Hey everyone! Uh, wow, why is there music playing at the beginning of the episode?
Oh, right, right, right. No, I-I get it but I don't think we should really do this. It seems a little cheap, right?
Oh, what the heck?
Ba-bah-ruh-ruh ba-bah-ruh-ruh ba-bah- ruh-ruh bah! *Toot toot*
(Singing) Clang clang clang with the trolleyyyyy!
*Toot toot*
Five folks stand on the raiiiiiil!
*Toot toot*
Save five lives and kill just one.
From the moment I heard it,
(normal) I felt morally indecisive...
Alas, this isn't the long-awaited extra credits episode about the correlation between old movie musicals and game design.
Though I am pushing for that one soon Judy.
Rather today I'm going to need your help with a different philosophical challenge in a train car. So hop aboard!
*Intro Music*
This episode is brought to you by dot site domains.
If you're looking to build a website, you can find a short and memorable domain name on the Dot Site Domain extension to register visit
www.get.site and use the code extra credits to get 50 off your purchase.
The trolley problem is a well-known ethical thought experiment that recently popped back into pop culture via the fantastic television show The Good Place.
Seriously side note go watch that show
if you already haven't it's phenomenal! As Chidi tells us the trolley problem was crafted in its current form by British philosopher Philippa Foot
in 1967 as part of a larger ethical question. It goes like this: an unstoppable
trolley with only you on board is racing out of control toward five people standing on the track. Now why they don't just move
Professor Foot doesn't say but wait;
there's a junction ahead of the trolley with a side track diverging from the main line and you can easily
pull a lever to divert the train if you so choose. But wait again!
You can also see a single different person standing on said sidetrack.
So what do you do? Do nothing and let the trolley hit the first five or pull the lever and doom the one lone victim?
One school of philosophy argues that deciding to pull the lever and thereby sacrificing one person to save five is the best course of action.
While another says that the act of choosing to kill either one person or five people is morally wrong.
So to do nothing is correct.
This brain teaser has been with us in one variation or another since
1905 when philosophy professor Frank Chapman Sharp presented a variation of it to his undergraduate students.
In Sharp's version rather than being on board the trolley, they were standing next to the tracks near a lever that controlled track operation.
But the lone victim on the side track is their own child.
Yeah...
And while this may seem like an entirely make-believe scenario, many people are confronted with situations similar to this in real life. For instance,
physicians with limited time or resources during a pandemic may be forced to make decisions about which patients they can treat.
Should they struggle to save the most serious cases or treat a greater number of patients who have a better chance of surviving?
Not to mention,
the trolley problem is an issue now being debated in regards to a completely different vehicle.
One where the decision isn't left up to a human at all,
but rather software. Of course here I'm referencing autonomous driverless vehicles that are in theory supposed to make our roads safer.
But if a car with four people in it is crossing a bridge when someone steps out in front of the car,
how should the car react? Do we want the vehicle's software to value the driver and passengers more or should it
cause the car to swerve off the bridge to save the life of one pedestrian?
But regardless if a human or a machine is making the call, what is the best solution to the trolley problem?
I mean, what would you do?
Fortunately, not only is this question a great conversation starter at parties and a terrific icebreaker on a first date or maybe...
not. It's also an ethical conundrum
we as gamers face quite a lot. Because many of the games we play force us to make choices like the trolley problem
all the time. And the best part is, in games, designers don't need there to be a right answer.
In fact in most cases, designers want both sides of every choice to be meaningful to the player's experience. For instance,
think about the life and death decisions healers make in MMOs like World of Warcraft or Final Fantasy XIV. When fighting a raid boss,
do I heal the tank that's protecting our team or the mage who's really toasting that sucker with her pyroblasts?
It's a difficult decision and my resources are limited.
So with that in mind,
let's look at some games that revel in their trolley problems, and it's not hard to start with Telltale's The Walking Dead.
In that series almost all the trolley problems are life and death where you're weighing various characters lives against each other. Save Carly or Doug.
Save Sean or Duck. Kill Lee? No, not our writer;
we need our writer. And those were just some of the choices in season one.
But whichever the player chooses, the choice is meaningful to them because of the philosophical weight that's tied to their personal understanding of that choice.
Another great example is the choices we're given in Life is Strange.
From telling about the gun, to dealing with Victoria, to confronting Kate.
Situations like these affect both the player character Max and you as the player playing the game in multiple meaningful ways,
depending on your own code of moral ethics. And many game endings feature trolley problems. The choices of what you do with
Bioshock's little sisters, the moral conundrums you faced at the end of a fallout game;
the list could go on and on. But what if you want a bucket of trolley problems all in one place? Then try Dr.
Trolley's problem. Oh yeah! It's a game featuring dozens of ethical problems inspired by you get the idea.
So when looking at the trolley problem, it's important to realize that it's really not a test of right or wrong
It's a challenge to the ethical systems of those who take it. One life or five. Intervene or do nothing.
But now I want to hear your thoughts on this, so i'm going to leave you with a hopefully meaningful choice.
In the comments below either share some of your own examples of great trolley problems in games and tell us what you thought of those,
or just tell us what you would do in the classic trolley problem and why. Until next time everyone.
Okay, so Judy,
would you say that the
contrivances of everyday people bursting into song and dance is your medium essentially locking folks into a modal state or would you kind of consider
that more like a quick time event?
Once again,
thanks so much to Dot Site for sponsoring this episode.
If you're anything like me, every time you have an awesome idea for a domain name...gah it's already taken!
What does that say about my creativity? Don't worry about that!
You can find the perfect domain name for your business portfolio or whatever awesome thing you're cooking up on a dot site extension.
In fact after redoing our website we moved it to extracredits.site
because we'll be easier to find. Plus, dot site
domain names can be found on popular registrars like Godaddy, Namecheap, and many more.
And if you click the link below, you can get your very own Dot Site Domain for as low as a buck 99.
And after you've found the perfect domain name, be sure to use the code extra credits at checkout for an extra fifty percent off.
*Music*
Legendary thanks to Ahmed, Ziad Turk, Alicia Bramble, Casey Muscha, Dominic Valenciana, Gunner Clovis
Kyle Murgatroyd, and Oreals One for helping to make this show possible!
*Piano Music*