MK11's customisation is a bit lacking in many areas. For one, the base characters are given
six "costumes" with ten colours each, with some characters getting more costumes added
as DLC. The issue arises with the fact that the player can only make five customisations
per character at a time.
I want you to imagine a player creating five variations of Kitana on launch:
Past, Present, Augmented, Heavy Armour, and Khameleon for fun.
Now, in the months since launch, the game begins adding new skins. The player competes
in Kombat League and earns the blood-themed skin. They want to show off that they earned
this skin. Unfortunately, they're already at the five skin limit and will have to replace
one if they want to make use of this one they've earned.
Then, the same thing happens with the human in revenant costume skin in a later season.
And again with the Klassic skin.
And then with Catwoman.
If the player wants to use these skins they earned or, God forbid, bought, they have to
get rid of some of the ones they already made; skins that definitely took many, many hours
to unlock.
Why does this game, which requires hours and hours of grinding or a premium price for new
skins only allow a player to use five at a time? Why is the limit so stringent? The only
possible reasons I can think of are limited server space due to the game's always online
nature, or a cynical plan to sell extra slots at a premium price later. This game is in
desperate need of more slots if Netherrealm plan to continue adding skins.
I've already had to get rid of one of my Cassies to make room for Cassie Quinn and I'm never
going to use the "Klassic Cassie" skin because I don't want to get rid of another. This needs
addressing pronto.
Now, another oddity with the game is that each costume has ten colours, and each gear
slot has tens of items each, but many of the most obvious options don't exist. Hopefully,
they aren't being planned for Kombat League in the future.
So, let's go through each character in order and point out the many obvious absences and
hope that someone at Netherrealm sees this and can get to work adding them. A lot of
them will be costume pieces and colour schemes from previous games, so I won't include every
single one, but just the most prominent ones to me.
Frost
Her masks from Deadly Alliance and MKX.
A core with the Dragon Medallion design on the top.
Jade
Yellow as a nod to Tanya.
A staff that isn't a giant glowstick.
Her Deception glaive.
Jax
If you're going to add a revenant skin in Kombat League, you should include his revenant
arms as well. Come on now.
Johnny Cage
His MK2 look should have the black and red colour scheme that's traditionally been his
second colour, as well as an MK1 nod.
Also, paler blue shin guards and a white belt based on 2011.
His tuxedo should have a blue suit and pink shirt option like the MK1 comic and his 2011
alternate.
His Deadly Alliance sunglasses.
No sunglasses like in story mode and no, I don't care that he has animations surrounding
them.
His MK1 gauntlets and MKX gloves.
A no belt buckle option for more accurate MKII designs.
Kabal
Burnt skin with a full coat like in the mobile game.
The actual classic hookswords.
Kano
The MKX camo pants, cyber eye, implant and knife. None of that is in MK11
A human right eye.
A cyber helmet, since his Terminator skin is already stolen from Sektor and Cyrax.
Hsu Hao's implant.
Hsu Hao's head.
Kitana
Mileena colours. Obviously.
Masks and fans from previous games.
Kotal Kahn
A deeper green body paint like in MKX.
His MKX sawblade.
Kung Lao
His default human form with a black top and blue pants like in MKII.
Revenant without the extra armour in black and blue like MKX.
His MKX hat and gauntlets.
Liu Kang
Klassic in green, like Hornbuckle.
No bandana. Again, I know there are animations related to this, but I don't care.
MK2 and 3 wristbands.
Nightwolf
The MK3 look should have a red jacket version based on Deception.
A more classic tamohawk as well.
Noob Saibot
A blue and black colour scheme based on Sub-Zero.
Noob especially needs more colours since his are all black, grey and muted tones.
And where's the belt that turns Saibot into Smoke?
Raiden
Deadly Alliance and Deception hats.
The actual amulet from 2011, and a no amulet option.
Scorpion
His Klassic costume should have an orange colour scheme, since that's traditionally
his alternate colour.
Also, the UMK3 design that Past Scorpion was originally shown with in the announcement
trailer? Not only is it false advertising for that to be absent, but adding it for him
would also make for new Noob and Sub-Zero skins, and it could be implemented for Shang
Tsung so he can have UMK3 morphs instead of MK2.
Shang Tsung
The MK1-ish robe outfit should have a purple version based on Shaolin Monks.
The movie costume should have the actual black top and pants he wears in the film. I've no
idea where this purple and green stuff came from. I found this article which shows the
black version as a promo, so did it change? Is this a mod? Wha Happun?
Also, maybe a ninja costume he can wear at all times.
Shao Kahn
The two helmets from Deception are obvious choices.
And no helmet.
Sindel
Her Deception Kwan Dao.
Skarlet
Her original dagger.
Sonya Blade
Her default costume is already a blue recolour of her MKX costume, but there's no black colour
to represent that version.
Terminator
The T3 star shades.
Come on, guys, this one is obvious!
Also, since Liu Kang and Kung Lao use Osh-Tekk disguises during the story, and those models
exist, I see no reason for them not to be usable. You could make an Osh-Tekk Jade skin
and release them as a set.
And why is it that when using Tournament settings, we're stuck using either randomised skins
assigned to the pre-set Tournament movesets, or just the default skin with the same movesets,
instead of at least being able to select the customised designs we made ourselves?
I'm also led to believe that Online Kompetitive and Tournament play limits you to just the
costume in your first variation and no way to use your customised movesets. For a game
built around unlocking things to customise your characters with, it really doesn't seem
to want you to use any of it.
Also, why can we not customise taunts and Brutality poses? I like to have themes for
my variations and would like to be able to limit fire usage for Hanzo, or limit Kotal
to Animality stuff for that variation.
Also, I try to make the versions of the characters that show up in Story Mode based on their
Story Mode movesets, but that immediately went down the drain when I found that Cassie
Cage has four of her optional moves in Story Mode, which isn't possible with normal customisation.
It would be nice if we could have that; maybe like the Shang Tsung all ninjas moves, which
gives him the four ninja moves and swaps out a few of his normal moves. That would be nice.
What would also be nice is the option to just buy skins, icons, gear and konsumables with
gold, since I've got so much of it, the game stopped counting it weeks ago. And when is
that 3rd augment slot planned for activation? You don't list a freshly-fetilised egg as
a baby that's "Coming Soon", so why do the same for an augment slot that's at least as
far away from availability?
The customisation in this game has some serious issues and obvious absences, and I think these
issues will need fixing if the game really is going to be supported longer than the average
Netherrealm game, as people keep insisting. Hopefully, someone at Netherrealm will see
this and they can address it in the next patch. And that they can get Spawn's alternate colours
from SoulCalibur II, shoelace face and batarang face in there as well.
If you liked this video, why not subscribe and support me on Patreon like these fine
people here? If not, then make sure to share it with your enemies so they can suffer along
with you.
Today's recommended video is Mortal Kombat 11: 5 Skins/Costumes WE NEED For DLC! by BruskPoet.
His video somewhat inspired me to talk about the customisation, and Brusk himself was a
huge help in pointing out stuff relating to online play since I don't play online, are
you mad? I would immediately die, in real life.