what's up guys this is M3RKMUS1C! and the Modern Warfare 2 Beta is looking amazing so far they
recently dropped this huge announcement that shows off the beta rewards and there's a lot of other
really useful information that I'm going to cover in this video along with some stuff that came out
about sm2 I will be starting this video with the Modern Warfare 2 Beta news but if you guys want to
skip ahead to the sm2 stuff I'll have timestamps in the description so you can do that so yeah if
you guys are hyped for the Modern Warfare 2 Beta and sm2 make sure to drop a like And subscribe if
you want to see more stuff like this and let's get into it so on Call of Duty's website they
announced some more information about the Call of Duty next event which is going to be on September
15th they gave us some more information about preloading the beta and also some rewards that
you get for playing the beta this whole Call of Duty next event is going to be on September
15th it's gonna start at 9 30 in the morning Pacific time which is 12 30 Eastern time and
they're going to be showing off all kinds of new Call of Duty stuff that includes Modern Warfare 2
multiplayer the next iteration of war zone and also Wars on mobile and they kind of tease us
here with some stuff on the website it says that they're going to be showing off key Innovations
across the franchise but the details are really in how they worded this it says that it's going
to be announced by developers and guest speakers from multiple Call of Duty Studios now obviously
at this point we know that there's like a billion Studios working on this current Call of Duty game
but let's not completely right off the notion that there might actually be talk about other
Call of Duty games so far we know that Infinity Ward is the lead developer for Modern Warfare 2
but that's not to say that they might not have Treyarch here talking about whatever they might
have in store for 2023. next up it says that more than 150 of your favorite streamers will
be in attendance ready to Squad up drop in and play unfortunately I'm not going to be one of
those people but it's all good I'm more than happy to just stay at home and play the beta
like everyone else and go for Quad fees and stuff like that but what's really interesting to me is
this specific number 150 streamers my intuition is telling me that there's probably going to be some
kind of big war zone 2 tournament with all these different Call of Duty streamers it is totally
possible that they could just be playing the exact same Modern Warfare 2 multiplayer beta that all
of us are going to play this weekend at least if you're on Playstation but I don't know man I mean
if you really focus on how they've worded this it kind of looks like it's going to be 150 streamers
all playing in a war zone 2 tournament because it doesn't say specifically that they're going
to be playing the Modern Warfare 2 Beta or even just Modern Warfare 2 multiplayer so it's open to
interpretation and there's really no need to say specifically a 150 people if these streamers or
content creators we're just going to be playing the multiplayer then they wouldn't have had to
give a specific number but yeah I guess we'll just have to wait and see what happens on Thursday It
also says here that key details about the Modern Warfare 2 open Beta will be shared as well as
redacted information and additional surprises yeah they're definitely starting to lead us on
here with the whole redacted information thing and that there's going to be surprises at this
event too you know with these 150 streamers are not playing war zone 2 they could end up
playing the DMZ mode again in this blog post they're officially mentioning Modern Warfare
2 multiplayer Call of Duty Warzone and Call of Duty Warzone mobile and there has been tons of
speculation about the DMZ mode so they could be playing this as well again this event is going to
be happening September 15th at 9 30 in the morning Pacific time and I'm definitely planning to cover
this because I can't wait to see what they're going to be showing off as we scroll down it
says that you can watch the events on Twitch or YouTube it says here that there's going to be a
variety of expert hosts as well as a central Hub of live feeds from all of the streamers so you're
always kept at the core of the action or you can drop in on your favorite streamers and watch the
event from their perspective this right here leads me to believe that it's 100 gonna be some
kind of tournament when it's like war zone 2 or the DMZ mode and if you're watching the Call of
Duty next event from the official Call of Duty twitch or YouTube channel you're going to be
watching like a version of it that probably has some perspective switching and they're going to
have hosts you know commentating over it that's what I'm gathering from all this so far and now
it says here ready for the open Beta then expect to receive an impressive collection of in-game
rewards for participating in the open Beta as far as it goes for that collection being impressive
you guys will see really soon so as far as it goes for the Modern Warfare 2 Beta for PlayStation it's
gonna start on Friday but you can preload the game on Wednesday starting at 10 A.M Pacific
time so yeah if you're on PS4 or PS5 and you've pre-ordered the game you can pre-download the
game on the 14th which gives you two days to kind of get ready early access for the Modern Warfare
2 Beta is gonna be on the 16th and 17th and then from the 18th to the 20th it's going to be open
for everyone on Playstation same thing goes for the second weekend of the beta but that's going
to be for all platforms you're able to earn the biggest collection of free beta rewards ever in
Call of Duty history a total of 10 different reward items including two weapon Blueprints
and an operator skin can be earned throughout one or both beta weekends these items can be equipped
in the beta as soon as you unlock them and they are only available to unlock during the beta
self so here's the rewards for the first weekends it looks like the max level cap you can hit is 15.
