hello and welcome back to the channel today we're going to be talking about the sautekh
dynasty going through all their unique stuff for the sautekh dynasty itself then i'm going to be
picking out my top three units that are going to work best within this actual dynasty code
and there will actually be a bonus pick in this video from one of our members so every time we do
one of these dynasty videos one of our members will be selecting an additional pick for us
now before we get into the video we've got to shout out the Skorpekh lord yet again for
bringing out another idea in the video ideas section of the actual discord itself so if you
want to get involved in that just simply join the discord link will be down below
find video ideas on the left hand side and then yeah put down your idea and maybe i'll
be in a video so let's begin with the sautekh dynasty so they've got the relentless advance
dynasty code so it does the following thing so each time a morale test is taken for a unit within
this code you can rerun that test yeah that's okay i guess i mean we do have a leadership value of a
10 so it isn't really that useful but they've got it anyway then instead of following the
normal rules for rapid fire weapons models within this code shooting rapid fire weapons make double
the amount of attacks if the target is within 18 inches so normally you would half the actual
weapons range so if you've got a ghost flare for example from your neck on warriors
normally that's 24 inches so if you half that down it'll be 12 inches at rapid fire range so you're
getting two shots at 12 inches however with this dynasty code that increases to 18 inches so it's
good for your rapid fire weapons there then to add to that if you're using the protocol of conquering
tyrant at any time in the game and the dynasty code that you've selected is the celtic dynasty
then you'll be able to select both of the directives instead of just the one so we're
going to be going through that as well so the protocol of conquering tyrant if you weren't aware
directive one add three inches to the range of the unit's aura abilities to a maximum of twelve
it also increases the lord's will mine will be done and right so reanimation by an additional
three inches as well to a maximum of twelve inches and then there's directive two the unit
is eligible to shoot in which it turned that it fell back if it does so each other model makes a
range attack you subtract one from the attacker's hit rolls so that part alone could actually save
you from requiring a royal warden because if you've got this active protocol as your opponent
protocol all game round then yeah you can simply be falling back no matter what turn it is without
a royal warden okay so before we actually get on to our top three there's a few other additional
unique items that can only be selected if you're taking the soutech code the first one is the wall
or trait which is hypological strategist while the wall was on the battlefield each time you spend
a command point to use a stratagem you're on a d6 on a five plus that command point is refunded that
one is definitely worth taking now i know wall of traits cost you one command point now with the new
nephilim chapter approved but within five turns you should easily get at least one command point
back even if you fail that role in a given turn that's just one strategy within that turn you may
use another stratagem within the same turn you are limited to only getting one command point back but
you're likely to get it back so it's definitely worth taking this wall of trait whenever you can
now speaking of stratagems the unique stratagem to this dynasty code is methodological destruction
now it is two command points so it's a little bit pricey but you do get two command points
per turn now instead of one so it is usable in your shooting phase after a unit has finished
making its attacks select one enemy unit that was targeted by the attack made by the model in the
unit doesn't have to hit just targeted then until the end of the phase each time an attack is made
against that specific unit friendly celtic units in the army get to plus one to their attack hit
role so it's kind of like an army-wide mile will be done if you like and it doesn't have to be
with core units as well it could be anything as long as they've got the saltec keyword so
that's the stratagem then finally we're onto the relic which is the vanquisher's mask now i'm not
that keen on this one if i'm honest with you a few people in the comments i know do quite like
this one so it's the celtic model only of course at the start of the fight phase you select one
enemy unit within three inches of the bearer then that unit will not be eligible to fight
until all eligible units in your army have done so so the bearer himself doesn't actually need
to be within engagement range just three inches alone will do the trick the celtic dynasty is
quite a shooty dynasty they don't really want to be getting into a fight even if they fight second
probably still gonna be losing some models if you've got to that stage so it's not one that i
tend to pick when i do play this dynasty code but you've got the option there okay so let's get on
to the actual top three sautekh units and this is just my opinion of course if you do disagree
or have any other opinion put it down in the comments below 100 welcome different opinions
but this is just my one so the celtic dynasty is known for its silver tide known for lots of necron
warriors immortals ghost starks and anything that can buff those kind of units also tomb blades as
well don't forget they've also got the rapid fire weapons but yeah anything with rapid fire
or anything that can buff those units that do have rapid-fire weapons so your technomancers
your overlords even the triox stalker with the targeting relay getting everybody to reroll ones
these are the kind of units you're likely to see when you're playing the soutec dynasty so let's
go into number three my third pick and i've gone with a ghost arc now i really like the
ghost starks as you guys know some of you guys don't actually like the ghost darks but for the
southik dynasty they're pretty good so of course they've got the ghost flare arrays 24 inches
they're rapid fire five so there's your rapid fire keyword right there instead of it being a 12 inch
rapid fire range it's going to be 18 inch range because of course that's what the sautekh code
does with relentless advance so you're getting a little bit of extra range there now you could
argue going with the method dynasty you get a bit of extra range anyway so with the method dynasty
it will take this to 27 inches as opposed to 24 and once you divide that down that becomes only
13.5 inches whereas this is 18 inches so you get a little bit better range with your rapid fire
weapons there now what i like about ghost stark in particular other than the fact that it's obviously
pretty tanky but in terms of the celtic code anyway it's got the repair barge ability so you're
likely going to be taking a lot of necron warriors and this ghost arc literally brings back d3 lost
warriors every single time now it could even be d6 if you take the stratagem reconstitutional
