Hello, I’m Luke Kneller and welcome to Best Replays of the Week.
In this episode we have:
a heavy tank who thinks it’s a Scout,
some Armoured Fist action,
and a Top Gun who is one lucky devil.
Let’s take a look!
BullTerrier73 from the EU region,
has sent us a Scout game…
featuring the WZ-111 model 1-4.
The Chinese heavy ends up
on the defending side of an Assault on Karelia.
The tank reaches 50km/h on the road,
and BullTerrier pushes well ahead of the team.
Does this big bruiser really work as a scout?
Contact. Make that multiple contacts.
The North-Eastern corner is boiling with enemies.
BullTerrier fires the 130mm cannon as fast as it can cycle,
but what really counts is spotting and staying alive.
There’s a T95 crawling around in the rear.
This “Scout” has the same gun as an IS-7,
so BullTerrier can easily take care of it.
Ok, back at the front. An E-75 is a dangerous foe,
but with a little help from allies,
the Scout brings it down as well.
The opponents are pretty much beaten,
so the Scout goes looking for stragglers.
The Tiger II is spotted by somebody else,
but BullTerrier helps in taking it down.
Here’s an appropriate target for a scout.
No need to even load HE with this gun.
The last opponent is in a Panther.
That doesn’t sound too scary,
but you should never underestimate a Panther!
Teammates arrive and turn the last enemy into ketchup.
Victory from beyond the grave.
It may not have looked like it,
but BullTerrier73 actually dealt the most damage in the match.
More importantly, the heavy scout detected nine opponents,
and got 6.7k in spotting damage.
Up next, we have Cpt_Seabass playing as a Defender in a KV-1S.
The map is Westfield, and the Captain is top tier,
just like the majority.
The Sport KV pushes forward
as a one tank flanking force, and opens fire on a toaster.
The first two kills happen quickly,
the second one finished with an un-eyed shot.
The toaster TD arrives to take revenge,
but it is the one who ends up dead.
There are explosions all around,
and Cpt_Seabass can’t decide which way to go.
Before long the other team is five points ahead.
The O-I Experimental is easy to finish off,
but it looks like Seabass missed most of the fight on this flank.
But no matter. There are plenty of enemies left,
and they are advancing on the base.
It’s Defender time!
The scout is the first to go, followed by a T 25.
Hmm…
two of the foes have made it to the circle.
The first reset attempt bounces off,
but the gunner does better with the next two attempts.
The next to appear drives a French art piece,
shaped like a steel duck.
Cpt_Seabass doesn’t care for it,
and vandalises it beyond repair. What a tragedy.
But there’s still a second capper in the circle.
The little machine isn’t really a threat,
and the Captain takes it out with ease.
All that remain now are a pair of SPGs.
A direct hit could finish off the KV at this point.
Even a near miss would be dangerous.
The arty is well hidden,
but Sixth Sense gives a warning when they are near.
Cpt_Seabass gives the command for evasive manoeuvres,
and the shell goes wide.
The Grille retreats and the KV gives chase.
The SPG misses its second shot by a meter,
and doesn’t get another chance.
The last SPG could be anywhere,
so Seabass heads into the capture circle.
“Your move, Lorraine”
The arty keeps its distance, and its reset attempt actually misses the circle.
Victory by capture…
for the Defender.
What can I say?
Low tier games tend to be a little peculiar.
In any case that was ten kills, a pretty decent base defence,
and an opportunity to feature the AMX 40.
And now, something of a rare treat.
BlackStormChR joins up with six clan mates, to form Voltron...
or an Iron Fist.
The map is Winterberg,
and both sides are relying primarily on the IS-3.
BlackStorm pushes South with the rest of the heavies.
A T37 locates the opposing force,
but pays a heavy price for the discovery.
The enemies make their move,
sending three tanks into the capture zone.
Clan BC-IT has no choice but to try and contest the capture.
BlackStorm takes several hits in crossing the open terrain,
but scores the first kill for the team as well.
There’s an IS-3 to the rear, and a Type 64 off to the side.
It can’t be helped, the capture must be stopped.
An ally blows up at the edge of the circle,
but BlackStorm manages a partial reset.
There’s a tense standoff as BlackStorm waits for backup.
This has to be resolved quickly.
Reinforcements arrive in better repair and lead the way.
At last, BlackStorm lands a reset shot on the Jagdpanther,
and the ally secures the kill.
No time to morn, BlackStorm gets revenge without hesitation.
