagement
It's no secret. Well, that's not the case at the moment when people were upset about Infinity Ward in their handling of infinite warfare
They were constantly in communication on Twitter with the fans and trying to adjust the game accordingly to make sure people would better enjoy it
But when people are upset about Bo for bugs gameplay design and lack of content. Well Treyarch went radio silent for a while
in fact
Bonnie has even made some pretty controversial
statements on twitter and response to fans including his complete shutdown of people asking for the V set to be added to black ops 4
Treyarch doesn't really seem to be
in that zone at the moment with their community management like they used to be and we don't know how Infinia war will handle the
community following the release of their next game
So it's kind of hard to believe it can get any worse for Treyarch because I don't know I mean in looking back I have
Friends in both of the well, I've had friends that have been there and friends that are there
I have met acquaintances in both community management and on the core level the people at these studios are nothing short of amazing and phenomenal
I'm talking more about the massive engine that turns when it comes to the developing studios and how quick they are with things
but when it comes to the actual employees, man, there's some superstars in both studios and
finally
Risk-taking I mentioned before that Infinity Ward will take more risks in their matte design
But put simply tre art takes way more risks everywhere else
All you have to do is take a look at the various elements of what makes up a cod game and compare Treyarch to Infinity
Ward now I w's campaigns are often very straightforward and grounded tre arcs
Well, they cover more outlandish things like brainwashing alternate histories and branching storylines
Iw continue down the modern warfare theme for four games Treyarch
well
They were constantly jumping between the Vietnam War the Cold War World War two and the near future
While Infinity Ward was keeping their multiplayer by the books and safe Treyarch was experimenting with the picton system and the introduction is specialist
So put simply
Treyarch takes a lot more risks with their game design as a whole and while those experiments may not always work out in their favor
They're doing it not everything is going to stick but the ones that do stick can often be great additions to the series so there
You have it. I didn't want to get to the end of this
Those are ten main things that separate Infinity Ward's Cod style from Treyarch squad style
Both Studios are extremely talented and capable of making amazing games
But when you have two Studios working on one of the biggest franchises in gaming obviously, you're gonna create somewhat of a rivalry
so be sure to let me know which one do you think is best and as
Promised Ally also would you guys like me to do a video comparing?
Sledgehammer to one of the other Cod developers or both of them. Alright?
I promised you that I would pick one and I would not sit on the fence. So I am going to go
This is so hard I'd be because there's so many reasons I could pick both but in the end, I'm going to give the slight
slight
slightest edge
Okay
to
infinity ward and it is because of the older games the modern warfare trilogy one two,
And three they just some of the best
Storytelling and best multiplayer experience I've ever had I mean black ops one is my favorite game of all time
Okay, so it was close, but that's where I'm at. You guys. Let me know what you think
Hopefully you enjoyed and I'll see you soon