Hey everyone and welcome.
Today, we'll be running you through a game where Febiven,
slayer of TSM, was able to completely render Shiphtur's Zed useless in a solo q
game.
What you can expect to learn today are some easy to apply concepts that'll allow
you to take complete control over Zed and other assassins pre level 6, where you can
gain large advantages as most control mages.
This time around, Febiven is on Ryze.
Ryze is a mid range control mage, while Zed is a melee Assassin, who can deal burst
damage from range.
Ryze is similar in lane to Orianna, cassiopeia and syndra.
While Zed is similar to fizz and diana.
Zed wins short trades with his high burst potential, while Ryze wins extended trades
with lower cooldowns and an auto attack range advantage.
For waveclear, Ryze has the advantage at every stage of the laneSo as Ryze and most
mages right now are tear users, his main laning strategy will
be to control the wave appropriately so he can get
an early base.
So as Ryze and most mages right now are tear users, his main laning strategy will
be to control the wave appropriately so he can get
an early base.
Or he could go for a very slow push where he bases after the third wave.
In this case, he goes for the slow push and will want to complete the following
missions to do so: Mission 1: Only use auto attacks on the
waveMission 2: Harass Zed when he goes for CSMission 3: Recall after shoving the third
or fourth waveIn this game, Zed's jungler is
Nidalee and Ryze's jungler is Kindred.
Jumping into it, we'll see Febiven walk straight up in his own minion line to
instantly E the Zed while dodging his Q with a nice side step.
He does this because Zed's Q does less damage if it passes through minions, so it'd
be the favourable position to trade, but doesn't mean you shouldn't try to dodge the
Q as well - which is what Febiven here, scoring a nice advantage to kick things off.
So you'll notice that Febiven is literally not
using any spells on the wave and is only last hitting via auto attacks, tieing into mission
one.
If Zed was ahead on minion pressure, Febiven would just auto the wave to keep it
dead even.
His goal here is to keep the wave in the center and then look for a big push later,
to get his tear from mission 3.
Oh and doing a quick bot lane check, we can see the opposing bot lane coming to
lane late - meaning Nidalee is almost certainly starting bot side and will come
from top side if she's to gank off her first clear.
Whenever Zed comes in to last hit, Febiven trades for mission 2.
Again, ensuring that he puts the effort into dodging Zed's Q.
It's easy to get lazy with dodging abilities when
you feel that you're in a matchup advantage, which is a feeling you often get vs a level
low level Zed, and it can cause you get carried
away with getting as much damage out as possible,
taking inefficient trades, trying to abuse your
range advantage.
However, what Febiven is doing here is playing a very disciplined lane style where
he follows basic laning concepts very closely, to gradually gain a large lead.
Zed comes into CS, he has no CS of his own to get right now, so he trades.
Then, he jukes Zed's Q with a subtle turn to
the left, followed by a sharp right.
Players will most often go to hit their skill shot in the direction you're moving towards,
just like shiphtur does here, giving him an easy juke with stepping to the right as Zed's
Q comes out.
Febiven then pulls back to out range the minion aggro and continues just going for
last hits, while making sure he doesn't get hit by Zed's Q. Let's speed it up.
Alright, so you'll notice that the Ryze hasn't actually gotten an awful lot of work done
on Zed's health since those early moments.
But what he has done, is set up a nice minion advantage which he'll execute on with
mission 3.
He has also gaining a small CS lead, but that's to be expected vs any melee champion.
So the approach Febiven has taken here is a really smart one.
As we mentioned earlier, it's very easy to get overzealous and try to get really
scrappy with Zed during his level 1 and 2, where you make yourself vulnerable to
dying to an ignite all-in at level 3.
What Febiven is doing here is taking a CS lead, while building a large minion wave,
which Zed will have a hard time dealing with by level 3.
As Shiphtur tries to grab these two melees, Febiven moves up with them to the left,
taking an unanswered two ability trade with an auto attack, dropping shiphtur to around
70%.A quick minion count tells us Febiven has
10 minions to Shiphturs 6 and a half.
