just one last point about origins what's up i'm jonathan and welcome to Maker tales where i'm
showing my maker journey to help you go further in yours so don't forget to subscribe and hit that
little bell icon to never miss an opportunity to keep making this video is all about one last
little bit of information about origin points i didn't cover it before because you didn't know
movement in detail yet but now that you do i think it's about time we cover this point so here we are
on a nice fresh blender file so let's first off let's delete the things that i don't want in here
because i just want to keep this nice and clean it should be a short video i'm covering concepts more
than anything that now i can show you because we understand movement and a lot deeper understanding
and now you can implement that information into this so i told you we cannot move the
origin point without the 3d cursor that's a lie in reality there are other ways of moving
the origin point but the key thing to know here is in tool transform there is Affect
only now these are some pretty interesting settings to play around with and there is origin
location and parents we are not going to cover parents in this one we're only be
covering origins and locations so let's straight away get into it origins has a shortcut which is
control one sorry not control one control point so we'll do control point and you'll see that
our origin point now has a gizmo on it we can't affect with this gizmo but what we can do is
hit g for our moving so we're going to grab and because we only have origins affect only origins
it's only going to move the origin so now we know with a movement we can constrain it to different
planes and different axises and we can also turn on snapping so we'll turn on vertex snapping
and then when we do g we can also hold down control to do a control snap to vertices
and here's something really interesting we can actually turn on our cad transforms and
cad transforms when we do our g command there is actually one here for origin
with o so with o we can now click our origin point move it with card transforms we can go ahead and
do a shift f for face centers and we can snap it down to the bottom here so this is something
really powerful to be able to move your origin point with precision millimeter
accuracy so that there is the effect only origins and to get out of there we go with
ctrl dot once again or you can click it on and off there okay with that covered let's quickly
cover locations as well so let's do a duplicate of this cube and move it in the y-axis a little bit
and we know what happens when we move an object so for instance i'm going to set my 3d cursor to the
world origin i'm going to set my main pivot point to the 3d cursor so now it won't be using the
origin point of this cube so when we rotate on oop i've got card transforms on let me go into blender
and when we rotate here now we're going to rotate around our 3d cursor if i constrain it to the z
you will see this is how we expect the rotation to happen because that
3d cursor is the pivot point and we're going to go like that but what happens if for some reason
we wanted the face of this cube not to change when we're turning around this cube well there
is a way of doing that and that is using location so we turn this one here to effect only locations
which means when we do uh transform be it a scale or rotation or a move that scaling and rotation
of the object will not be affected so now doing that exact same thing if we do a rotation
constrain it to the zed you're going to see the difference you see the difference how the face of
the cube is now staying facing without rotating anymore so that is one last thing that i wanted
to show you and with that covered you pretty much have everything that you need to know about
transforms within blender all of this both the locations and origins effect only options work
with cad transforms and honestly there's far too much to show the different ways this can be
applied but i really encourage you to play around with it and with those points covered it pretty
much covers almost everything you need to know about origin points within a precision workflow
of course there's always going to be more a huge thank you to my patrons you guys are absolutely
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it's linked down in the description thank you for watching keep making i'll let the quest continue