Hello, and welcome back to Jenna Gets Creative! So it's October, and you know me. You know
I love Inktober. I LOVE it when October comes around! It's also my daughter's birth month,
so it's pretty awesome. But if you know anything about Inktober, you've probably heard of Linktober,
which is the alternate prompt list that is based around the Legend of Zelda videos games
and all of the other canon lore, and there are three, THREE! different Linktober lists.
One of them is the Quest list, and what that means is we've been given a series of 31 prompts
where, if you follow them in order, you will basically be writing the script, the walkthrough,
of your very own miniature Legend of Zelda video game. And this is my Linktober Quest
2019 new Zelda game walkthrough. I call it Phantoms of Hyrule.
I would really like to thank Jake Parker for starting Inktober, as it has really inspired
me over the last couple of years, and I'd like to thank Joel D Siegel and Red Alchemy
for transforming an already great experience into the fan art based adventure Linktober
really is. This is my first year following any of the Linktober lists, and I think this
will be my new October tradition from now on! I focused on the Quest list, and we'll
be walking through the storyline of the game the list prompts us all to create shortly,
but I wanted to outline the other two official Linktober lists as well. The Linktober prompt
list is like the regular Inktober list, in that it's just a 31 day prompt list in no
particular order or relation other than the fact that everything is Legend of Zelda themed.
The second official Linktober list is Linktober Chance, where half of your list is a regular
random words prompt list, and half is determined by rolling a standard 6 sided die and using
that to determine the other half of your prompt. For the most part, I only completely Linktober
Quest, which prompts you fairly chronologically through the big points of a game storyline.
I did plan my pieces ahead of time, though, and on some days I incorporated other Linktober
prompts or even the official Inktober prompts where it worked. You're watching some timelapse
footage of first week pieces, but I'll be putting scans up on one side of the screen
as we walk through the different elements of the story. I have re-arranged it a little,
but I'll label the days and prompts as we go.
By the way, if you're new here, don't forget to subscribe and ring the bell for notifications.
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in for "all notifications" so you don't miss anything! I'm an art channel, and I upload
every Tuesday and Thursday at minimum, with bonus uploads some weeks as well. If you like
this video, don't forget to hit like, and leave a comment down below. I love reading
your comments, and I do reply to everyone. Did you participate in Inktober this year?
Let's have a conversation down below! This year's Quest list focused on a series
of boss fights with enemies called the "Poe Trio," so I've decided to title this game
storyline The Legend of Zelda: Phantoms of Hyrule. This game takes place in Hyrule, parallel
to the timeline of Ocarina of Time, but as a timeline reset from a "Hero Failed" branch
of the future. Ganon had his way with Hyrule, got bored, and left, but his antics have left
the landscape quite changed from the map we remember. A vast, mostly empty forest has
enveloped Hyrule Castle and its surrounding town, and very little happens in Hyrule Field
these days. At some point Ganon erected a range of mountains along the southern edges
of Hyrule field, which had unexpected effects on the weather patterns in the area. Lake
Hylia and surrounding area has become a dense, richly populated forest known as Willow Woods,
and this is where the Kokiri people now live in a settlement called Willow Town. The mountains
break off into East and South ranges at the Northeast edge of Willow Woods, where a gap
called Oasis Pass formed between the mountains. Surrounded by the East and South ranges, in
the Southeast corner of the map, the area that was one the Lost Woods and the home of
the Kokiris is now a vast desert that has been adopted by the Gerudo people as a second
home in a settlement called Sandstone Oasis. The Zora Domain still exists where it always
has, and the Zora still live there, but they are mostly surrounded by forest and have kept
to themselves. They're convinced Ganon will return, and because of that, they're still
firmly in hiding. Death Mountain was encouraged to erupt catastrophically when our Hero failed
in Ocarina of Time, destroying all settlements near it. The Gorons dug a quaint little town
called "New Home" deep in the East Range, but the citizens of Kakariko Village were
not so lucky, and no new settlement has been created in its place.
Our hero is Link, but not quite the Link we're used to. Normally Link is a Hylian boy who
just doesn't know it yet, and in the case of Ocarina of Time, was raised by the Kokiri,
thinking he was one. In this storyline, he actually is! Meet Kokiri Link. Our story starts
as Link runs errands around Willow Town, preparing to set out on a pilgrimage to Death Mountain.
He's joined on his journey by a particularly talkative raven named Nyx.
In order to start your pilgrimage, you need to collect a few key tools to use along your
way, and seek a few wise parting words from the town elder, Old Man Willow. Your first
stop is his house. Unfortunately he's not home, but there's an unlocked chest in his
basement with your name on it, for some reason, so you open it. You find a beautifully crafted
short sword adorned with a charm containing three coloured circles: green, yellow, and
red. Go ahead, take it! It's obviously meant to be yours. You can thank Old Man Willow
for it when you find him. Next stop: the local general store. Isn't
that shop girl cute? Nyx is embarrassing you as she tries to catch her attention for you.