protocols so yeah that combined with other things such as a necron overlord with a resurrection or
but canoptic reanimator technomancer there's a lot of ways to keep your necron warriors alive and
this is just one of them then finally just to add a little bit extra to our ghost arcs if you wanted
to take just 10 necron warriors you can throw them inside the ghost arc because it's a transport now
this combination is usually better when you're taking the ghost reapers as opposed to the ghost
flares but you do have an option of getting some necron warriors high up the board and yeah they
are troops after all so they will have a natural objective secured so that's number three in my
list moving on to number two i've gone with the tomb blades so they've of course got rapid fire
option if you select it which is the twin gauss blaster so the 30 inch range so when you half that
that's normally 15 inch range for the rapid fire but again it goes to 18 inch range because of the
dynasty code pretty good this is now strength five as opposed to strength four and you're going to
be getting four shots in rapid fire range per toon blade so plenty of shots there and minus two ap so
not too bad at all on the ap side of things these can be buffed quite nicely with the command barges
with the mine will be done ability so they're hitting on twos but yeah the main reason for
taking these in this dynasty is that rapid fire weapon again now before we get on to number one as
mentioned in the intro we're gonna have a members honorable mention every time we do one of these
videos and today's one is going to be done by loot and scoot so loot and scooter has actually saved
the day because i totally forgot about imitate the stormlawn so that's actually what he's selected
so cheers for that luton scoot he gave me a little bit of an assist there kind of kicking
myself how did i forget imitate the stormlord he's actually a bit of a beast now so he's got
the ground strategist ability so if your army is better forged you receive two additional command
points if you select this model as your warlord and you're going to instantly spend one of those
command points to actually buy him his warlord traits which is that hypological strategist which
we already mentioned earlier in the video any five plus roles will get your cp back so you definitely
spend one of those command points straight away getting that warlord straight in but because he
actually gained two command points at the start of the game now you've got an extra command point
maybe you want to buy a relic rail of darkness relic you've got options now because you've now
got command points pre-game now what's great about imitate the storm lord is well first of all his
abilities my will be done core units within nine inches get a plus one to the hit roll pretty good
especially if you've got tons of nikon warriors as already mentioned you definitely want them hitting
on twos at 18 inch range with two shots each it's got the farron ability so you can be using that
mild redundability twice and furthermore the relentless march aura ability so celtic core
units within six inches of this model gain an additional inch for their movement in fact going
back to that model without ability don't forget if you are using that command protocol that's
associated with the southeast dynasty that while done ability will gain three additional inches
in range so this will actually go to a 12 inch range again with the fair on ability so it's two
units within 12 as opposed to nine now his more unique ability is actually pretty cool so lord
of the storm it's only once per battle but in your shooting phase the model can call the storm if he
does he selects enemy unit within 48 inches and visible to it now you can only set the character
if the wounds characteristic is nine or less unless it's the closest enemy model to imitech
likely not gonna happen but it is what it is then you roll a d6 for each other enemy unit within six
inches of the selected model on a four plus that unit suffers d3 mortal wounds and then you're
on a d6 for the actual model itself that you've selected on a four plus they suffer three mortal
wounds so if you've got a faction that's really bunched together you're gonna be throwing out
quite a lot of mortal wounds there so in some ways this is actually better than some of our katan
powers really i know this is only once per battle but yeah it does quite a lot and it's at 48 inches
as well now that's just for his abilities as for his actual weapons they're also pretty decent
he's got two different range weapons one's a gauntlet of fire 12 inch range assault d6
strength five minus one ap one damage auto hitting as well so it's effectively a heavy flamer there
start for the destroyer the shooting side of it 18 inches assault three shrimp six minus three ap
and two damage then in melee he strength six minus three ap and two damage again the exact same stats
there with his four attacks base so that's the honorable mention from luton scoot today now
we're going to go to my number one selection when you're playing the celtic dynasty and it's kind of
obvious where i'm going with this but it's going to be the necron warriors and i'm going to explain
why so they've of course got the ghost players as we've already mentioned a few times in this video
24 inch range rapid fire one that rapid fire range is going to be 18 inches not 12 inches what you
want to be doing is taking these in a group of 20. every unit of these should be 20 not 10s
first of all it's going to help that morale check if you do fail morale you get to re-roll it but
the fact that you get to re-roll once for your reanimation protocols is actually quite a big deal
because there's also further ways to bring back models so for example the resurrection orb from
an overlord that's one way of doing it and that's obviously synergizing with that mud redundability
again you could take a canoptic reanimator for a plus one to those reanimation protocol rolls
re-roll in one still again you could take the repair barge as mentioned in our number three
spot with a ghost arc or you got the option of taking one of the technomancers even the standard
technomancer or the named one eliminatizares with the rights over animation ability bringing
back d3 models each time if you want to make your warriors even tankier you can get a chronomancer
out and give them a five plus invaluable save now that one is a little bit hit and miss it depends
on who you're going up against with that one but in a lot of matches i've used that idea and it's
worked really well and then finally if you want to be using that command protocol where you can
fall back and shoot you've always got the option of a royal warden and there won't be no minus one
to hit doing it that way either so guys that's my top three units for the celtic dynasty and
the honorable mention from luton scoot let me know down in the comments below what is
your top three for this dynasty code and why so if you haven't already guys please remember to
subscribe to the channel for more necron content thank you all for watching i'll see you next time
you