welcome to outlined SVG version 2. so down in the description is the link to go ahead and download
the zip file that you need to install the latest greatest version of the add-on now please feel
free to get it for free but remember that if you do support me that will let me and enable me to
do further development for future versions of this add-on and also it gives me the ability to create
more cad-like add-ons for blender so to install it we're going to go over to edit then we'll go to
preferences we'll go to the add-on and look up outline to svg first because you need to remove
the old version before you install the new one because i find that blender doesn't play so nicely
when you don't go ahead and remove it before you install it then restart blender if you had
outlined to svg before then you go to the install path find the zip file which should look a little
like this an entire zip file so do not unzip this the whole zip file is the add-on and then
once you've got it clicked in here you're going to make sure that you turn it on now once it's turned
on you are going to see on your tools panel here we can click that arrow or click n and then you
will have outline to svg what you're going to do is basically select what it is you're wanting to
export and then you're going to put in the file path you can hit the folder to find the file path
or type it in manually i've got it here going to my new outline to svg and i've named it output
from there you're going to see that if i go ahead and hit export svg right now i'll get a little
warning message because only orthographic views are supported so i can hit my numpad
5 or i can go to view perspective orthographic then i'm going to select everything once again
and i'm going to go ahead and hit export now already that is the export done so let's open
it up in illustrator and see what we get and here we are in illustrator and don't worry
this is completely supported by inkscape as well just right this minute i'm going to show you in
illustrator first so things to keep in mind right this minute we have some metaballs here some text
there a nerve surface there a full mesh there a 2d mesh here this is two separate objects and as you
see they come out as separate objects even though they're intersecting this here is two meshes as
one object and you cannot separate them and this is one entire mesh now let's go ahead and take a
look at this from a different perspective from the top perspective and see what type of an output we
get then so back in blender i'm to hit my numpad 7 then i'm going to go ahead and just quickly show
you all these meshes i go into edit mode and you can see that if i select all of this mesh these
are two separate meshes that are just intersecting each other and then if i go ahead and click here
you can see these are two separate objects and then if i click on this one here i cannot select
the measure of just one of them because they are all one mesh right with that they're done
let's go ahead and also show you this here is an active text element so you can see i can edit it
and while meta balls are metal balls you can go ahead and play about with them as much as you want
and yeah that there is pretty much it there's a nervs surface so let's go ahead let's go and
export this right now and see what we get so now in inkscape as you can imagine we get a top view
of what we had selected and just for the sake of it let's take a note of this text size so
we get our precision so we've got a height of 6.91 millimeters and a length of 18.98
now let's jump back over to blender to double check that and also just quickly showing you
that all of this is working as it should be and looks nice and pretty now back to blender let's
select our text let's take a look at the size that it should be and look 18.98 and we also have
our height of 9 of 6.91 millimeters all right fantastic now let's go ahead and let's
talk about cameras i've already created a camera here now the key thing about cameras is make sure
that they are an orthographic camera so if you view through the camera we can then go ahead go
to view move it about to make sure that we have everything in the size of the camera that we want
make sure that your camera is set to orthographic here then you can go ahead and select everything
i'm going to go outline to svg i'll change this to output camera and then let's go ahead and hit
export now the key difference here is when you're exporting with a camera it creates the dimensions
for your artboard or for your background canvas of your vectors now of course all the rest is exactly
the same as every other export and because this is a camera we can move around our view and come
back to it so let's go and do that so here back in blender let's go ahead make sure our camera
is snapped to our view let's move this to this direction here then let's go back to outline
to svg let's export the svg and let's take a look at it over in inkscape and here we are in
inkscape now and as you can see exactly what we expected to happen has happened and we have now
the canvas size set by the camera and a view from the angle of the camera one thing to keep
in mind about outlined svg is that it does not support loose geometry that means verses edges and
curves do not get exported as SVGs so that means it needs to have a face to be able to export the
outline of it a huge thank you to my patrons you guys are awesome and it's the reason why i've been
able to carry on the development with outlined SVG to turn this into a powerful tool for everyone
and if you're enjoying what i'm creating here you think i'm worthy of your support
i would love to see you there too thanks for watching keep making and let the quest continue