Hello and welcome to the fifth episode of my Call of Duty Ghosts Weapon Guide.
In this episode: the AK-12 - the latest in a long line of reliable Kalashnikov rifles,
hailing from Russia.
The AK's damage is higher than most other assault rifles - killing in 3 shots up close,
or 2 where one is a headshot.
It retains this damage over quite some distance, and ultimately falls to a 4 shot kill at range,
or 3 headshots.
Rate of fire is moderately low, at 697 rounds per minute: this means it's quite important
to land aimed shots to ensure reliable kills, and depending on hipfire may leave you vulnerable
to faster firing weapons.
Hipfire spread is standard for the assault rifle class, at least - so per-shot hit probability
is as good as most other weapons within its class - although the slower output gives the
enemy a greater chance to fight back.
Recoil is moderate, with high per-shot deflection reigned in by the slower fire rate: in most
cases, automatic fire is OK - but burst firing at long range will do much to preserve ammunition
and enhance accuracy.
Aim time is standard for the assault rifle class, at 300 milliseconds: and your movement
speed is at the class-default too, at 90 percent of the base speed.
Magazine capacity is the standard 30 rounds, or 45 rounds with extended mags: as with most
assault rifles.
Reloads are the slowest in class, however: taking 3.27 seconds to complete.
Although a far cry from an LMG-grade reload, the extra half second or so could prove deleterious
to your safety in certain circumstances.
The AK-12 is a powerful automatic weapon in the vein of the longstanding Kalashnikov tradition,
and it's a shame to compromise on stopping power when wielding such a tool.
Armor-piercing rounds are a great way to add a little punch to your firepower, permitting
easier traversal through thin cover - and providing bonus damage to armoured juggernauts
and other killstreaks.
Pairing this with the Muzzle Brake will grant you a little extra effective range, enhancing
your 3-hit kill zone and ensuring you're always dealing as much damage as possible.
To take the best advantage of this power, it pays to be generous in your dispensation
of rounds: and perks like Sleight of Hand will help your ability to deal out sustained
fire.
I'm not suggesting you should be reckless in your shooting, but flurries of automatic
fire are very much in the spirit of this weapon.
To keep yourself supplied with ammunition, it can be worth equipping Fully Loaded to
start with the maximum supply: or equip Scavenger instead if you'd like the ability to resupply
while on the move.
Beyond this, you may also like to consider some resistive perks: you are likely to attract
a lot of attention with unrelenting unsilenced fire.
Additionally, packing some explosives in your lethal slot will add some indirect firepower
- a volatile mix sure to ignite your enemy's ire.
The AK-12 is a powerful assault rifle that remains relatively easy to handle.
No other automatic assault rifle deals as much damage, and paired with its mild to moderate
recoil, the AK will kill in very few shots at all ranges.
Unfortunately, the key area where the weapon fails is in its rate of fire: only the Remington
R5 shoots more slowly within the class.
This means you will be outgunned at a close range if you're not careful: with most automatic
weapons able to dispense far more rounds per second, you might find the AK is too slow-firing
to compete.
Paired with a slightly slower reload and the average handling speed of an assault rifle,
it pays to be cautious at a closer range.
While you might be able to down targets quickly up close in anticipated gunfights, if you're
caught by surprise from the flank or rear you will be at a disadvantage.
Still, for the alert player your reward with the AK is consistent performance across a
wide range band: you'll be able to repel invaders both up close and at a considerable distance.
With its hard-hitting and reliable performance, every time you use your AK...
...is sure to be good day.
Thank you very much for watching, and join me next time - when I'll be covering the Vector
CRB.
Until then, farewell.