Hello everyone!
The Shrine of the Storm is the dungeon that awaits at the end of the Stormsong Valley
questing.
The zone is still very much in development, but the story so far pretty much comes down
to the valley housing house Stormsong and the majority of their tidesages.
No kul tiran fleet sets sail without their blessing, but nobody has heard from the fleet
in months while the tidesages have withdrawn and seem uninterested in finding our missing
ships.
As we go through the zone, we find out that their connection to Azeroth’s sea, a place
we know to house beings like Queen Azshara and N’zoth, has put them on quite a dark
path.
Lord Stormsong reveals himself to be our enemy, but together with Brother Pike, we try to
confront him and eventually chase him down into the Shrine of the Storm, pretty much
their holy temple.
The shrine must be cleansed of Lord Stormsong’s evil, but our friend brother Pike can sense
some dark presence watching us.
Our first encounter is summoned by lord stormsong himself, Aqu’sirr, an elemental with a face
that only a mother could love.
Formed from the depths it seeks to wash away intruders of the sacred temple, by using Undertow
which channels dark water into a player, dealing frost dmg over time and trying to push them
back.
He also inflicts us with choking brime which is a dot and upon being dispelled it travels
towards another player to hurt them.
A surging rush, which is a charge forward you’ll want to avoid and at 50% health,
he’ll split up into smaller aqualings.
They do the same as before only now with 40% less power behind their attacks, kill the
copies, kill the boss and lets move on.
Where as waycrest manor was very free flowing, this dungeon is a lot more linaer with a whole
bunch of trashpacks standing in our way.
They prepare us with some of their abilities for the encounter that’s coming up, Galecaller
and Brother Ironhull, The Tidesage Council
“Welcome brother pike.
You have arrived just in time to witness our victory.
Once our ritual is complete, the kul tiran fleet iwll belong to queen azshara!”
The brother is the tankier of the two that places a rune on the floor which decreases
their damage taken by 75% so you’ll want ot move them out of the rune.
The galecaller is the dmg dealer which places a swiftness rune on the floor, increasing
haste and movement speed by 25% as well as granting immunity to movement imparing effects.
She also shoots out slicing blast which increases nature dmg taken by 20% while Ironhull has
a frontal cleave attack which deals a bunch of physical damage and reduces movement speed
by 70%.
All in all not too bad to deal with, just don’t le them stand in their runes for too
long.
“Return me to the sea...”
Onwards we go to the beautiful ...kraken, i suppose?
Kraken entrance with the glowing eyes, into the mouth of the beast.
Deapsea ritualists have a whole bunch of dredged sailor skeletons to throw at us, while the
cultists start to show their true forms.
The deeper we go into the dungeon, the more of a void influence we get to see, similar
to how you don’t want to go too deep in the ocean’s of azeroth.
Tentacles and transforming priests galore until we find the church of Stormsong and
confront the lord who’s having a conversation with someone rather interesting...
“Azshara: IT would seem you have guests, Lord Stormsong.”
Pike still does his best to convince his master to stop this madness and not hand over the
kul tiran fleet to azshara, but stormsong is too far gone.
He wants to return to the sea and Queen Azshara has promised to give them the power to do
so.
During stream I actually wondered why the naga were interested in a fleet, considering
they can swim and all but besides keeping it out of the hands of the Alliance, it’s
also probably easier to move your troops and equipment with it.
All the same, Stormsong is working for Azshara and will not change his mind so we confront
the lord who’s not shy of using his void powers.
Waken the void summons a bunch of purple orbs that chase you around and touching them is
not advised as they do a whoooole bunch of damage.
Instead you’ll want to kite them around until someone gets an ancient mindbender stuck
on their face.
These little creatures will whisper to you, try to make you surrender to the void and
only a whole bunch of damage, like being beaten up by your party or running into the purple
orbs will make them let go.
If you don’t, you’ll be turned into a squid beastie like lord stormsong and start
casting shadow bolt volley, each of which does around 50% dmg so do make sure to get
the squid off your face before it’s too late.
Pike’s master turned against the tide and has now been pulled underneath it, but something’s
not right.
Darkness still festers here and we need to go further through the depths of the water
to confront it.
Little electric squids are floating in the caves which at the moment don’t do any damage,
they only stun, but when you’re trying to get a nice time on mythic plus they become
quite a problem.
On the other side of the cave we discover the source of the darkness that Pike can feel.
Vol’zith the whisperer: “Darkness roots.
Pestilence spreads.
The doorway is open.”
Vol’zith the whisperer promises power, but only offers doom to those who would accept
the bargain.
He smacks the tank around for a bit while ganing energy.
He has whispers of power that increases the targets dmg and healing done by 20% but the
darkness strains the body causing the target to be unable to be healed above 90% and that
effect increases over time.
He also has a yawning gate which is a massive purple pool on the floor which trust me, you
do not want to stand in.
Tentacles occasinaly spam to slam the area while his coolest ability is probably grasp
of the sunken city.
When he reaches a 100% energy, he’ll pull us into a sunken realm, sealing us away and
trying to drown us until we defeat the shadowy denizens within, the cthraxxi and squids,
and save our allies.
Upon reaching the surface again, we can interupt his casting and resume the fight.
“I will await you...in the dark...”
“You dare to interfere in my affrairs?
What makes you think you can oppose my will?
Enjoy this victory.
It will be your last.”
Really cool to see the connection with Queen Azshara and N’zoth.
Clearing out the shrine gains us the support of Stormsong Valley and I assume the Kul Tiran
Fleet.
Of course it’s no surprise to see the queen play a role as we know from Blizzcon that
she’ll have a part to play in an upcoming raid, but just the smallest taste right here
in the dungeon is very, very nice.
Right then ladies and gentleman that is the Shrine of the Storm.
Thank you very much for watching everyone.
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