It's 2 minutes 30 so Nidalee could come from top side at any point likely within the
next 60 seconds and Febiven's lane is pushing.
This isn't something that you should be super concerned about in your own game
in a similar position, because Nidalee ganks aren't too scary if you're protected by a
large wave like this.
However, if you were against something like a Jarven, a jungler who could pretty
much solo kill you, then this would be the right time to ward top side, just before
pushing.
So moving on, you'll notice Febiven is starting to push the wave now, executing
mission 3 as he'll be able to buy a tear after pushing this - followed by a likely ignite
swap into teleport back to lane with spellbookBut watch this, with Febiven's level
and health advantage he once again goes for a
trade while shiphtur goes for this last hit.
This time gaining a substantial lead.
Yeah..
So landing every ability helped make this truly devastating and Febiven is just
completely outclassing Shiphtur.
But let's take a closer look to understand the
execution.
So this mostly comes down to Shiphtur taking a last-hit that he has no business
going for, but Febiven's early movement to really punish plays a big part here.
When your opponent has a last hit to grab and you can really out-muscle them, like in
this case Febiven can easily win any kind of
short or extended trade, due to his health and level advantage, then you can push up
WAY more aggressively than you usually would, especially with low jungle threat.
If Febiven didn't push up as early as he did to punish this, then he wouldn't have been
able to hit the W. On the flip side, if he had
pushed up very early, then he'd only have zoned him away from it, so by executing on
this fine line between moving up too early or too late, he was able to get the highest
value by getting an extended trade which will now modify his plan for mission 3.
So with this massive health advantage and giant wave he's crashing, there's no sense
in recalling now.
He'll want to crash the wave and look for either a kill or to send
Shiphtur back to base.
This wave actually won't crash into the tower before the 4th one arrives.
making it even more overwhelming for shiphtur to
deal with.
There are five key positives to consider when crashing a huge wave like this, that
you'll want to capitalize on.
1) Your opponent will have to last hit all these creeps which is difficult to do under
tower, especially so early on.
2) Even more difficult if you look to harass them as they go for last hits3) This huge
wave keeps your opponent in lane without the choice of recalling when
they're low, making tower dives a great choice4) This type of setup will often draw
jungle pressure to your lane, where you can
outplay it and score kills or just back off.
Bringing the enemy jungler to your lane and handling them appropriately, means
your laners are less likely to feed.
5) And lastly, you can of course just get a
clean recall off where you won't lose creeps before the wave pushes back to you.
We wanted to list these since they are key points to consider when you build large
waves to crash like this.
In this case, Febiven is looking to harass last
hits and still doesn't care about the enemy jungler because of this ridiculously large
shove he's built.
Let's take a look.
Yeah..
So Shiphtur got completely destroyed and is now going to miss this
entire wave.
Febiven landed an E onto him as he went for a last hit, then when he stepped away
from his minions, he flashed for the root to
land his Q's without minion block.
Shiphtur is now going to miss 10 more minions
worth of gold and experience.
Oh and playing it back and toggling off fog, we can see that Nidalee has been here
looking for an opportunity to help out, but Febiven's wave was just too big for Nidalee
to really do anything and she shouldn't really be here.
Even if Febiven did not score the kill here and went for mission 3, he'd have
been set up nicely with a large minion lead and could ride his momentum into
the mid and late game where he'll out-scale
the Zed.
Let's get you
today's takeaways!
Going into it, Febiven wanted to slow push and did so by only going for last hits on
CS and zoning Zed with his range advantage.
Whenever Zed had last hits to go for and the Ryze didn't, Ryze would look to trade
to gradually gain a health advantage.
And he made sure to stay disciplined and didn't try to gain huge crazy leads with his
range range, staying super healthy for the entire early lane phase, allowing him to
extend forward for a big trade at level 3.
His plan was to get an early back for a tear buy, while grabbing a CS lead with his
shove.
However, with a greatly executed trade as he was shoving, he decided to look
for a kill.
Once scoring this kill, Febiven gained nearly three times the CS of the Zed, while
grabbing an ideal back timing, setting him up to dominate this lane.