Hey everyone, welcome to today's video.
This is a video from our system at SkillCapped.
On our site, we outline a strategy for our subscribers to try out in game, they submit
replays, and then we review them with our standard professional editing.
THIS IS A VIDEO FROM OUR SITE
THE SKILLCAPPED SUBMISSION SYSTEM:
1.
TRY OUT A STRATEGY
2.
SUBMIT THE REPLAY TO US
3.
GAMEPLAY REVIEWED BY CHALLENGER PLAYERS
WE'RE WRAPPING UP THIS SERIES ON PUNISHING ON LAST HITS
HERE'S WHAT WE'VE COVERED SO FAR:
- STRUGGLING TO EXECUTE THE CONCEPT
- TRYING THE CONCEPT IN THE WRONG SITUATION
- PERFORMING THE CONCEPT NEAR PERFECTLY
In this video we're going to wrap up the Subscriber Submissions from the first active mission
of Punishing on the last hit.
To recap what we've covered so far, we've seen a few games where players had some trouble
executing on this concept, and we were able to really dig into the mistakes that can be
made while opting for this strategy.
We also talked about how it looks when a player really succeeds at this strategy, and we highly
recommend that you go back and watch how a platinum subscriber went into game and crushed
his opponent using this strategy.
As a reminder, there's a few common mistakes that we're going to be looking out for as
we watch the first few minutes of these laning phases.
These mistakes are:
Trading for no reason
Punishing too early
Punishing too late
Sticking around too long after autoing
and Missing your own last hits while playing aggressively
This first replay is submitted by Xio, who is playing Caitlyn with a Morgana support
in Diamond 5 against Ezreal and Soraka.
Right off the bat Caitlyn starts off with a quick leash for Kha'zix before heading to
lane, and it turns out that the enemy duo was leashing as well.
As he walks into lane, he's conscious of Ezreal wanting to get an immediate potshot Q on him,
and plays around it by keeping a minion between them.
Instead of walking to the casters, we'd like to see Xio walk to the melees instead.
This would put him in range to hit Ezreal right now, and start to immediately set the
tempo of the lane with an auto attack, before immediately backing up to collecting these
three blue melees.
This matters even more because he has his Crit.
This same idea would apply if he was playing Jhin and had his fourth shot prepped from
the casters, or was on Draven with a Q ready.
Cait starts things off by barely missing the third minion but getting damage on ezreal
with this Q, predicting that he would commit to auto one of these low red melee.
That was great, and what's even more great is that he's moving further up to pressure
Ezreal out of getting these last hits.
This is perfect, definitely copy this exact play
He moves up, gets the auto as Ezreal is committed to autoing the creep, then immediately backs
off before the casters can retaliate onto him.
Backing off to drop the caster aggro, we also see him immediately go back up to play parallel
with Morgana and keep threat onto Ezreal with another auto
Morgana played too aggressively here, but Caitlyn is making the best of it by securing
damage onto Ezreal
At this point, Cait has a 2 minion lead and can focus on three important things.
First, dodging Soraka q's
Second, keeping a minion between her and ezreal,
and Third, waiting for red minions to get low so that she can punish ezreal on last
hits.
As an aside, since the enemy team is abusing the bush, she wants to get a ward in there
as soon as these melees are down.
Here we see a bit too much autoing on the wave.
This was a problem we saw in another one of the caitlyn games that we reviewed this week
This is a problem because we don't get much out of autoing the wave more, but we by doing
it we are actively losing pressure on Ezreal.
In addition, by over pushing the wave, we won't be able to harass effectively on this
incoming third minion wave.
However, the advantage of her push was that she prepped a crit for herself, and there's
a low minion that she's ready to punish on.
Ezreal is also in the position to hit it, and this has the making of a great punish.
Again, we see that great execution from earlier.
Move forward, auto, then back off immediately.
To make it even better, he's able to punish on the next minion as well with this Q while
also being ready to secure his own cs.
In this sequence, he's not only gone in to pressure at the correct time, he's also avoided
overstaying after the punish, and at the same time has collected his own cs.
Excellent play overall.
We can really see the fruits of Caitlyn's labor show here.
She's up 50% health over Ezreal, while also having a small cs lead, and lastly has secured
the level 2 advantage for her and morgana, which gives them lane priority and freedom
to control the vision line.
One more auto here to take advantage of the extra power from her level advantage, and
then Caitlyn backs up to slowly grab this farm.
With the cannon wave here, things can easily start to get messy.
The biggest thing to remember when you have a push advantage and there's a cannon wave
coming in is that the minions are going to die fast.
With that in mind, you aren't going to have a lot of extra auto attacks, so don't waste
any if they aren't on last hits or on harassment.
This first auto is good
Waiting here is good
But the auto is too early.
This makes him lose pacing for dodging the soraka Q
This auto is a waste, and he wants to avoid keeping minion health even.
You want minions to always have staggered health early on so that they're easy to last
hit.
Anyway, he plays this good overall, but better use of his autos would have meant that he
could have secured all of the cs and potentially postured more aggressively while doing so
With the cannon minion dead, it gets a lot easier to balance everything.
Cannons are basically hard mode, so don't worry too much if you guys ever mess up a
bit on those waves.
Anyway, there's a low melee and low casters here, so we don't want to see anything but
punishment on this Ezreal.
Good punish on the melee
He needs to immediately move down to drag these melees on his minions then go back forward
He doesn't do that
Because he didn't he misses the punish and gets hit by a Q
He does get the punish on the next caster though, which is good.
But misses it on the next minion, which is too bad.
This is moving way too far back.
Whenever you do this, you drop pressure on your opponent, so try to avoid doing it.
While he missed the first punish, everything that comes after here is pretty much picture
perfect.
Xio stays back here to focus on his own last hits, then moves forward
This is good
Moving up more is bad
Three reasons it's bad
You're staying too long
You're fighting without a reason
And you don't have a minion between you and Ezreal
As we can see, this is why we should avoid doing that
Anyhow, now Wukong is here and that's where we're going to pause this one!
As a Diamond player, Xio has excellent mechanics and we were able to see some really great
understanding of how to avoid fundamental mistakes that most players make
We routinely saw him getting damage on Ezreal at the right times
Backing off immediately without staying too long
Backing off to get his own farm
And only once did Xio fight without a good reason.
This was a more granular analysis, and we don't want to take anything away from Xio's
skill.
Overall, the play shown here was excellent, and he was able to maintain even health along
with a cs lead against a Soraka lane while his support pretty much sat on her thumbs
For lower level players trying to master this strategy, we recommend that you go back and
watch the ways Xio was able to get in at the exact moment, get one auto off, and back off
immediately without losing health.
For Xio, keep working on your harassment patterns and auto attack efficiency on cannon waves.
In addition, avoid those rare instances where you break away from solid play by fighting
without a reason or sticking around to long
Well, that's it for this one!
Thank you so much for watching, and we'll see you next time.