-Does this mean Overwatch is back?
-Yes.
Yes, we are.
-Look up there! That's the command ship!
-"Overwatch 2" affected the seasonal event 100%.
It absolutely did.
That was part of our focus shift.
We felt like, as a team, we were extremely transparent
with the seasonal events for "Overwatch."
-Oh! Scary.
-If you go back, we released
these videos called Developer Updates.
In one of those Developer Updates,
we're very up front with our audience
and said we are no longer gonna focus on the seasonal events.
That's not gonna be what's driving our development.
We're gonna focus on quality-of-life features,
other big social features that we're interested in.
And that's exactly what we did.
And there have been so many people who have been, like,
"That's the reason for 'Overwatch''s sluggish updates,"
which I didn't think was fair at all.
We had delivered features like role queue,
workshop, the replay system, multiple new heroes.
-We're not done updating "Overwatch,"
and we will have new and interesting content
and features coming out next year.
And that's sort of the commitment
that we've made to the players
is that we're gonna continue to update "Overwatch"
as a live game all the way to the point where we get
to "Overwatch 2" sometime down the road.
-Let's begin the experiment. I knew you would return one day.
-We're very inspired by other games,
but the other huge thing is the community
and listening to what they want and don't want.
I've been reading for years how they want more stories.
-A lot of lives are riding on what we do next.
-But there was very early speculation
about "Overwatch 2," like over a year ago.
And we're reading these responses of, like,
"That would be terrible because I wouldn't be able to play
with my friends anymore," or, "That would be terrible
because all of my progress in the game would go away."
And all of that's influencing us.
As we're reading that, it's influencing us,
and I'm in a position to fix it.
So what decisions can we make so that statement's not true?
-Sojourn here.
-We've been working on Sojourn.
She is a specific character to us that holds great importance,
and we have a place for her in our art.
I couldn't be more flattered that people are so excited
that the character is coming,
but it would be really weird as creators for us
to sacrifice our vision
for what we're trying to make by rushing her out
or not doing her service.
Like, we want to make this awesome, cool character
who has a lot of humanity to her,
who people can relate to, and not compromise on that.
So anytime you want to challenge things or change things,
I think people are right to be skeptical.
But we wouldn't have a lot of the awesome games
and good business models that we do today
if it weren't for people trying to innovate
and challenge things.
-So, how's Overwatch enjoying our city?
-It's beautiful, except for all the killer robots.