if you make it to level two you get an animated emblem at level four you get a weapon charm you
get an animated player card for level six you get a sticker at level 10 and then finally at level
15 you get a weapon blueprint for what looks like a machine pistol I did see some stuff on Twitter
about how people are saying this looks like the L car from Black Ops 2. but I'm sure you guys
will tell me exactly what this pistol is because I always get this stuff wrong and yeah for the
second weekend of the beta it looks like the level cap is gonna be 30. if you make it to level 18 you
get the operator skin called Collision level 19 it looks like you get another player card and the 21
you get a sticker for level 26 you get a vehicle skin and then finally at level 30 you get a weapon
blueprint for what looks like a scar-l we got some more Modern Warfare 2 art right here we got some
random ladies some random dude and obviously ghost in the middle but yeah that's essentially all the
news from the Call of Duty blog one thing that is pretty interesting is that all of this stuff that
you unlock playing the beta will be usable in the full game there's also this little teaser video
that shows off some icons and stuff like that Charlie Intel kind of breaks it down here's a
little screenshot from the video it kind of looks like we have a scavenger perk right here along
with Overkill this kind of looks like spotter this looks like higher but yeah that's pretty much it
for the Modern Warfare 2 Beta news so far let's move on to sm2 so yeah let's dive into this a
couple days ago sm2 dropped a new blog called core and I believe the reason they called it this is
because there are a lot of core changes coming to the game all right so let's go over this it says
out with clients in with the core since our last Dev blog from April our primary focus went into
refactoring our engine code base after over a year of tweaking and patching the engine lots of things
have been scrapped or redone which ultimately led to unused and obsolete code her previously
implemented features that could use more polish and optimization this is why we decided to move
from our client code base to a new and shiny one that we named core so essentially what happened
before with the client system is that things were kind of disorganized you know you got
like file names and everything out of place and with the core system they've kind of optimized it
there's folders everything is kind of like neatly organized and that should be pretty huge because
if they want to get this project done they're going to need things to be organized and not like
all over the place and I know exactly how this feels from an editing standpoint like when your
files are all like mismatching all over the place it actually wastes a lot of time when it comes
to editing so it's really good to kind of clean things up organize it and have folders all that
good stuff so as a result of these change just sm2 is saying that the whole engine refactoring also
helps to pinpoint some issues that they had if you guys are familiar with independent weapon field of
view it was apparently causing them issues some in-game effects such as muzzle flashes or lasers
were not being displayed correctly they were shown relative to the world's field of view rather than
the weapons which resulted in these effects being offset this only got worse as the world to weapon
field a few difference increased they're saying that it might not be the end of the world for
some people and for crying out loud a very popular game that released in late 2021 has this problem
to this very day they're talking about Vanguard right because that wouldn't surprise me but it
says here as they commit to releasing the game in the best state that it can be having a pristine
code base helps tremendously to fix these kinds of errors and work as efficiently as they can on
them so yeah right here they have an example of the Oni pistol from infinite Warfare on Afghan
from Modern Warfare 2. as you can see the muzzle flash is like way off the guns the right here
and the muzzle flash is like way out there and even though at the end of the day this is just
a tiny detail it's nice to hear that they want to actually fix it and kind of Polish it compared to
what we see with a game like Vanguard another big issue that has been fixed with core is related to
the menu system we will go through menus and how they really work further down the this
article but we discovered a severe memory leak issue caused by the menus themselves due to the
gargantuan changes that have been made to the UI we had to figure out a solution quite early on no
less than 12 months back the old code base had already received a temporary fix to reduce the
frequency of these memory leaks but they're saying now that they found a true permanent
fix to the issue alongside the development of corn so yeah so far it's sounding like a lot of
back-end things have been fixed which is going to be huge for making sure that the game is running
smoothly so just in case you guys didn't know sm2 is running on iw4 which is the Modern Warfare 2
engine and since the engine is only a 32-bit application it can only allocate and use four
gigs of RAM and hopefully you guys can understand that they cannot just scrap what they've done and
move to a different engine it's not that easy so what they're doing instead is that they're
optimizing everything for the four gigs of RAM that they can use they've moved to a dynamic
attachment system they're minimizing the assets usage dynamically loading and unloading components
and then there's also texture streaming in a nutshell when they were preparing the gun game
video that I actually covered in a previous video they noticed that there was some stuttering when
you would get a promotion and move on to the next gun because again they want gun game to be really
fun and unique unique and you'd have all kinds of different attachments on the guns when you get
promoted so with this whole dynamic attachment system it's making it easier to load things in
and from a technical standpoint they can now have more complex and advanced attachments like giving
