hey everybody hitting Dingman here from PC world and I am here with Adam Patrick
Murray I really like to pray well that's good because we're playing pray today in
fact we are playing pray moon crash which is the lone expansion that they
know not stand up yeah let's say I was like you don't need the sorry
it is DLC that they announced during e3 last week and yeah the gimmick here is
it is a roguelike which is what I was expecting I didn't realize it either so
it randomizes the dungeons of the it dies the layout but it does randomize
the gear that you get uh-huh and the enemy placement and so there are certain
things that are always gonna be the same oh my God we're like mimics they're
always gonna be annoying yes and so like the actual level like we always start in
the same place and the early steps are usually about the same we have to get
out of this room which has a bunch of mimics in it these towers now block the
door over here no you have to kill the mimics before you can get through same
base the layout everytime but all of the gear that you get is randomized so I
know where the gear is gonna be I know there's gonna be a dead pilot down here
and we're gonna go take their stuff or a dead crew member I should say well like
that med kit that we just got there is not always there yeah so so it's a rogue
light yeah pretty much and you also between rounds you can upgrade your
loadout so the first time I played this I've only been through like three times
so far okay the first time I played it I started with nothing at all and then
there was a wrench that I picked up in the first room and that was pretty much
all I had the entire time that I played Oh then once you go through it the first
time you earn points based on killing mimics and stuff like that you'll
actually see if we kill a mimic here yeah there's a hundred something hundred
- points famed those points then are usable between
rounds okay so you can buy new stuff for your loadout so that's we actually
started with a pistol and a shotgun this time no shotgun rounds well but we did
get a a pistol I know there's nothing beats that original range yeah the ranch
is really the mimics especially and you'll notice it's the moon so we are
very floaty and jump here yeah I'd so like all of these crates and
stuff are always the same so that's kind of why I know where I'm going and the
they're always or every time I played so far there have been mimics on top of
that rock you need to kill all those mimics to get out of this gate right
here you'll see another one of these things and so what does it say on it
says how many mimics you have left yeah so we can track it and so you'll see
this guy is there tracked and when we go up here he will show up probably as a
Red Rock that's usually what they hide adds up here this time you might
actually be Oh larious oh no where'd he go these swing areas he's annoying he's
a miss very annoying so yeah it's it's a hundred percent randomized every single
time on in terms of the enemy placement or at least it seems it seems weighted
towards certain things but it is technically random as far as I know and
then all the loot has been entirely random every time so we got some shotgun
shells finally oh yes so I got asked because I loved prey you know the
original single-player campaign but why are they focusing on this mode rather
than just like more story so there is a story yes so you start the game before
you've even gone in for the first time you are actually this is a simulation
and basically they have downloaded I think the neural data from all of these
pilots and basically what's going on is we have to make it off of this moon base
so you'll see we have escape pods highlighted on our HUD that's because
the first time through you actually run down here there's a security work
station you check where the escape pods are and
and every time that I've died I've died because I blew up in an explosive barrel
right in my face it's surprisingly easy to do that and
yeah then you start over from scratch but you keep anything that's like you
keep all of your neural mods so we have already you'll notice we have a few
powers unlocked so this is nothing that carries over from the original game I
know yeah this is your a totally new character and they actually have new
characters each time that you go through in terms of so like once we get to the
escape pod with this guy the next you know like we unlock another character
that we can play through this whole scenario as and they have a different
loadout to start with and all sorts of other stuff that is different let's see
if I can so there is a goal the goal is to try to get all of the characters to
the escape pods actually each of them has a different goal so this guy is to
get to an escape pod but I think the other ones are a different it's not
actually escape pod oh really yeah oh so it is like it is very much
story based from what I've seen but I have not played any of those ones yet
because you have to beat this one beforehand and as I said I have just
blown myself up every single time so it is linear in that aspect that you can't
you can't go to the next character until you've done them no yeah you have to do
this one but then some of the other ones are they have different ways that
they're unlocked so this one the next character that I've seen is just like if
you beat it with this guy you'll unlock the next scenario but okay some of the
other ones are different and seem to require more specialized stuff I don't
know I'm really enjoying it I think it's a it takes everything I liked about prey
like the the weapons and needing to find creative solutions to things and then
the mimics which in I feel like in the original game you kind of got an idea
eventually where they're gonna be uh-huh this one you'll know like oh
there's a mimic somewhere in this room usually
but it has taken me by surprise a lot more than prey did huh
it's very tense so I'm like there is a mimic somewhere in this room and how do
you know that because I've been in this row over and over there is this guy he
has taken me by surprise multiple times more so yeah it's cool it's it's great
like I thought that starting over from scratch would be really annoying but it
actually has been a very good run based game like I'm really enjoying getting
the randomized loot every time and seeing like what comes out of it like
hey so we got a fabrication plan for a ballistic turret that'll also stay with
us when we respond so that becomes a new the - points I was talking about that
you can spend that becomes one of the things that we can now buy the next time
that we come through this we can buy a ballistic turret at our initial loadout
it's gonna be expensive but then we can just carry a turret with us the entire
