infinity ward is probably the most experimental studio working on call of duty they take risks
they try new things and while it doesn't always work out for them you can at least say they're
trying now unfortunately it doesn't always pan out the way they probably hoped what is up everybody
chaos here today we're going to be looking at my updated list of the 10 worst infinity ward maps
in cod history dlc included now keep in mind that you won't see any modern warfare 3 on this map
because modern warfare 3's multiplayer was actually designed mostly by sledgehammer but
that also means you'll be seeing modern warfare 3 in the sledgehammer ranking video so let me know
which infinity ward map was your least favorite that you'd never vote for and let's go flooded in
ghosts remember all the glitch spots here do you infected on flooded was actually a pretty good
time but most people remember flooded for being one of the worst multiplayer maps in cod history
for a number of reasons the size the layout the spawns of visibility it all came together
to make a completely unenjoyable experience now the dynamic elements were a really cool idea and
there was plenty of easter eggs but flooded was a bad idea for 6v6 10v10 i could see it being just a
little bit better but in standard it was just way too big if you google flooded glitch spot spots
you'll still find a laundry list of them while this did make infected more interesting
it made multiplayer feel cheap and random i think it's a good way to kick off this list before we
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at number nine block in cod 4. now cod 4 was an extremely innovative game i have to give iw credit
for doing things their own way and creating a super unique experience but with that being
said some of the maps could have been reworked block was one of the biggest maps in cod 4 but
the size wasn't the issue here it took place in two big apartment buildings overlooking a center
courtyard and since the lighting was so dim the whole thing felt like one giant camp fest the
second you ran out to the center courtyard you were done second you peeked your head out from
one of the windows you were done the second you spawned in and tried to run back into the fight
you were done it was a complete disaster for objective based games and in tdm
it was just it was capers everywhere now i know it's a classic and i know it's visually iconic
but come on nobody actually really liked playing here derail in modern warfare 2. i know it's
illegal to talk smack about modern warfare 2 now but we can be honest with each other about this
map we can it kind of sucked it was one of the biggest 6v6 maps in cod history i do appreciate
a snow map but this wasn't really it derailed was a massive map and the layout it was kind of
strange it wasn't really a three-lane map in fact i don't really know if there was any lanes per se
at all it was just this big field with a couple buildings and a busted train car and some bushes
the only way to play the map effectively was to actually snipe or sit back with an assault rifle
nobody was rushing on this map because the amount of open space and it just made it
even more frustrating when the campers started getting their kill streaks you may have expected
to see wasteland on this list but i think d-rail was worse don't get me wrong wasteland probably
would have been number 11 or 12 but since there's only 10 spots today here it is at least wasteland
had some extra nostalgia points at number seven crusher and infinite warfare you probably don't
even remember this 60 of you don't remember this map i totally came up with that number in my head
it was one of the biggest maps in infinite warfare and it completely fell apart due to one crucial
thing sniping crusher was very clearly meant to be a sniping map as shown by the number of
wide open sight lines and long empty hallways however nobody sniped in infinite warfare so
it completely killed the flow of the map i mean did you ever notice that literally nobody sniped
in the game despite the snipers actually being pretty decent i think it had something to do
with the sluggish sniping controls maybe the long ads times but because nobody sniped in
infinite warfare the designated sniper map was almost unbearable to play instead of sniping
people just ran around the opener sat in one of the door areas and waited for people to walk by
if the sniping and i w been better i think crusher would have been a decent map but
sadly this is not the world we live in crossfire in cod 4. here's another hot take i'd rather play
block than crossfire i said it it was certainly easier to see on it felt like the flow was weird
though the insane size and the number of vantage points as the name suggests crossfire took place
in the middle of a giant gunfight in a destroyed town and both teams were constantly fighting over
control of the center street it was a cool design for a multiplayer map but the game flow killed it
it was way bigger than it looked meaning you spent a lot of time just running back to the fight and
since there was so many little nooks and crannies for people to sit in you would constantly find
yourself in the annoying situation of spending 30 seconds just trying to find somebody before
getting killed by somebody you couldn't see then you'd have to do it all over again it had some
bright spots but not a lot of them now we crack into the top five grazna raid in modern warfare