The shopkeeper smiles politely, giggles at your determined feathered friend, and sells
you some quest essentials. Where has Old Man Willow gone, though? You
enter the woods, following a foot path. Maybe he's out for a walk. Good thing you took that
sword, though! Not far into the woods, you encounter your first boss fight: The Forest
Poe, adorned in green. Remember, although poes can become invisible at will, their lanterns
cannot. Just as you defeat the poe, Old Man Willow
comes walking into view. Was he waiting for someone else to take that thing out? Quite
possible! You don't get to be an old Kokiri man by rushing into danger, after all! He
gives you a map of Hyrule to guide you on your quest, and mentions something cryptic
about all things good and bad coming in threes. Thanks, I guess...
It's almost time to leave town, so why not grab a bite to eat with your home town bestie
one last time. After all, you really don't know when you'll see her again. Meet Raina
for a hot poutine. As you talk about the adventure you're about to have, she'll remind you to
take your pick axe. Might be useful on a mountain, right?
Well, now you're well fed, well equipped, and you've heard some words of wisdom. Time
to go! Get Arion tacked up at the stables. Your life long rival Limbo is sulking around
there, talking about how he's always planned on going on a pilgrimage to Death Mountain
too. It's not exactly a unique idea, you know. And Limbo's almost ready to embark himself.
Or at least, so he says. First stop on your journey is Sandstone Oasis,
so take Oasis Pass east to the Eastern Desert. Before you reach the settlement, you'll encounter
a second poe. The Desert Poe, dressed in a glowing gradient of yellow, really seems to
be spooking your horse, so defeat it quickly! Did you do it? Good! Onward to Sandstone Oasis.
The locals are talking about a fun new parlour game. Let's go check it out! It's a giant
pipe organ memory game. The organ feeds you two new notes at a time, and you have to play
back the whole song to that point. No mistakes! Hint: Use the A and B buttons and the D pad,
and watch the centre 6 pipes closely. There are plenty of helpful prizes to be won, so
play until you've got them all! Sandstone has lots of friendly faces, so why
not wander around town a meet a few of them. Rovani is sure to catch your eye. She's a
princess among thieves, and she might just steel your heart if you're not looking! Take
note when you meet her. She's important! Nyx says so. While you're wandering around Sandstone
Oasis collecting hidden loot and talking to friendly but rather unhelpful NPCs, you'll
also come across a travelling merchant. He's a Goron, and just as friendly as any Goron
you've ever heard of. He'll sell you a slingshot if you don't have one yet, and he'll encourage
you to visit New Home when you start to travel north into the Eastern mountains.
There's a maze on the edge of town, and Nyx thinks you should take a look. Unfortunately,
once you enter, you'll quickly find that you can't leave. Make use of your pickaxe, but
also take note of the many bomb flowers growing in here and learn how to use them. It seems
that a curse has befalling Rovani, and she's trapped you in here. Find the poe totem at
the centre of the maze and use bomb flowers to destroy it to release Rovani from the spell.
She'll be ever so grateful, and in addition to leading you out of the maze, she'll give
you a bomb bag as a token of her gratitude. For some reason she also shows you a portrait
of Ganondorf as you make your way back through the maze. Odd. Why keep something like that
around? I mean yeah, this desert used to be the Lost Woods, and this is probably right
about where the old Forest Temple used to be, but still...
Time to head north! Why not visit New Home, as that helpful merchant suggested? This is
where the Gorons are living these days, and it's a bustling city beneath the mountains.
Some of the locals could use some help dealing with the local monsters, including a dodongo
or two, and your new bombs will come in handy for that. King Darunia hears about how helpful
and skilled you are, and he asks you for a favour. Could you perhaps deal with the firy
phantom that's been scaring his people out of the lava pits? Oh look! It's out third
Poe, the fire poe, dressed in flaming red. Thanks, Darunia. Sure, no problem...
Darunia invites you to join him for a celebratory drink when you're done, and you swap stories.
You tell him about the incident in the maze, and it reminds him of a place not too far
north. The merchants who come home say it's blighted. Maybe something similar?
Side quest! Lon Lon Ranch is under a similar curse, and if you can find and destroy the
totem hidden there, you'll receive a shiny new set of tack for Arion that increases his
speed and stamina. Is it absolutely necessary to win the game? No. But it sure speeds things
up, and it's a must if you want to muck around exploring the map before you head to Death
Mountain. On your way to Death Mountain, you must pass
through the volcanic ruins of Kakariko village. It's spooky to see what remains of houses,
shops, fences, and the giant windmill. There's a graveyard, too, of course. As you pass through,
you trigger a memory stone, and it immerses you in a battle scene for a moment. The Goddess
Farore pushing Malladus back into the darkness. You get the feeling she wasn't successful,
and that if you stay here too long, you might find out for sure. Keep going.
As you climb the mountain, ghostly laughs seem to come from behind every boulder. They're
familiar laughs, too, aren't they? Oops! Ghosts are already dead. That makes them rather difficult
to kill. The Poe Trio is back, and this time they've combined forces into a three headed
ghostly tornado surrounded by lanterns held by unseen hands. This is it, the final boss
fight. Good luck! As you strike each poe down, separating her
from her sisters, Nyx urges you to catch them in bottles. You do, and soon you've got them
all trapped. But wait, what's that? Nyx flies up into the air, surrounded by a heavenly
glow, and transforms before your eyes into a Goddess. She congratulates you on a very
successful pilgrimage, and takes the bottled poes from you. She holds them high above her
head, and with a blinding flash of light, turns them into gems on a golden cuff: green,
yellow, and red. Just like the charm on your sword. A gift for you, young hero.