game so we got our map and we need to check the escape pods even though
they're already on our map this time and now we will head that direction yeah I
don't know it's a cool little thing it's like a very experimental mode for them
to add in this game you know I was not expecting something like this I mean I
thought they were going to do a full story based expansion that was kind of
what it seemed like they're hinting at but I actually kind of I think like this
more it's been it's been interesting because it forces you to find weird
solutions to some of those stuff that in pray you eventually just had like a ton
of ammo and a ton of neuro stuff and so you really never had to break out of
your initial plan like alright I use the wrench on mimics I use the shotgun on
phantom yeah I know this because like I never know what I'm gonna have every
single time there are times where like this this time we have ten shotgun
rounds but like I've gone through rounds where I only had two shotgun rounds the
entire time so it really like limits your opportunities there I guess it also
lends itself to speedruns - yeah I think it'll be really cool to see people like
blow through this I don't know where this mimic is yes
where there is get over here that shirt yeah yeah same thing this is our next
door so we have one more that we need to track he's hiding down here it makes a
lot easier that you can see track he's a Red Rock so yeah it makes it easy to
take them out before they actually change and now you'll notice this gate
is no longer red so we can run up here she is carrying a disrupter pistol which
i think is a standard thing for her the stun gun oh because it allows you you
can also take down this gate by just disrupting it okay but then you waste
yeah you waste that power there's another they make somewhere in here if I
remember correctly there he is well that was easy
yeah just wall straight out but yeah like the fabricator plans and all that
change every time there's some gear down here usually so it becomes like an
interesting thing because you kind of know like in general okay there's gonna
be some stuff down here it's not like a true roguelike in that sense yeah but it
like still has that feeling of like oh I need to like work out a new plan it like
feels like a like a roguelike that follows some very strict rules in a way
which is kind of my style like I like that a lot more than actual roguelike
and it's it's more like a small series of new game+ yeah exactly the forces you
to trust there's the same creepy technical thing visit Jesus that's
creepy yeah it's also really annoying because
it's super powered so yeah that was where I blew myself up last time Oh cuz
he tried to throw it yeah I tried to throw it at him and then instead threw
it in my own face so we made it past the point where I'd died last time at least
wait so is this the farthest you've ever goes this is the farthest I've gone so
what's wrong yeah as I said very easy to blow
yourself up in this game and because you die immediately it's actually very proud
maduk to do so yeah because you just can't you'd like have to start from
scratch so you feel like you're playing a lot more cautiously then yeah
obviously not in this demo right now but yeah in general man we just got hammered
by those systems so yeah you can see we've got four more guys we have to kill
in here so once again you don't you don't need to finish the the main game
for this right no this is yeah you can know the story kind of what is going on
right now you know this room sucks yeah this is the worst room so far
I'm just getting destroyed I should probably use my shotgun to better
effectiveness here hey I think this is like right before the end which is part
of the reason much harder just don't shoot those I know right cuz I'm like I
pick it up and throw it at something oh yeah the gravity keeps throwing me on
like wide that doesn't seem right alright got that one down your health
suit 20 yeah I don't have no health bags oh I got some food I can eat yum yum yum
ere you know we're back up to 50 that's all I got though what do I have to kill
I'm just as Weaver all right yeah where's a little read up this is what
you need to do it's on that that thing over there no somewhere shotgun there we
go alright take this one out baby see so yes so strong three shotgun oh yeah that
thing that's not good kill this guy oh he's nice nice I did that thing this is
what toes yeah okay so you got three left Wow
three of those nest things I don't know could be oh oh open what how'd that
happen I don't know maybe the nest blew itself
up nice that would be nice oh yeah it did Oh perfect we're saved
look at that I don't say yeah we actually beat this scenario
I think watch that pod oh yeah it helped across the door huh man thanks let's
just try this immersive sim yeah so now we've okay next character to play
through in the next time interesting but then you can come back and replay these
and unlock more of their abilities and stuff so you'll start with all those
abilities unlocked and each character has different abilities that they can
unlock and stuff like that it seems like a really cool yeah you can see
eventually I want to unlock all five crew members and discover all five
escape routes yeah it's a to me like a really cool little experiment for them
to do like all those systems I thought were really great and pray and then puts
it into a new sort of framework that I wasn't expecting so yeah well we racked
up a bunch of points here Wow and so now we're good
when we go on to the next we've got a new incoming message so yeah we'll
probably cut it there and spoiler alert this is like I assume you know we're
gonna exit the simulation they're gonna give us an update on our progress and
all that you can see it's sort of behind that this is like it shows you how much
progress you've made in their ability tree this character that we've unlocked
by beating that first scenario so that yeah that's prey moon crash sweet how
much is it it is I always get you on this that's probably 20 20 sounds right
yeah if I had to make a an educated game would you pay 20 for this I would pay 20
for this I like I love prey I thought prey was I mean we put on our game of
the Year list last year I think it is probably the most underrated game of
2017 and I think that this is like probably one of the best expansions I've
seen in a while because it's definitely creative yeah I mean it's it's not it's
not just a story expansion it's not just multiplayer 20 bucks 20 bucks
yeah 20 dollars and is out now it came out actually during e3 so yeah look for
that again hidden Dingman for PC world Adam Patrick Murray thanks for joining
me and yeah well be back soon watch out for those mimics