[ELECTRICAL WHIRRING]
[OMINOUS MUSIC PLAYING]
[GUNFIRE]
[ELECTRICAL PULSE]
[OMINOUS MUSIC PLAYING]
Hey everybody, we've got a new patch.
That means it's time to do another highlights video.
I'm joined by Graeme, so we're going
to talk through it right now.
Graeme, do you want to dive in?
This is a pretty good patch because it's
addressing a number of specific community feedback pieces
that we've heard since the season launch.
Yeah, I'm super happy to launch this patch next week.
So first thing to talk about is really weapon balance.
We've had a lot of feedback on two specific things, mostly.
First ones the hexfire.
[ELECTRONIC MUSIC PLAYING] Lot of people use the hexfire,
lot of people love the hexfire, but it was a little bit too OP.
So we've decided to reduce the clip size on the hexfire
to bring it more in line with the other weapons.
Second one's actually makes me a little bit sad,
because it's my favorite gun, the mammoth.
But we're going to reduce the damage across the mammoth.
It was a little bit too powerful.
Bit much.
Yeah, a little bit too much.
Um, so one of the really interesting things
that we learned coming out in season one--
console players have a different experience than PC players.
So they talked a lot about difficulty
aiming with the controllers.
Yeah.
So I mean, we looked at that, we looked at the feedback,
we played a bunch in the studio too.
And then we had a high-- you know,
high level list of things you wanted to go after.
The first one is really adding the linear response controller
curve.
Um, so this will give players options and choices
so they're able to set the control up
a bit better than the way they want to play it.
We decided to add a toggle to disable aim acceleration,
so you can turn it off if you want.
It's really about giving choice to players, for what we
call player comfort.
You know, so controller comfort should be high.
And then we changed the default controller sensitivity too,
because it was too high.
So if you came new to the game, and you like that,
it's like-- ping ping!
So now, it's a lot better.
So these were key things to make sure the controller
experience is this just as solid as a mouse and keyboard.
Cool.
Another piece of feedback we heard
a lot from our console players was the crown phase.
The showdown phase, when you get to the end of a match.
It's really difficult for them to actually catch
the guy with the crown.
Yeah.
It's really weird, because yeah, on PC,
they seem to have no troubles catching the crown bearer.
On console, it was a huge issue.
So yeah, we decided to make a couple of changes to that.
The first one is we've decided to increase the cool down time
for your hacks.
So if you have the crown, and you use a hack,
it's longer until you can use another one again.
It stops you chaining hacks together and, you know,
going everywhere.
So, that should increase that.
We've also made it harder to win by crown victory.
So, we took the timer from before
and we changed it to 60 seconds.
So now, from the point when you have
the crown to the point when you win,
you have to hold it for 60 seconds.
That, paired with the fact that it's
going to be longer between times when you can use hacks,
should even be crown victory overall to the kind of style
and percentage we want.
Cool.
And then one new feature that we're
introducing with this patch is player stats.
Yeah, so we're dipping on our toe
in the swimming pool for this one.
So we add in base level player stats to the hall of champions.
So when you're in playscape, where
you go to normally look at your memory shards,
there will be another option now to look at the high level
player stats So you can see you kill
death ratio, things like that.
Cool.
But that's just the first step, is what you're--
[INTERPOSING VOICES]
It's really the first step.
Season two, when it comes out, we'll
have a bunch more on that.
We have, you know, a lot of things coming in season two.
And there's a lot more work around that coming in.
Cool.
And just mentioning open beta again.
One of the big topics during open beta was anti cheat.
We talked a lot about what we're doing to anti cheat.
Maybe it's worth giving an update now.
I think, you know, we always talked about quality of service
for the game.
Part of quality service is good anti cheat.
So, Battle Eye is obviously our weapon of choice.
That's working well.
We've been banning a lot of players,
we've been hardware banning them.
So we're doing our best to keep the cheats out of the system.
What we decided to add to this now, as part of this patch,
is when you're killed-- if you think you've been cheated,
you can click on the player's card of the player that
killed you and you can report it for cheating
if you feel it's justified.
Right.
Which is also good for anti toxicity.
If someone is harassing you in game,
that's your moment to kind of report them
so our team knows about it.
We can deal with it.
Yeah.
Cool.
And then just to wrap up the video,
um, I thought it might be worth talking about--
What's your top priority tech wise right now?
I mean, we've had an audio bug for a while.
When the audio cut, it's annoying,
it's annoying players, it's annoying us too.
We know what it is, we took one step this week
earlier on by removing the magnet hack, which
made that issue worse, but isn't the core reason for the issue.
We've identified the core reason for the issue,
we are actively fixing that now, and we'll
have it fixed for season two at the latest.
Cool.
Awesome.
Well, this is really highlights from the patch, the full patch
notes will be out next week early in the week,
so stay tuned to our channels so you can get linked
to them as soon as they're up.
Graeme, thank you so much.
Thank you.
And we'll see you with patch 1.1 when it drops in next week.
Thanks.
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