explosive tips to the crossbow the way that they had things working before is that the crossbow in
the game would have essentially been launching throwing knives at people but now the crossbow
is going to have proper explosive arrows that actually stick to walls and players with the
whole delayed explosion kind of like Black Ops 1 on Black Ops 2. next up we have a pretty big
section dedicated to controller support which I'm sure you guys are going to want to hear about the
refactoring of the code base also brought forth a complete rework of the controller code on release
sm2 will support Xbox 360 and Xbox One controllers as well as Dualshock 4 and dual sense models all
of these devices will be supported natively without the use of third-party programs but
of course they're still going to need Bluetooth connectivity if you're not wiring it directly
to your PC they also said here talking about PlayStation controllers we've taken advantage of
their light bar and it will now glow accordingly to the main menu color scheme and will fade from
green to Red depending on your health in game that is pretty sick and I like all of these
little details that they're adding into the game the aim assist code has received an overhaul too
and has been redone in a way that makes it feel more responsive and natural as well as being able
to control settings per individual weapon this is particularly useful from a balanced perspective
as it allows us to tweak certain weapons more in depth most tweaks however are based on the
weapons category rather than the weapon itself so aim assist won't be disorienting from one weapon
to another still being able to make very minor adjustments for weapon balancing is a big step
in the right direction so it's kind of sounding like you can tweak aim assist based off of the
weapon you're using I mean maybe you like to snipe and you don't want to have aim assist you
can potentially turn that off or if you like to have aim assist on your SMGs and assault rifles
then by all means turn it on says here another big feature of controller support is menu navigation
one thing that sounds really nice too is that they wrote 900 lines of engine code to support
being able to navigate the menus with just a controller that's actually really nice I mean
if you're going to be playing the game with a controller you want to be able to do everything
with a controller that includes navigating menus and changing settings it does says here as a
minor side note if you're the type of person to have both an Xbox and PlayStation controller set
up on your computer both turned on at the same time the Xbox model will take priority this is
not a bias Choice it's just that the X input API will be called first in the game's code
reason we went diving into controller support code again was to ensure that the game is as easy and
straightforward as possible for controller players since sm2 is a PC game only it's only right to
make it friendly to the controller users who might be too afraid to cross the Gap I wouldn't say I'm
afraid I'm just better with a controller but hey but they say here that they especially wanted to
help out the PlayStation controller users because it can be notoriously painful to set up even more
so on Modern games ultimately the objective is to be able to start the game grab your favorite
controller and be able to use it as your sole source of input from start to finish without
having to deal with anything else being even remotely technical so yeah I think this is
actually a huge and really nice quality of life Improvement for the game we got some really nice
unique customization as well you'll be able to navigate menus with just a controller you don't
have to switch back to mouse and keyboard and it's just going to make it overall a lot easier
for controller players this next section is going to cover image streaming essentially sm2 is going
to use way more textures than modern warfare 2s and some people including present company are
going to be playing at a higher resolution like 4K so over time it's going to get really difficult
to actually load everything at once one of the current issues that they're facing is that there's
just so many textures and so many things going on that once you launch the game into starting to
catch things the game is essentially just running out of memory and it crashes because again iw4 can
only allocate 4 gigs of RAM so it says here that they worked on streaming the textures over time
instead of loading them all at once basically texture streaming functions the exact opposite
way as the original game so it says when the game starts loading zones that contain materials the
game preloads the material to know which images it will eventually need once the game needs to render
an image on screen from a material that's already been loaded it fetches it so it can be shown
properly when an image stops being used it will be freed from the memory but the material remains in
case the game needs to reuse it later for example when a weapon stops being used during a match but
it might be used again at any moment when a zone is unloaded because it isn't used anymore
for example a map Zone after a match has ended so are the materials associated with it so there's no
need to keep materials from a map that's not being played anymore they have this video right here
that kind of explains how the texture streaming works this is definitely a pretty big technical
feat for the team and hopefully it doesn't cause too many issues later down the road what the
stairs doing it wouldn't be appropriate to keep some of the Annoying phenomenons that the engine
comes up with and here's what one that most PC players have encountered at some point especially
those running with high FPS the stuttery stairs Collision which you can see here in this video
so essentially what they're saying here is that since the games typically would cap at 60fps you
wouldn't have to worry about issues like this but if you're running at a higher frame rate or if you
use things like time scale to slow down the game it starts to become a pretty big issue and I'm
pretty sure the sm2 devs are going to be looking at this and trying to find a solution there's also