2019 how many times have i put this map on a negative list usually i have it a bit higher
up but today it's at five maybe it's because i'm just tired of crapping on it every other week or
maybe it's just i've gotten used to how bad it is but grosner raid was a disaster when we first
saw the map in beta it was impressive level of detail on display is really good and up to this
point we had never seen a cobb map that looked so perfectly like a real world battlefield but then
you started playing it and then you never wanted to play it again gigantic map was seemingly only
five or six spawn points and it was very common for a cod problem of giving people in the middle
of the map way too much power over the outskirts it seemed like you only ever spawned in the far
corners of the map and the second you walked out in the street or a building you got lit up
from 10 different directions who remembers the meme about the guy trying to cross the street in
modern warfare it sums up this map perfectly it's horrible i have no idea why it was in 6v6 at all
stonehaven and ghost you knew it was going to be here come on the hobbit map it's one of the
biggest 6v6 maps ever put in a video game and i still don't think it was supposed to be that way
honestly i wholeheartedly believe that cod ghost was going to be a 9v9 or 10v10 game by default
and that's why all these maps were so big i mean could you think of any other reason why
stonehaven would be this huge yes it was visually stunning the insane size actually made it fun for
search and destroy but in respawn modes it was bad you were constantly running around looking
for people and then getting sniped by somebody who just happened to be looking in your direction
the design was awesome i would love to see it come back as a ground war map but a 6v6 experience
leave it gone people have tried to retroactively say it was better than we thought it was but it's
not it wasn't 6v6 it's horrible shipment in modern warfare 2019 now the original
shipment is a classic in the cod world war ii version was a great remake but this one
uh i know everybody played modern warfare 2019 and they love shipment because of how quickly
you could level up your weapons but if we're just talking about pure game design and flow and fun
no spawns were nonsense they were the layout was changed for no reason there was this weird patch
of high ground in the middle that made no sense they got rid of the middle container they got rid
of the edge containers and the whole thing just feels like a giant coin toss whether you play well
on chipman has nothing to do with your skill and that's why it was so frustrating it was a roulette
wheel of call of duty it's completely hectic total nonsense and for some people they love that but
if you're looking for an actual good call of duty experience it's the complete opposite of that yes
you can level up your guns you can finish your camos but at what cost you could do those things
on the classic shipment but that map was actually well designed at number two euphrates bridge now
unless you're sitting in the middle bridge this map was a nightmare i compared euphrates bridge
to gustav cannon many times and i think it's a perfect analogy a giant map with no right being
in the 6v6 playlist features a huge patch of high ground in the middle where one team can just watch
the other team spawn him and pick them off all day so what could go wrong right euphrates bridge is
horrible it's a horrible map and i have no idea why it was ever part of the 6v6 playlist in 10v10
it was a little better but not by much 6v6 slow painful one-sided and it was the fact that a few
things were to be tweaked in it it could actually be fun if the spawn points were moved up a bit
or maybe there was one or two more ways to get up on the bridge it could be a perfect balanced map
but it wasn't but there's one that's worse the top of the list today the creme de la creme
piccadilly and modern warfare 2019 visually it's one of the best looking maps ever amazing
especially when we compare it to pictures of the real world location it was based on unfortunately
that's where the good stops it's one of the most hated maps in cod history it's gotten to the point
that even infinity war developers refuse to play it i'm serious once or twice on my w devs had held
live streams and whenever piccadilly came up in rotation they would back out and search again
i mean i guess at least they were aware of it i don't know what that's to say about the map
but whatever it was a complicated map there's too many sight lines too many camping spots and
i have no idea how you were even supposed to play it are you supposed to rush are you supposed to
camp are you supposed to snipe if you're playing in objective mode here you just get punished over
and over again when you try to capture flags but if you're playing tdm you get punished again for
trying to play call of duty i really hope infinity ward learned a few things from modern warfare
about modern warfare at least for modern warfare 2. because if we boot up the multiplayer and see
piccadilly remastered the internet will probably riot there you have it my friends those are the
worst infinity ward maps ever created let me know one that didn't make the list that was deserving
remember to check out the chaos comic store and the youtube channel and i'll see you soon
you