The team’s remains turn up in the circle,
and finally there’s an opportunity to pick off the Type 64.
The team has a 3 vs. 2 advantage, but only for a moment.
BlackStorm struggles to find a good angle through the wreckage,
and ends up facing the last enemy alone.
“Let’s do this”.
BlackStorm angles the tank to bounce the return shot,
but forgets about the pike nose.
The hit point advantage means it doesn’t really matter,
and the next shot wins the game.
A quick and intense game.
BlackStorm claimed five out of the seven kills, but everyone did their part.
Well done, PREDATORS Academy!
Now let’s switch back to the American region
for a Top Gun game from TheNuttyProf.
The match is a tier 7 Encounter on Ensk,
with the Professor driving an M56 Scorpion.
This American TD sports all of 1mm of armour,
and would probably take damage from a loud fart.
Be careful out there, Prof!
The Scorpion sets up, and waits for customers.
Being small and flimsy has its advantages,
and the TD remains unspotted even when firing.
The Hellcat escapes and the Scorpion gives chase.
The Professor pays attention to the mini map, and intercepts the target.
Allies are taking fire from down the road,
so the Top Gun sets up another ambush.
The O-I trundles in, and is taken out.
Will there be others?
Doesn’t look like it, so the Professor pushes through
and heads towards the capture zone.
The ARL dies while looking the wrong way,
and the Nashorn doesn’t do much better.
Team mates are starting to run out,
but who needs allies in a Top Gun game.
Another Hellcat,
and some curious chat from the enemy team.
It could be important later.
There goes the last ally.
The Professor is alone against six, but not for long.
Does this SPG think it’s an action hero?
It does drive the Scorpion away, but only to set up this shot.
A Firefly dashes past, and the Professor can’t quite work out
how to dispose of it safely.
The Firefly lands a shot,
and its 105mm howitzer is really bad news to the flimsy TD.
The second shot actually passes through the Scorpion,
finding a narrow path between the gun shield and the chassis.
The Professor finishes off the astonished Firefly,
and the Scorpion’s crew would probably appreciate some clean underwear.
Unfortunately, there’s no time for that,
with an enemy in the capture zone.
It’s Dicker Max.
A hasty auto-aim shot goes wide,
and the Scorpion charges into close combat.
The second shot misses by a mile, but at this point it doesn’t matter.
As long as more enemies don’t show up, the Max is doomed.
So where are the last two, anyway?
Ok, what’s going on there?
Is it some kind of a gymnastics display?
The Professor takes a closer look,
and finds the spectacle of two hopelessly stuck tanks.
Oh well, nine legit kills is impressive enough.
It’s time to put these clowns out of their misery and wrap up the game.
Well played, Professor!
Armour is clearly overrated.
The shell that found a path clean
through your vehicle was a bit of a lottery win,
but I’m glad we got to see it on the show.
We’ll wrap up the episode with a Crucial Contribution,
as funbeenif gives 100% on a European server.
The battleground is Fisherman’s Bay,
and funbeenif is top tier with a German E 50.
The battle starts with a push down the Western edge of the map,
and a good kicking delivered to an STA-1.
A Panther 8,8 attempts a counter attack,
and ends up as the first kill of the match.
A T32 proves surprisingly difficult to damage
as a Tiger I charges with suicidal bravery.
The T32 joins in, but its armour seems softer in close combat.
Soft as it is, the kill goes to an ally.
As does the STA-1.
funbeenif takes out a T-34/100,
and softens up a Skorpion G for an ally.
All that remain are a pair of light tanks on this flank
but one of them escapes with its life,
and now the way to the capture circle looks clear.
The opponents are far from defeated, however.
funbeenif leaves capturing to the others and goes looking for more targets.
This looks like trouble.
funbeenif kills an M103 from ambush,
and punches a few holes into another one.
There would be a Tiger II here, but the base is getting captured
and nobody else is free to defend it.
The capper is a Borsig in perfect repair.
funbeenif takes it apart with calm professionalism,
and heads back to join the mop up operation.
The remaining 103 is focusing on others,
thus dies without fighting back.
All that remains is the Ru 251 which got away last time,
and its luck is about to run out. The game is over.
We expect a lot from top tier replays,
but what more could we ask?
Steel Wall, Sniper, almost 9k damage,
and some base defence action thrown in as a bonus.
Excellent work all around.
That’s it for this season.
Keep sending in your replays.
We’ll be back with new episodes in a few weeks.
I’m Luke Kneller.
Thanks for watching and I’ll see you next time.