a section here that talks about akimbo weapons in a nutshell the way things used to work in
Modern Warfare 2 is that the left-hand weapon was essentially just a clone of the right hand
weapon they more or less copied and pasted the animations from the right hand weapon and they
also just used the exact same ammo pool instead of being independent and as you can see here in sm2
the left-hand weapons for akimbo are also going to have their own animations this is also a nice
little detail that they're going to have but when you go to launch the game for the first time it's
going to just go to your default display settings so when the game launches for the first time it's
not going to be in like 360p or 480p the game's gonna launch at your PC's native resolution next
up there's some pretty big changes to the Arsenal in sm2 and I'll go pretty quickly through this so
that way you guys can know which weapons are being switched out for one the MWR MP5 has been switch
back to the Modern Warfare 3 version the MW2 campaign remastered M14 is now the Modern Warfare
3 MK14 the Black Ops 2 mk48 has been replaced with the Modern Warfare 2 campaign remastered led6 LSW
the Black Ops 3 Cuda has been replaced by the Black Ops 2 Peacekeeper the Black Ops 3 ppsh now
has a drum mag by default the bo3 dracon has been replaced by the b04 Vendetta the Black Ops 3 Galil
got its tritium sight removed the Cod online Desert Eagle has been switched to the Modern
Warfare 2 campaign remastered version the Cod online g37h has been changed to the World War II
Giver 43 the cut online type 95 has been swapped with the MW3 counterpart the Cod online l11 now
uses the ghost animations and models the Black Ops 1 Stakeout has been replaced by the Black Ops 4
zombies trench gun and lastly we have the advanced Warfare M1 Garand being swapped with the infinite
Warfare counterpart there's breakdowns for exactly why they made these changes but typically it has
to do with aesthetic purposes or sometimes it has to do with how much memory can be allotted to the
game something else that's been improved upon is the sprinting animations for the different weapons
essentially there were some bad looking Sprint animations for different guns and they just kind
of improved upon them okay so there's no more view model bobbing jumping lending and going prone has
proper view model animations sprinting while in the air will slow down the Sprint animation until
you're back on your feet and crawling now has its very own animation as well instead of just
disappearing like in the original game there are some unique animations for reloading as
well depending on what the weapon is it says when reloading an empty weapon that uses re-chambers
like a pump action shotgun or a bolt action rifle the game would play a different reload animation
for the first bullet or shell and then continue with its usual reloading animation so it looks
like with sm2 they've actually added this feature back which will allow for some more unique looking
animations another neat little thing is that when you're sprinting if you have an empty weapon with
an open chamber or empty chamber you can now see that while you're sprinting looks like they also
made some improvements to the bullet casings when they're ejected from the guns and they really do
look more 3D instead of like 2D it looks like they've also simplified some weapon categories
they got rid of the Marksman rifle category but not the weapons themselves and it looks
like for the sake of simplifying things some of those weapons are going to go into the attack
rifles category and then others that are stronger will go into the snipers category it looks like
the team is also trying to resolve some issues for people who want to play in different aspect
ratios like if you're playing at Ultra wide or even at like four three there's gonna be a lot
of UI scaling and aspect ratio changes that have to be done in order to pull that off and
that's going to be pretty difficult but so far it sounds like it's something that they're working on
and lastly they're also working on some in-game interface changes the in-game health bar seems
like a refined version of like the war zone health bar where you can see four different sections of
your health bar going down and then coming back up so you kind of get a better idea of where your
health is at whether that's at like 75 50 or 25 they also made some improvements to the weapon
bar it looks like they've made some improvements to the animations as well as visibility the game
also now has intro attacks when you're loading into Maps like hard hat and as you can see here
they also did some redesigns for the round ending killcam overall it kind of looks and sounds like
they took some inspiration from Black Ops 1's kill cams where they kind of slow down towards
the end and sm2 is also going to have some default classes that you can choose from when you first
play the game and by the way creative class is looking super clean so far you can see the
primary weapon with attachments your secondary weapon with attachments your melee weapon of
choice your lethal and tactical grenades as well as your three perks and last but not least we
have a section here for the loading screen this is their loading screen for rust for Modern Warfare 2
and it actually looks really good looks like they have some really nice shots of the map some nice
little animations with the sm2 logo everything just looks so clean and so nice for this game
and I cannot wait to play sm2 but with that being said Thank you guys very much for watching I hope
you guys enjoyed this little video of me showing off some Modern Warfare 2 multiplayer beta news
along with some news about sm2 as well I am definitely excited to play both games I mean
the Modern Warfare 2 Beta is going to be playable this week and while I'm pretty sure sm2 is still
going to be pretty far away I cannot wait to play this game because it looks amazing so far so with
that being said I really do hope you guys enjoyed this video If you guys did and you're excited to
play the Modern Warfare 2 Beta or sm2 make sure to drop a like I'll see you guys later
welcome