mmm it's an orange juice the electro
dragon introduces a new mechanic into
the game
the chain lightning the e-drag has a 3.5
tile range
the chain lightning can bounce up to
three times each subsequent bounce is up
to 3.5 tiles long on each
bounce each unit that is hit by the
chain lightning will be stunned by
0.5 seconds so it's kind of like a zap
or an electro wizard hitting it
each lightning strike at tournament
standard deals 159 damage
up to three times this means if you hit
three goblins
it's gonna deal 159 damage to each
goblin
if there's only one target that one unit
is going to be dealt 159 damage
it is not multiplied by three no bounce
no extra damage this chain lightning
attack is completely
different from the electro wizard if an
e-whiz is attacking a single unit it'll
deal a 492 damage
if the e-whiz attacks two units both
units
only get dealt 100 damage no longer
enough to kill an ice spirit
the electro dragons attack stuns but
they are slightly different mechanics
once the e-drag locks onto its first
target it'll always continue attacking
that first unit for as long as that unit
remains within range
the chain lightning on the other hand
functions a bit differently
the second and third bounce will always
bounce to the nearest unit
so why is this useful information
because if you have a support troop
you need to protect behind a tank you
can plant a huge swarm cart between your
giant
and that musketeer even though the
electro dragon is already locked onto
the giant that chain lightning stops
bouncing onto the musketeer
it's going to start bouncing to the
nearest troops in this case the
skeletons
since swarm units can stop the electro
dragon really well
zap synergize is very good with it
eliminates the swarm
boom support units are now vulnerable to
the chain lightning once again
a cool easter egg is that the electro
dragon has four spikes
the spines light up until it's ready to
attack
this is not a charge attack zapping it
does
not reset its attack the spines lighting
up are purely a cosmetic indicator of
when it's going to attack its attack is
really nifty it can completely stop
a battle ram and the barbarians from
that round
this is five for four it's a positive
elixir trade and now
you're going to be able to go in for a
big counter attack it just
wrecks charges dark prince stands no
chance
completely stops it with its chain
lightning it does
not care if there's a tank like an ice
golem or even a giant
that dark prince is not getting through
rascals are
incredibly weak against the electro
dragon it hits the boy
bounces off onto the girl and within two
attacks that girl is completely dead
laughing gets absolutely wrecked by the
electro dragon even though it only deals
159 damage to the lava hound
and even though it attacks really slow
it does stun the lava hunt temporarily
slowing it down a bit
this is whatever but when it pops those
bounces destroys
the lava pups it just absolutely wrecks
the lava pups because if you look really
closely
that attack finishes off the lava hound
then it bounces off and hits
two lava pumps despite its slow attack
and it's
somewhat low damage per unit it can
still stop a balloon from connecting to
the tower
the bomb does hit the tower though so
consider
using an ice spirit to completely stop
it with the e-drag
its chain mechanic is just so good on
defense it just annihilates the
skeletons that the witch spawns
very efficient at tanking the witch and
taking out the skeletons
the night witch by itself stands no
chance
she spawns two bats the chain lightning
hits them all night which can attack air
she dies really fast to the electro
dragon
even with the tank the electro dragon
just does such an incredible job on
defense
to take out all types of support troops
with its chain lightning
despite its slow attack and only
chaining up to three units per attack
it's still enough to take out a skarmy
if you're in a pinch you can
absolutely stop a goblin with an e-drag
the goblins will still get
two shots in your tower so you only use
this five elixir beast
if you're having a bad rotation if the
e-drag is played in the center you can
kite it with
any unit an ice golem can easily kite
the dragon
a cannon cart can hilariously kite it
now you gotta deal with the cannon cart
even a barbarian barrel can kite it is
ridiculous
but like a balloon a good e-drag player
will place this flying unit at the edge
of the map so you won't
be able to kite it when they do that
just tank it
a single attack from e-drag is it's not
that strong
ice golem can stop it pretty well from
reaching your princess
goblin giant is like an ice golem on
steroids
e-drag stands no chance against the
goblin giant do not chain lightning
those basket goblins
do not pass go do not collect 200 baby
dragon
one on one will win against the electro
dragon
just because the e drag only deals 159
damage
and has lower health anything that has a
decent amount of health
can tank the electro dragon fairly well
the best thing you can do is plant your
counter away
so that the chain lightning has no
chance to bounce
of course you can kill swarms pretty
well like fire spirits
so if you really want to take out the
e-drag wait till it gets one hit on your
tower
then plant fire spirits to just destroy
it hunter
is going to be the ultimate tank killer
in the game
it can very quickly bring down the
electro dragon's health it won't
one-shot the e-drag so be smart with
your hunter of course
the hard counter to the e-drag is
lightning it is six for five though so
if you're gonna take out the e-drag clip
a tower clip something for that juicy
value damage
battle ram is not a lightning rod for
the e-drag
the e-drag has more health than
barbarians lightning will strike the
highest health units
battle ram only works as a lightning rod
in 3m decks because the battle ram and
the barbarians have more health than
those musketeers
typically in a golem push you might see
a night witch and maybe
even an electro dragon electro dragon is
the highest health unit in the game
that dies to lightning lightning will
almost always strike the e-drag just
because of how high his health is
despite minions dying to two chain
lightnings it's
just enough to stop the e drag from
touching your princess tower if it's by
itself
for even cheaper counters bats will stop
it completely but you must
surround the e-drag so that all the bats
get enough hits
if you don't surround the bats that
e-drag's gonna get a hit off your tower
so just surround the drag with the bats
and you'll be
dandy realistically some of the top
cards to counter the electro dragon
are cards that can outrange it this is
gonna be stuff like musketeer flying
machine
magic archer and even the dart goblin
this beefy boy can tank
one attack and stops it completely you
don't want to fireball or poison an
electro dragon treat it like a baby
dragon would you really want to fireball
a baby dragon by itself
not really well maybe if there are
nearby troops clumped up then yeah
can fireball completely stop an electro
dragon with the help of your princess
tower
yeah it can fireball can also stop a
baby dragon but let's be real there's so
many more efficient ways to counter
these dragons like a humble ice golem
since the chain lightning travels
exactly 3.5 tiles
you can activate the king tower with any
single unit plop down a knight it'll
activate the king
if you want to activate it for one
elixir use an ice spirit boom you can
activate the king with an elixir
collector when you plant it behind
the princess tower but do not do this
just because you can doesn't mean it's
okay this is 636 damage to your princess
tower that is
more damage than a rocket and a fireball
combined on your princess tower
your pump will only replenish one elixir
this is the biggest
negative elixir trade in all of history
here's what you want to do though find
units that can absorb
or at least stop three electro dragon
attacks throw something down the guards
to absorb three hits
then plant whatever unit you want in the
back to connect the princess tower to
the king
boom your princess only took one hit
your king is activated everyone's happy
except your opponent if you perfectly
time a snowball he'll only get one hit
on your tower
this is perfect then use the ice spirit
to connect
the chain lightning onto the king and
now you're golden
if you want to get all mr fancy pants
here ice spirit tanks one attack
freezes the dragon and damages the
dragon it'll only get one hit on your
princess tower
this is juicy to know to activate the
king tower ice spirit plus
any single unit to connect the princess
tower to the king
you can even do this with a tombstone
it's pretty easy just lure the electro
dragon with the skeletons
it's best to play the tombstones
directly in front of the king tower
spawners are generally just really good
at activating the king
let's say you have a 4-2 goblin hut
placement on the map plop down an ice
spirit that connects
and that's going to bridge the distance
between your king tower and your spawner
serves them right for trying to snipe
your goblin hut you can activate the
king tower with the princess precisely
on this tile
but your tower takes 300 damage and you
lose a princess in the process
this is absolutely worth it if you can
activate the king tower within the first
minute of the game and you're able to
afford it because your princess tower is
at full health the electro dragon
scent in the loan is incredibly easy to
activate with the king tower do not put
the electro dragon in decks that are
instant loss with the king activation
this will be graveyard decks it's nearly
impossible to recover with an activated
king
using graveyard this also includes
goblin barrel decks well not impossible
it does shut down a lot of goblin barrel
damage when a king is activated
the goblin barrel tank synergy is
severely compromised
glitch or design the e-dragon's chain
lightning attack and stun abandoned mid
dash this stops her dash completely
making her walk to the tower like a
peasant i just thought her dash was
invulnerable
huh glitch or design the electro
dragon's chain lightning
will bounce onto a ghost that is
invisible i mean fireball does hit an
invisible ghost so
is it fair i don't know the electro
wizard's attack doesn't just
suddenly split onto an invisible ghost
remember
not to use a dragon decks that you can't
afford king activation
never send in the e-drag by itself
that's asking for an easy king
activation
always use the e-drag as a defensive
card to snowball into a huge counter
push
e-drag works best as a defensive card
not a bridge spamming card just because
of the way it moves really slowly so
take advantage of its really slow move
speed
for those nice big counter pushes
if you can't afford a big snowball push
at the very least
put an ice golem put a miner put
whatever to tank it this is gonna make
it a lot more troublesome for them to
activate their king tower because
they're gonna have to worry about other
things as well
hope this was useful thanks for watching
and stay tuned for more
quality oj